Thu, 24 Jun 2010 19:58:59 +0000 |
prock |
Fixed the built in pychan dialogs as they didin't work at all. Updated the editor to support modal execution and now use the pychan dialog message boxes for displaying some error messages.
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Thu, 24 Jun 2010 18:40:30 +0000 |
prock |
Fixed a bug when creating a new map. It was introduced by a recent commit that removed the requirement to pass a model coordinate to the camera's constructor.
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Wed, 23 Jun 2010 19:20:24 +0000 |
prock |
Lots of changes.
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Tue, 22 Jun 2010 15:41:36 +0000 |
prock |
This fixes a problem where objects that leave the scene were not being removed from thee scene. Projectiles and enemies now get removed when they leave the scene. There should no longer be a segfault when you destroy the final boss.
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Fri, 18 Jun 2010 19:49:13 +0000 |
nihathrael |
Fixed a small bug introduced in the last commit
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Fri, 18 Jun 2010 19:45:52 +0000 |
nihathrael |
fife_settings: Make sure onApply is only called if the entry changed
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Fri, 18 Jun 2010 08:51:05 +0000 |
nihathrael |
Added a check when a new entry is added to the settings.
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Thu, 17 Jun 2010 20:10:48 +0000 |
nihathrael |
Load the changes_gui_xml correcty, even if it is set to a file
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Thu, 17 Jun 2010 15:28:46 +0000 |
nihathrael |
Improved fife_settings:
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Thu, 17 Jun 2010 12:38:12 +0000 |
helios2000 |
* setVisible() should work again. The fix is a bit hacky but works for the moment. fixes [ticket:471]
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Wed, 16 Jun 2010 16:07:20 +0000 |
prock |
When you click on an object behind the player the click is no longer ignored.
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Tue, 15 Jun 2010 21:13:01 +0000 |
prock |
QuestManager now loads all quests.
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Tue, 15 Jun 2010 17:53:20 +0000 |
prock |
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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Fri, 11 Jun 2010 21:29:58 +0000 |
helios2000 |
*Removed the ExactModellCoordinate object from the camera constructor.
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Fri, 11 Jun 2010 21:10:40 +0000 |
helios2000 |
* Corrected the h,w calculation for zooming in layercache.cpp.
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Fri, 04 Jun 2010 21:01:34 +0000 |
prock |
Item serialization will now assume some default values if they are not found in the save files.
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Thu, 03 Jun 2010 21:35:06 +0000 |
prock |
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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Thu, 03 Jun 2010 02:40:05 +0000 |
prock |
The save xml files are now deleted correctly on the Mac platform.
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Thu, 03 Jun 2010 02:36:09 +0000 |
vtchill |
credits screen now comes up properly when you click on the credits button.
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Wed, 02 Jun 2010 21:43:03 +0000 |
prock |
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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Tue, 01 Jun 2010 21:38:14 +0000 |
prock |
Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.
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Tue, 01 Jun 2010 19:19:08 +0000 |
prock |
Adding the temple_entrance object.
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Tue, 01 Jun 2010 19:17:30 +0000 |
prock |
Some misc code cleanup.
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Tue, 01 Jun 2010 18:28:25 +0000 |
nihathrael |
Improve errorhandling slighty
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Tue, 01 Jun 2010 18:14:26 +0000 |
nihathrael |
Made the Setting class much more customizable by adding the SettingEntry class.
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Mon, 31 May 2010 21:37:10 +0000 |
prock |
Added the move command.
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Mon, 31 May 2010 20:25:46 +0000 |
prock |
Some misc code cleanup.
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Mon, 31 May 2010 18:44:48 +0000 |
prock |
Added custom exceptions.
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Mon, 31 May 2010 17:45:04 +0000 |
prock |
Doing some re-factoring.
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Sat, 29 May 2010 17:52:07 +0000 |
nihathrael |
Setting Extension:
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Sat, 29 May 2010 17:27:49 +0000 |
nihathrael |
Fixed a small bug that didn't allow to use xml files as gui input for the setting extension
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Fri, 28 May 2010 21:47:59 +0000 |
prock |
Added the spawn console command.
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Fri, 28 May 2010 20:10:33 +0000 |
prock |
Added the loadActor and loadItem functions so you can load single items at any time.
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Fri, 28 May 2010 16:25:00 +0000 |
prock |
Changed the quest format in the object xml file.
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Fri, 28 May 2010 14:52:56 +0000 |
prock |
Cleaned up the createScene function.
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Fri, 28 May 2010 14:49:43 +0000 |
vtchill |
removed the explicit loadImportFile calls that were loading the cannonspread and extralife as these are now added to the map file. This was causing a NameClash exception to be thrown because the game was attempting to load them twice.
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Fri, 28 May 2010 04:15:56 +0000 |
prock |
Added the goldstack image as I forgot to add it before.
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Thu, 27 May 2010 21:34:36 +0000 |
prock |
Added the GoldStack item class. The scene now loads the goldstack and assigns it's value based on the maps objects file.
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Thu, 27 May 2010 21:11:37 +0000 |
prock |
Multiple quests now work.
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Thu, 27 May 2010 18:29:20 +0000 |
prock |
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
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Thu, 27 May 2010 18:26:11 +0000 |
prock |
FloatingTextRenderer no longer modifies the default font color when rendering.
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Thu, 27 May 2010 17:31:28 +0000 |
prock |
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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Thu, 27 May 2010 16:29:07 +0000 |
prock |
Added a quest dialog.
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Thu, 27 May 2010 04:36:09 +0000 |
prock |
Added a rudimentary Action class.
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Wed, 26 May 2010 21:29:46 +0000 |
prock |
Added the PlayerActionListener.
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Wed, 26 May 2010 15:28:25 +0000 |
prock |
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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Tue, 25 May 2010 21:41:59 +0000 |
prock |
Added some placeholder graphics for the warrior. The player can now walk around the map.
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Tue, 25 May 2010 15:02:16 +0000 |
prock |
Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
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Tue, 25 May 2010 13:21:48 +0000 |
nihathrael |
Honour the "settings_gui_xml" paramater in the Settings class
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Fri, 21 May 2010 20:33:43 +0000 |
prock |
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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Fri, 21 May 2010 17:31:08 +0000 |
prock |
Added the Scene which loads the town map. It is no longer a black screen demo.
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Fri, 21 May 2010 13:48:49 +0000 |
prock |
Forgot to add guicontroller.py in my last commit.
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Thu, 20 May 2010 21:12:23 +0000 |
prock |
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
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Thu, 20 May 2010 19:55:19 +0000 |
prock |
Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
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Wed, 19 May 2010 15:11:46 +0000 |
prock |
Removing some debug print statements in the fife_timer module.
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Wed, 19 May 2010 15:10:34 +0000 |
prock |
Fixed a small problem with the fife timer library. There was a problem with UH when clicking on certain buttons on the main menu which cased a hang/crash. The timer now stops itself before executing the callback.
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Wed, 19 May 2010 14:34:35 +0000 |
prock |
Fixed the pychan demo.
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Tue, 18 May 2010 19:37:31 +0000 |
prock |
Updated the ApplicationBase settings to use the new and improved fife_setting extension. I was able to remove all the setting related functions from the demos and editor so that the ApplicationBase now takes care of all the FIFE related settings.
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Tue, 18 May 2010 16:01:35 +0000 |
prock |
One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
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Tue, 18 May 2010 15:11:30 +0000 |
prock |
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
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