view parpg.cfg.in @ 16:927f2cf75357

Changed build system from SCons to WAF. * WAF is an old fork of SCons that is now for all intents and purposes a different build system. * Unlike SCons which requires a system install of the scons library to work, the entire WAF library is self-contained in a single 'waf' Python script provided with PARPG. * Build instructions are a little different from SCons - execute the local 'waf' script with the arguments 'configure install'. * To make a local install for testing, add the '--destdir=<directory>' option to make all files install under <directory> as a fake root (e.g. '--destdir=dev_install' would make WAF install all files under the 'dev_install' directory in the PARPG source). * Added a waf_paths.py WAF tool to set GNU-compatible installation path variables (i.e. PREFIX, EXEC_PREFIX, LIBDIR, etc.). These variables should be initialized to sane defaults on Windows, where GNU standards don't usually apply.
author M. George Hansen <technopolitica@gmail.com>
date Thu, 09 Jun 2011 21:35:19 -1000
parents d60f1dab8469
children 2e2d6d9009a3
line wrap: on
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[fife]
# Options marked with ? are untested/unknown

# Game window's title (string) DO NOT EDIT!
WindowTitle = PARPG Techdemo 2

# Icon to use for the game window's border (filename) DO NOT EDIT!
WindowIcon = window_icon.png

# Video driver to use. (?)
VideoDriver = ""

# Backend to use for graphics (OpenGL|SDL)
RenderBackend = OpenGL 

# Run the game in fullscreen mode or not. (True|False)
FullScreen = False

# Screen Resolution's width. Not used if FullScreen is set to False (800|1024|etc)
ScreenWidth = 800

# Screen Resolution's height. Not used if FullScreen is set to False (600|768|etc)
ScreenHeight = 600

# Screen DPI? (?)
BitsPerPixel = 0

# ? (?)
SDLRemoveFakeAlpha = 1

# Subdirectory to load icons from (path)
IconsPath = icons

# ? ([R, G, B])
ColorKey = [250, 0, 250]

# ? (True|False)
ColorKeyEnabled = False

# Turn on sound effects and music (True|False)
EnableSound = True

# Initial volume of sound effects and music (0.0-100.0?)
InitialVolume = 5.0

# Characters to use to render fonts. DO NOT EDIT!
FontGlyphs = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]""

# Subdirectory to load fronts from (path)
FontsPath = fonts

# Font to load when game starts
#TODO: make it so that the font name is supplied instead of the filename
Font = oldtypewriter.ttf

# Size of in-game fonts
DefaultFontSize = 12

# ? (?)
LogModules = [controller]

# ? (?)
PychanDebug = False

# use Psyco Acceperation (True|False)
UsePsyco = False

# ? (?)
ProfilingOn = False

# Lighting Model to use (0-2)
Lighting = 0

[parpg]

# System directory where all data files are located (path)
DataPath = "@DATADIR@"

# System subdirectory to load maps from (path)
MapsPath = maps

# YAML file that contains the available maps (filename)
MapsFile = maps.yaml

# Map to load when game starts (filename)
Map = Mall

# ? (filename)
AllAgentsFile = all_agents.yaml

# System subdirectory to load objects from (path)
ObjectsPath = objects

# YAML file that contains the database of availabel objects (filename)
ObjectDatabaseFile = object_database.yaml

# System subdirectory to load dialogues from (path)
DialoguesPath = dialogue

# System subdirectory to load quests from (path)
QuestsPath = quests

# System subdirectory where gui files are loaded from (path)
GuiPath = gui

# System subdirectory where cursors are loaded from (path)
CursorPath = cursors

# File to use for default cursor (filename)
CursorDefault = cursor_plain.png

# File to use for up cursor (filename)
CursorUp = cursor_up.png

# File to use for right cursor (filename)
CursorRight = cursor_right.png

# File to use for down cursor (filename)
CursorDown = cursor_down.png

# File to use for left cursor (filename)
CursorLeft = cursor_left.png

# Player walk speed (digit)
PCSpeed = 3