diff behaviours/player.py @ 30:ec5a55266f6a

Moved behaviours from objects/actors.py to files seperate files inside a behaviours directory.
author KarstenBock@gmx.net
date Mon, 05 Sep 2011 13:02:05 +0200
parents
children 12071706020f
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line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/behaviours/player.py	Mon Sep 05 13:02:05 2011 +0200
@@ -0,0 +1,44 @@
+#   This file is part of PARPG.
+
+#   PARPG is free software: you can redistribute it and/or modify
+#   it under the terms of the GNU General Public License as published by
+#   the Free Software Foundation, either version 3 of the License, or
+#   (at your option) any later version.
+
+#   PARPG is distributed in the hope that it will be useful,
+#   but WITHOUT ANY WARRANTY; without even the implied warranty of
+#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#   GNU General Public License for more details.
+
+#   You should have received a copy of the GNU General Public License
+#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
+
+from base import *
+
+class PlayerBehaviour (BaseBehaviour):
+    def __init__(self, parent=None, layer=None):
+        super(PlayerBehaviour, self).__init__(layer)        
+        self.parent = parent
+        self.idle_counter = 1
+        self.speed = 0
+        self.nextAction = None
+        self.agent = None
+        
+    def onInstanceActionFinished(self, instance, action):
+        """@type instance: ???
+           @param instance: ???
+           @type action: ???
+           @param action: ???
+           @return: None"""
+        # First we reset the next behavior 
+        act = self.nextAction
+        self.nextAction = None 
+        self.idle()
+        
+        if act:
+            act.execute()
+            
+        if(action.getId() != 'stand'):
+            self.idle_counter = 1
+        else:
+            self.idle_counter += 1  
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