Mercurial > parpg-core
diff parpg.cfg.in @ 12:d60f1dab8469
Fixed resource path dependencies issue that caused PARPG to crash on start.
* PARPG should now run without issue (system installation not tested).
* Utilized FIFE's VFS module to remove path dependencies from most PARPG modules.
* The new parpg.vfs module is a singleton with a single global variable, VFS, which is a reference to the global VFS instance. Although a singleton is not ideal it should be replaced once PARPG's core code is refactored.
* The parpg.vfs singleton is initialized in the parpg.applicaiton.PARPGApplication class with the absolute path to the data directory via the parpg.settings module and corresponding configuration file.
* A new DataPath entry was added to the default system configuration file template under the [parpg] section to support the new parpg.vfs module.
* Updated the parpg-assets subrepo to revision 3 to fix some dialog file format issues (for details see commit message for parpg-assets).
* Fixed a few bugs in the parpg.dialogueparsers.YAMLDialogueParser class related to exception handling.
author | M. George Hansen <technopolitica@gmail.com> |
---|---|
date | Mon, 06 Jun 2011 15:56:14 -1000 |
parents | 4706e0194af3 |
children | 927f2cf75357 |
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--- a/parpg.cfg.in Tue May 31 02:46:20 2011 -0700 +++ b/parpg.cfg.in Mon Jun 06 15:56:14 2011 -1000 @@ -73,6 +73,9 @@ [parpg] +# System directory where all data files are located (path) +DataPath = "@DATA_DIR@" + # System subdirectory to load maps from (path) MapsPath = maps @@ -92,7 +95,7 @@ ObjectDatabaseFile = object_database.yaml # System subdirectory to load dialogues from (path) -DialoguesPath = dialogues +DialoguesPath = dialogue # System subdirectory to load quests from (path) QuestsPath = quests