view behaviours/player.py @ 34:12071706020f

Fixed error in setting the initial state of the NPC behaviour
author KarstenBock@gmx.net
date Mon, 05 Sep 2011 14:14:42 +0200
parents ec5a55266f6a
children bf506f739322
line wrap: on
line source

#   This file is part of PARPG.

#   PARPG is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.

#   PARPG is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.

#   You should have received a copy of the GNU General Public License
#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.

import base
from base import BaseBehaviour

class PlayerBehaviour (BaseBehaviour):
    def __init__(self, parent=None, layer=None):
        super(PlayerBehaviour, self).__init__(layer)        
        self.parent = parent
        self.idle_counter = 1
        self.speed = 0
        self.nextAction = None
        self.agent = None
        
    def onInstanceActionFinished(self, instance, action):
        """@type instance: ???
           @param instance: ???
           @type action: ???
           @param action: ???
           @return: None"""
        # First we reset the next behavior 
        act = self.nextAction
        self.nextAction = None 
        self.idle()
        
        if act:
            act.execute()
            
        if(action.getId() != 'stand'):
            self.idle_counter = 1
        else:
            self.idle_counter += 1