annotate gamescenecontroller.py @ 141:658e06a20fa5

ReplaceItem in UseAction will now delete the old object from the database and the world.
author KarstenBock@gmx.net
date Sun, 09 Oct 2011 14:43:47 +0200
parents 055a14d72184
children 2241722311bf
rev   line source
0
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1 # This file is part of PARPG.
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2
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3 # PARPG is free software: you can redistribute it and/or modify
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4 # it under the terms of the GNU General Public License as published by
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5 # the Free Software Foundation, either version 3 of the License, or
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6 # (at your option) any later version.
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7
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8 # PARPG is distributed in the hope that it will be useful,
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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11 # GNU General Public License for more details.
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12
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13 # You should have received a copy of the GNU General Public License
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>.
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15 """This file contains the GameSceneController that handles input when the game
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16 is exploring a scene"""
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17
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18
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19 from datetime import datetime
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20 import random
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21 import glob
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22 import os
57
ba85e5aff370 Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
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23 import logging
0
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24
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25 from fife import fife
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26 from fife import extensions
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27
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28 from controllerbase import ControllerBase
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29 from parpg.gui.hud import Hud
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30 from parpg.gui import drag_drop_data as data_drag
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c9afad46091b Added actions for lockable components (Open, Close, Lock and Unlock).
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31 from objects.action import (ChangeMapAction, ExamineAction, TalkAction,
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32 OpenAction, CloseAction, UnlockAction, LockAction,
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33 PickUpAction, DropItemAction,
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34 ExamineContentsAction,
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35 )
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36
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37 from parpg.world import World
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38
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39 #For debugging/code analysis
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40 if False:
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41 from gamesceneview import GameSceneView
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42 from gamemodel import GameModel
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43 from parpg import PARPGApplication
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44
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45
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46 logger = logging.getLogger('gamescenecontroller')
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47
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48 class GameSceneController(World, ControllerBase):
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49 '''
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50 This controller handles inputs when the game is in "scene" state.
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51 "Scene" state is when the player can move around and interact
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52 with objects. Like, talking to a npc or examining the contents of a box.
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53 '''
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54
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55
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56 def __init__(self, engine, view, model, application):
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57 '''
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58 Constructor
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59 @param engine: Instance of the active fife engine
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60 @type engine: fife.Engine
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61 @param view: Instance of a GameSceneView
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62 @param type: parpg.GameSceneView
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63 @param model: The model that has the current gamestate
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64 @type model: parpg.GameModel
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65 @param application: The application that created this controller
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66 @type application: parpg.PARPGApplication
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67 @param settings: The current settings of the application
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68 @type settings: fife.extensions.fife_settings.Setting
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69 '''
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70 ControllerBase.__init__(self,
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71 engine,
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72 view,
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73 model,
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74 application)
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75 World.__init__(self)
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76 #this can be helpful for IDEs code analysis
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77 if False:
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78 assert(isinstance(self.engine, fife.Engine))
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79 assert(isinstance(self.view, GameSceneView))
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80 assert(isinstance(self.view, GameModel))
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81 assert(isinstance(self.application, PARPGApplication))
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82 assert(isinstance(self.event_manager, fife.EventManager))
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83
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84 # Last saved mouse coords
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85 self.action_number = 1
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86
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87 self.has_mouse_focus = True
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88 self.last_mousecoords = None
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89 self.mouse_callback = None
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90 self.original_cursor_id = self.engine.getCursor().getId()
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91 self.scroll_data = {"mouse":[], "kb":[], "offset":[0,0]}
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92 self.scroll_timer = extensions.fife_timer.Timer(
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93 100,
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94 lambda: self.view.moveCamera(self.scroll_data["offset"]),
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95 )
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96
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97 #this is temporary until we can set the native cursor
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98 self.resetMouseCursor()
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99 self.paused = False
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100
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101 if model.settings.fife.EnableSound:
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102 if not self.view.sounds.music_init:
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103 music_path = 'music'
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104 music_file = random.choice(
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105 glob.glob('/'.join([music_path, '*.ogg']))
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106 )
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107 self.view.sounds.playMusic(music_file)
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108 self.initHud()
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109
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110
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111 def initHud(self):
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112 """Initialize the hud member
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113 @return: None"""
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114 hud_callbacks = {
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115 'saveGame': self.saveGame,
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116 'loadGame': self.loadGame,
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117 'quitGame': self.quitGame,
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118 }
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119 self.view.hud = Hud(self,
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120 self.model.settings,
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121 hud_callbacks)
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122
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123 def keyPressed(self, evt):
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124 """Whenever a key is pressed, fife calls this routine.
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125 @type evt: fife.event
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126 @param evt: The event that fife caught
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127 @return: None"""
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128 key = evt.getKey()
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129 key_val = key.getValue()
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130
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131 if(key_val == key.Q):
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132 # we need to quit the game
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133 self.view.hud.quitGame()
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134 if(key_val == key.T):
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135 self.model.active_map.toggleRenderer('GridRenderer')
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136 if(key_val == key.F1):
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137 # display the help screen and pause the game
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138 self.view.hud.displayHelp()
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139 if(key_val == key.F5):
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140 self.model.active_map.toggleRenderer('CoordinateRenderer')
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141 if(key_val == key.F7):
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142 # F7 saves a screenshot to screenshots directory
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143
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144 settings = self.model.settings
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145 # FIXME M. George Hansen 2011-06-06: Not sure that user_path is set
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146 # correctly atm.
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147 screenshot_directory = os.path.join(settings.user_path,
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148 'screenshots')
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149 # try to create the screenshots directory
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150 try:
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151 os.mkdir(screenshot_directory)
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152 #TODO: distinguish between already existing permissions error
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153 except OSError:
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154 logger.warning("screenshot directory wasn't created.")
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155
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156 screenshot_file = os.path.join(screenshot_directory,
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157 'screen-{0}.png'.format(
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158 datetime.now().strftime(
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159 '%Y-%m-%d-%H-%M-%S')))
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160 self.engine.getRenderBackend().captureScreen(screenshot_file)
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161 logger.info("PARPG: Saved: {0}".format(screenshot_file))
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162 if(key_val == key.F10):
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163 # F10 shows/hides the console
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164 self.engine.getGuiManager().getConsole().toggleShowHide()
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165 if(key_val == key.C):
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166 # C opens and closes the character screen.
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167 self.view.hud.toggleCharacterScreen()
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168 if(key_val == key.I):
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169 # I opens and closes the inventory
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170 self.view.hud.toggleInventory()
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171 if(key_val == key.A):
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172 # A adds a test action to the action box
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173 # The test actions will follow this format: Action 1,
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174 # Action 2, etc.
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175 self.view.hud.addAction("Action " + str(self.action_number))
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176 self.action_number += 1
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177 if(key_val == key.ESCAPE):
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178 # Escape brings up the main menu
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179 self.view.hud.displayMenu()
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180 # Hide the quit menu
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181 self.view.hud.quit_window.hide()
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182 if(key_val == key.M):
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183 self.view.sounds.toggleMusic()
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184 if(key_val == key.PAUSE):
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185 # Pause pause/unpause the game
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186 self.model.togglePause()
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187 self.pause(False)
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188 if(key_val == key.SPACE):
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189 self.model.active_map.centerCameraOnPlayer()
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190
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191 #alter scroll data if a directional key is hit
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192 if(key_val == key.UP):
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193 if not "up" in self.scroll_data["kb"]:
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194 self.scroll_data["kb"].append("up")
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195
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196 if(key_val == key.RIGHT):
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197 if not "right" in self.scroll_data["kb"]:
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198 self.scroll_data["kb"].append("right")
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199
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200 if(key_val == key.DOWN):
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201 if not "down" in self.scroll_data["kb"]:
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202 self.scroll_data["kb"].append("down")
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203
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204 if(key_val == key.LEFT):
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205 if not "left" in self.scroll_data["kb"]:
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206 self.scroll_data["kb"].append("left")
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207
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208 def keyReleased(self, evt):
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209 """Whenever a key is pressed, fife calls this routine.
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210 @type evt: fife.event
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211 @param evt: The event that fife caught
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212 @return: None"""
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213 key = evt.getKey()
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214 key_val = key.getValue()
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215
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216 #alter scroll data if a directional key is released
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217 if(key_val == key.UP):
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218 if "up" in self.scroll_data["kb"]:
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219 self.scroll_data["kb"].remove("up")
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220
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221 if(key_val == key.RIGHT):
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222 if "right" in self.scroll_data["kb"]:
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223 self.scroll_data["kb"].remove("right")
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224
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225 if(key_val == key.DOWN):
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226 if "down" in self.scroll_data["kb"]:
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227 self.scroll_data["kb"].remove("down")
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228
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229 if(key_val == key.LEFT):
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230 if "left" in self.scroll_data["kb"]:
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231 self.scroll_data["kb"].remove("left")
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232
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233 def mouseReleased(self, evt):
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234 """If a mouse button is released, fife calls this routine.
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235 We want to wait until the button is released, because otherwise
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236 pychan captures the release if a menu is opened.
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237 @type evt: fife.event
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238 @param evt: The event that fife caught
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239 @return: None"""
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240 self.view.hud.hideContextMenu()
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241 scr_point = fife.ScreenPoint(evt.getX(), evt.getY())
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242 if(evt.getButton() == fife.MouseEvent.LEFT):
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243 if(data_drag.dragging):
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244 coord = self.model.getCoords(scr_point)\
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245 .getExactLayerCoordinates()
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246 commands = ({"Command": "ResetMouseCursor"},
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247 {"Command": "StopDragging"})
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248 player_char = (self.model.game_state.
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249 getObjectById("PlayerCharacter"))
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250 action = DropItemAction(self,
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251 data_drag.dragged_item,
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252 commands)
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253 player_char.fifeagent.behaviour.approach([coord.x, coord.y],
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254 action)
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255 else:
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256 self.model.movePlayer(self.model.getCoords(scr_point))
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257 elif(evt.getButton() == fife.MouseEvent.RIGHT):
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258 # is there an object here?
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259 tmp_active_map = self.model.active_map
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260 instances = tmp_active_map.cameras[tmp_active_map.my_cam_id].\
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261 getMatchingInstances(scr_point,
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262 tmp_active_map.agent_layer)
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263 info = None
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264 for inst in instances:
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265 # check to see if this is an active item
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266 if(self.model.objectActive(inst.getId())):
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267 # yes, get the model
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268 info = self.getItemActions(inst.getId())
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269 break
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270
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271 # take the menu items returned by the engine or show a
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272 # default menu if no items
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273 data = info or \
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274 [["Walk", "Walk here", self.view.onWalk,
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275 self.model.getCoords(scr_point)]]
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276 # show the menu
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277 self.view.hud.showContextMenu(data, (scr_point.x, scr_point.y))
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278
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279
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280 def updateMouse(self):
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281 """Updates the mouse values"""
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282 if self.paused:
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283 return
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284 cursor = self.engine.getCursor()
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285 #this can be helpful for IDEs code analysis
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286 if False:
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287 assert(isinstance(cursor, fife.Cursor))
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288 self.last_mousecoords = fife.ScreenPoint(cursor.getX(), cursor.getY())
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289 self.view.highlightFrontObject(self.last_mousecoords)
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290
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291 #set the trigger area in pixles
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292 pixle_edge = 20
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293
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294 mouse_x = self.last_mousecoords.x
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295 screen_width = self.model.engine.getSettings().getScreenWidth()
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296 mouse_y = self.last_mousecoords.y
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297 screen_height = self.model.engine.getSettings().getScreenHeight()
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298
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299 image = None
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300 settings = self.model.settings
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301
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302
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303 #edge logic
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304 if self.has_mouse_focus:
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305 direction = self.scroll_data["mouse"] = []
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306
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307 #up
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308 if mouse_y <= pixle_edge:
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309 direction.append("up")
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310 image = '/'.join(['gui/cursors', settings.parpg.CursorUp])
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311
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312 #right
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313 if mouse_x >= screen_width - pixle_edge:
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314 direction.append("right")
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315 image = '/'.join(['gui/cursors', settings.parpg.CursorRight])
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316
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317 #down
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318 if mouse_y >= screen_height - pixle_edge:
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319 direction.append("down")
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320 image = '/'.join(['gui/cursors', settings.parpg.CursorDown])
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321
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322 #left
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323 if mouse_x <= pixle_edge:
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324 direction.append("left")
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325 image = '/'.join(['gui/cursors', settings.parpg.CursorLeft])
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326
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327 if image is not None and not data_drag.dragging:
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328 self.setMouseCursor(image, image)
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329
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330
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331 def handleCommands(self):
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332 """Check if a command is to be executed
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333 """
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334 if self.model.map_change:
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335 self.pause(True)
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336 if self.model.active_map:
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337 self.model.updateObjectDB(self)
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338 player_char = self.model.game_state.\
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339 getObjectById("PlayerCharacter").fifeagent
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340 pc_agent = self.model.agents\
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341 [self.model.ALL_AGENTS_KEY]["PlayerCharacter"]
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342 pc_agent["Map"] = self.model.target_map_name
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343 pc_agent["Position"] = (self.model.target_position or
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344 pc_agent["Position"])
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345 player_agent = self.model.active_map.\
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346 agent_layer.getInstance("PlayerCharacter")
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347 self.model.game_state.deleteObject("PlayerCharacter").delete()
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348 deleted = self.model.game_state.deleteObjectsFromMap(
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349 self.model.game_state.current_map_name
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350 )
101
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351 deleted.extend(
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352 self.model.game_state.deleteObjectsFromMap(None)
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353 )
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354 for obj in deleted:
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355 obj.delete()
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356
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357 self.model.loadMap(self.model.target_map_name)
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358
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359 self.model.setActiveMap(self.model.target_map_name)
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360
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361 self.model.placeAgents(self)
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362 self.model.placePC(self)
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363 self.model.updateObjectDB(self)
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364 self.model.map_change = False
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365 # The PlayerCharacter has an inventory, and also some
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366 # filling of the ready slots in the HUD.
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367 # At this point we sync the contents of the ready slots
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368 # with the contents of the inventory.
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369 self.view.hud.inventory = None
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370 self.view.hud.initializeInventory()
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371 self.pause(False)
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372
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373 def handleScrolling(self):
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374 """
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375 Merge kb and mouse related scroll data, limit the speed and
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376 move the camera.
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377 """
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378 #this is how many pxls the camera is moved in one time frame
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379 scroll_offset = self.scroll_data["offset"] = [0,0]
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380
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381 mouse = self.scroll_data["mouse"]
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382 keyboard = self.scroll_data["kb"]
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383 speed = self.model.settings.parpg.ScrollSpeed
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384
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385 #adds a value to the offset depending on the contents of each
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386 # of the controllers: set() removes doubles
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387 scroll_direction = set(mouse+keyboard)
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388 for direction in scroll_direction:
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389 if direction == "up":
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390 scroll_offset[0] +=1
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391 scroll_offset[1] -=1
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392 elif direction == "right":
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393 scroll_offset[0] +=1
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394 scroll_offset[1] +=1
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395 elif direction == "down":
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396 scroll_offset[0] -=1
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397 scroll_offset[1] +=1
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398 elif direction == "left":
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399 scroll_offset[0] -=1
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400 scroll_offset[1] -=1
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401
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402 #keep the speed within bounds
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403 if scroll_offset[0] > 0: scroll_offset[0] = speed
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404 if scroll_offset[0] < 0: scroll_offset[0] = -speed
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405
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406 if scroll_offset[1] > 0: scroll_offset[1] = speed
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407 if scroll_offset[1] < 0: scroll_offset[1] = -speed
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408
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409 #de/activate scrolling
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410 if scroll_offset != [0, 0]:
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411 self.scroll_timer.start()
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412 else:
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413 self.scroll_timer.stop()
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414 if not data_drag.dragging:
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415 self.resetMouseCursor()
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416
0
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417 def nullFunc(self, userdata):
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418 """Sample callback for the context menus."""
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419 logger.info(userdata)
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420
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421 def initTalk(self, npc_info):
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422 """ Starts the PlayerCharacter talking to an NPC. """
7a89ea5404b1 Initial commit of parpg-core.
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423 # TODO: work more on this when we get NPCData and HeroData straightened
7a89ea5404b1 Initial commit of parpg-core.
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424 # out
51
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425 npc = self.model.game_state.getObjectById(
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a9cc5559ec2a Move the identifier field from the FifeAgent component to the new General component.
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426 npc_info.general.identifier,
51
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diff changeset
427 self.model.game_state.current_map_name
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428 )
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429 npc_pos = npc.fifeagent.behaviour.getLocation().getLayerCoordinates()
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430 self.model.game_state.getObjectById("PlayerCharacter").fifeagent.\
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diff changeset
431 behaviour.approach([npc_pos.x,
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diff changeset
432 npc_pos.y],
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433 TalkAction(self, npc))
0
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434
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435 def getItemActions(self, obj_id):
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436 """Given the objects ID, return the text strings and callbacks.
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437 @type obj_id: string
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438 @param obj_id: ID of object
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439 @rtype: list
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440 @return: List of text and callbacks"""
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441 actions = []
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442 obj = self.model.game_state.\
7a89ea5404b1 Initial commit of parpg-core.
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443 getObjectById(obj_id,
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444 self.model.game_state.current_map_name)
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ba85e5aff370 Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
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445 obj_pos = obj.fifeagent.behaviour.getLocation().getLayerCoordinates()
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446 player = self.model.game_state.getObjectById("PlayerCharacter")
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a9cc5559ec2a Move the identifier field from the FifeAgent component to the new General component.
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447 is_player = obj.general.identifier == player.general.identifier
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448
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ba85e5aff370 Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
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449
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450 #TODO: Check all actions to be compatible with the grease components
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451 if obj is not None:
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diff changeset
452 if obj.dialogue and not is_player:
0
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453 actions.append(["Talk", "Talk", self.initTalk, obj])
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diff changeset
454 if obj.characterstats and not is_player:
0
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455 actions.append(["Attack", "Attack", self.nullFunc, obj])
82
e864b704dd59 The Examine action in the context menu will now only be shown when the Entity actually has a description text.
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diff changeset
456 if obj.description and obj.description.desc:
0
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parents:
diff changeset
457 actions.append(["Examine", "Examine",
51
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
458 player.fifeagent.behaviour.approach,
57
ba85e5aff370 Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
KarstenBock@gmx.net
parents: 53
diff changeset
459 [obj_pos.x, obj_pos.y],
0
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
460 ExamineAction(self,
51
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
461 obj_id, obj.description.view_name,
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
462 obj.description.desc)])
81
28561412c7e7 Fixed bug in "getItemActions" when the Entity has a change_map component.
KarstenBock@gmx.net
parents: 57
diff changeset
463
51
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
464 if obj.change_map:
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
465 actions.append(["Change Map", "Change Map",
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
466 player.fifeagent.behaviour.approach,
57
ba85e5aff370 Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
KarstenBock@gmx.net
parents: 53
diff changeset
467 [obj_pos.x, obj_pos.y],
81
28561412c7e7 Fixed bug in "getItemActions" when the Entity has a change_map component.
KarstenBock@gmx.net
parents: 57
diff changeset
468 ChangeMapAction(self, obj.change_map.target_map,
28561412c7e7 Fixed bug in "getItemActions" when the Entity has a change_map component.
KarstenBock@gmx.net
parents: 57
diff changeset
469 obj.change_map.target_position)])
51
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
470
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
471 if obj.lockable:
104
c9afad46091b Added actions for lockable components (Open, Close, Lock and Unlock).
KarstenBock@gmx.net
parents: 101
diff changeset
472 if obj.lockable.closed:
115
26e65f27dbd7 "Open" will now not be shown in the context menu when the lockable is locked.
KarstenBock@gmx.net
parents: 108
diff changeset
473 if not obj.lockable.locked:
26e65f27dbd7 "Open" will now not be shown in the context menu when the lockable is locked.
KarstenBock@gmx.net
parents: 108
diff changeset
474 actions.append(["Open", "Open",
26e65f27dbd7 "Open" will now not be shown in the context menu when the lockable is locked.
KarstenBock@gmx.net
parents: 108
diff changeset
475 player.fifeagent.behaviour.approach,
26e65f27dbd7 "Open" will now not be shown in the context menu when the lockable is locked.
KarstenBock@gmx.net
parents: 108
diff changeset
476 [obj_pos.x, obj_pos.y],
26e65f27dbd7 "Open" will now not be shown in the context menu when the lockable is locked.
KarstenBock@gmx.net
parents: 108
diff changeset
477 OpenAction(self, obj)])
104
c9afad46091b Added actions for lockable components (Open, Close, Lock and Unlock).
KarstenBock@gmx.net
parents: 101
diff changeset
478 else:
c9afad46091b Added actions for lockable components (Open, Close, Lock and Unlock).
KarstenBock@gmx.net
parents: 101
diff changeset
479 actions.append(["Close", "Close",
c9afad46091b Added actions for lockable components (Open, Close, Lock and Unlock).
KarstenBock@gmx.net
parents: 101
diff changeset
480 player.fifeagent.behaviour.approach,
c9afad46091b Added actions for lockable components (Open, Close, Lock and Unlock).
KarstenBock@gmx.net
parents: 101
diff changeset
481 [obj_pos.x, obj_pos.y],
c9afad46091b Added actions for lockable components (Open, Close, Lock and Unlock).
KarstenBock@gmx.net
parents: 101
diff changeset
482 CloseAction(self, obj)])
c9afad46091b Added actions for lockable components (Open, Close, Lock and Unlock).
KarstenBock@gmx.net
parents: 101
diff changeset
483 if obj.lockable.locked:
c9afad46091b Added actions for lockable components (Open, Close, Lock and Unlock).
KarstenBock@gmx.net
parents: 101
diff changeset
484 actions.append(["Unlock", "Unlock",
c9afad46091b Added actions for lockable components (Open, Close, Lock and Unlock).
KarstenBock@gmx.net
parents: 101
diff changeset
485 player.fifeagent.behaviour.approach,
c9afad46091b Added actions for lockable components (Open, Close, Lock and Unlock).
KarstenBock@gmx.net
parents: 101
diff changeset
486 [obj_pos.x, obj_pos.y],
c9afad46091b Added actions for lockable components (Open, Close, Lock and Unlock).
KarstenBock@gmx.net
parents: 101
diff changeset
487 UnlockAction(self, obj)])
c9afad46091b Added actions for lockable components (Open, Close, Lock and Unlock).
KarstenBock@gmx.net
parents: 101
diff changeset
488 else:
115
26e65f27dbd7 "Open" will now not be shown in the context menu when the lockable is locked.
KarstenBock@gmx.net
parents: 108
diff changeset
489 if obj.lockable.closed:
26e65f27dbd7 "Open" will now not be shown in the context menu when the lockable is locked.
KarstenBock@gmx.net
parents: 108
diff changeset
490 actions.append(["Lock", "Lock",
26e65f27dbd7 "Open" will now not be shown in the context menu when the lockable is locked.
KarstenBock@gmx.net
parents: 108
diff changeset
491 player.fifeagent.behaviour.approach,
26e65f27dbd7 "Open" will now not be shown in the context menu when the lockable is locked.
KarstenBock@gmx.net
parents: 108
diff changeset
492 [obj_pos.x, obj_pos.y],
26e65f27dbd7 "Open" will now not be shown in the context menu when the lockable is locked.
KarstenBock@gmx.net
parents: 108
diff changeset
493 LockAction(self, obj)])
107
100a39fa64a2 Added ExamineContentsAction.
KarstenBock@gmx.net
parents: 104
diff changeset
494 if obj.container:
100a39fa64a2 Added ExamineContentsAction.
KarstenBock@gmx.net
parents: 104
diff changeset
495 if obj.characterstats:
100a39fa64a2 Added ExamineContentsAction.
KarstenBock@gmx.net
parents: 104
diff changeset
496 #TODO: This is reserved for a possible "Steal" action.
100a39fa64a2 Added ExamineContentsAction.
KarstenBock@gmx.net
parents: 104
diff changeset
497 pass
100a39fa64a2 Added ExamineContentsAction.
KarstenBock@gmx.net
parents: 104
diff changeset
498 elif not obj.lockable or not obj.lockable.closed:
100a39fa64a2 Added ExamineContentsAction.
KarstenBock@gmx.net
parents: 104
diff changeset
499 actions.append(["Examine contents", "Examine Contents",
100a39fa64a2 Added ExamineContentsAction.
KarstenBock@gmx.net
parents: 104
diff changeset
500 player.fifeagent.behaviour.approach,
100a39fa64a2 Added ExamineContentsAction.
KarstenBock@gmx.net
parents: 104
diff changeset
501 [obj_pos.x, obj_pos.y],
100a39fa64a2 Added ExamineContentsAction.
KarstenBock@gmx.net
parents: 104
diff changeset
502 ExamineContentsAction(self, obj)])
51
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
503 if obj.containable:
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
504 actions.append(["Pick Up", "Pick Up",
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
505 player.fifeagent.behaviour.approach,
57
ba85e5aff370 Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
KarstenBock@gmx.net
parents: 53
diff changeset
506 [obj_pos.x, obj_pos.y],
51
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
507 PickUpAction(self, obj)])
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
508
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
509 return actions
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
510
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
511 def saveGame(self, *args, **kwargs):
101
824f3068ef2a Fixed Saving and Loading.
KarstenBock@gmx.net
parents: 100
diff changeset
512 """Saves the game state, delegates call to gamemodel.GameModel
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
513 @return: None"""
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
514 self.model.pause(False)
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
515 self.pause(False)
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
516 self.view.hud.enabled = True
101
824f3068ef2a Fixed Saving and Loading.
KarstenBock@gmx.net
parents: 100
diff changeset
517 self.model.updateObjectDB(self)
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
518 self.model.save(*args, **kwargs)
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
519
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
520 def loadGame(self, *args, **kwargs):
101
824f3068ef2a Fixed Saving and Loading.
KarstenBock@gmx.net
parents: 100
diff changeset
521 """Loads the game state, delegates call to gamemodel.GameModel
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
522 @return: None"""
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
523 # Remove all currently loaded maps so we can start fresh
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
524 self.model.pause(False)
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
525 self.pause(False)
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
526 self.view.hud.enabled = True
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
527 self.model.deleteMaps()
101
824f3068ef2a Fixed Saving and Loading.
KarstenBock@gmx.net
parents: 100
diff changeset
528 for entity in self.entities.copy():
824f3068ef2a Fixed Saving and Loading.
KarstenBock@gmx.net
parents: 100
diff changeset
529 entity.delete()
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
530 self.view.hud.inventory = None
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
531
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
532 self.model.load(*args, **kwargs)
101
824f3068ef2a Fixed Saving and Loading.
KarstenBock@gmx.net
parents: 100
diff changeset
533 # Load the current map
824f3068ef2a Fixed Saving and Loading.
KarstenBock@gmx.net
parents: 100
diff changeset
534 if self.model.game_state.current_map_name:
824f3068ef2a Fixed Saving and Loading.
KarstenBock@gmx.net
parents: 100
diff changeset
535 self.model.loadMap(self.model.game_state.current_map_name)
824f3068ef2a Fixed Saving and Loading.
KarstenBock@gmx.net
parents: 100
diff changeset
536 self.model.placeAgents(self)
824f3068ef2a Fixed Saving and Loading.
KarstenBock@gmx.net
parents: 100
diff changeset
537 self.model.placePC(self)
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
538 self.view.hud.initializeInventory()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
539
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
540 def quitGame(self):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
541 """Quits the game
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
542 @return: None"""
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
543 self.application.listener.quitGame()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
544
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
545 def pause(self, paused):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
546 """Pauses the controller"""
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
547 super(GameSceneController, self).pause(paused)
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
548 self.paused = paused
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
549 if paused:
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
550 self.scroll_timer.stop()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
551
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
552 def onCommand(self, command):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
553 if(command.getCommandType() == fife.CMD_MOUSE_FOCUS_GAINED):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
554 self.has_mouse_focus = True
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
555 elif(command.getCommandType() == fife.CMD_MOUSE_FOCUS_LOST):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
556 self.has_mouse_focus = False
4
bf1dd9c24a7e Scrolling by keyboard is now possible.
DomtronVox
parents: 2
diff changeset
557
8
708a6f651c31 Modifications to use the grease manager and modes
KarstenBock@gmx.net
parents: 4
diff changeset
558 def pump(self, dt):
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
559 """Routine called during each frame. Our main loop is in ./run.py"""
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
560 # uncomment to instrument
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
561 # t0 = time.time()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
562 if self.paused:
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
563 return
8
708a6f651c31 Modifications to use the grease manager and modes
KarstenBock@gmx.net
parents: 4
diff changeset
564 ControllerBase.pump(self, dt)
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
565 self.updateMouse()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
566 if self.model.active_map:
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
567 self.view.highlightFrontObject(self.last_mousecoords)
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
568 self.view.refreshTopLayerTransparencies()
4
bf1dd9c24a7e Scrolling by keyboard is now possible.
DomtronVox
parents: 2
diff changeset
569 self.handleScrolling()
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
570 self.handleCommands()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
571 # print "%05f" % (time.time()-t0,)