Thu, 24 Jun 2010 19:58:59 +0000 |
prock |
Fixed the built in pychan dialogs as they didin't work at all. Updated the editor to support modal execution and now use the pychan dialog message boxes for displaying some error messages.
|
Thu, 24 Jun 2010 18:40:30 +0000 |
prock |
Fixed a bug when creating a new map. It was introduced by a recent commit that removed the requirement to pass a model coordinate to the camera's constructor.
|
Wed, 23 Jun 2010 19:20:24 +0000 |
prock |
Lots of changes.
|
Tue, 22 Jun 2010 15:41:36 +0000 |
prock |
This fixes a problem where objects that leave the scene were not being removed from thee scene. Projectiles and enemies now get removed when they leave the scene. There should no longer be a segfault when you destroy the final boss.
|
Fri, 18 Jun 2010 19:49:13 +0000 |
nihathrael |
Fixed a small bug introduced in the last commit
|
Fri, 18 Jun 2010 19:45:52 +0000 |
nihathrael |
fife_settings: Make sure onApply is only called if the entry changed
|
Fri, 18 Jun 2010 08:51:05 +0000 |
nihathrael |
Added a check when a new entry is added to the settings.
|
Thu, 17 Jun 2010 20:10:48 +0000 |
nihathrael |
Load the changes_gui_xml correcty, even if it is set to a file
|
Thu, 17 Jun 2010 15:28:46 +0000 |
nihathrael |
Improved fife_settings:
|
Thu, 17 Jun 2010 12:38:12 +0000 |
helios2000 |
* setVisible() should work again. The fix is a bit hacky but works for the moment. fixes [ticket:471]
|
Wed, 16 Jun 2010 16:07:20 +0000 |
prock |
When you click on an object behind the player the click is no longer ignored.
|
Tue, 15 Jun 2010 21:13:01 +0000 |
prock |
QuestManager now loads all quests.
|
Tue, 15 Jun 2010 17:53:20 +0000 |
prock |
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
|
Fri, 11 Jun 2010 21:29:58 +0000 |
helios2000 |
*Removed the ExactModellCoordinate object from the camera constructor.
|
Fri, 11 Jun 2010 21:10:40 +0000 |
helios2000 |
* Corrected the h,w calculation for zooming in layercache.cpp.
|
Fri, 04 Jun 2010 21:01:34 +0000 |
prock |
Item serialization will now assume some default values if they are not found in the save files.
|
Thu, 03 Jun 2010 21:35:06 +0000 |
prock |
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
|
Thu, 03 Jun 2010 02:40:05 +0000 |
prock |
The save xml files are now deleted correctly on the Mac platform.
|
Thu, 03 Jun 2010 02:36:09 +0000 |
vtchill |
credits screen now comes up properly when you click on the credits button.
|
Wed, 02 Jun 2010 21:43:03 +0000 |
prock |
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
|
Tue, 01 Jun 2010 21:38:14 +0000 |
prock |
Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.
|
Tue, 01 Jun 2010 19:19:08 +0000 |
prock |
Adding the temple_entrance object.
|
Tue, 01 Jun 2010 19:17:30 +0000 |
prock |
Some misc code cleanup.
|
Tue, 01 Jun 2010 18:28:25 +0000 |
nihathrael |
Improve errorhandling slighty
|
Tue, 01 Jun 2010 18:14:26 +0000 |
nihathrael |
Made the Setting class much more customizable by adding the SettingEntry class.
|
Mon, 31 May 2010 21:37:10 +0000 |
prock |
Added the move command.
|
Mon, 31 May 2010 20:25:46 +0000 |
prock |
Some misc code cleanup.
|
Mon, 31 May 2010 18:44:48 +0000 |
prock |
Added custom exceptions.
|
Mon, 31 May 2010 17:45:04 +0000 |
prock |
Doing some re-factoring.
|
Sat, 29 May 2010 17:52:07 +0000 |
nihathrael |
Setting Extension:
|
Sat, 29 May 2010 17:27:49 +0000 |
nihathrael |
Fixed a small bug that didn't allow to use xml files as gui input for the setting extension
|
Fri, 28 May 2010 21:47:59 +0000 |
prock |
Added the spawn console command.
|
Fri, 28 May 2010 20:10:33 +0000 |
prock |
Added the loadActor and loadItem functions so you can load single items at any time.
|
Fri, 28 May 2010 16:25:00 +0000 |
prock |
Changed the quest format in the object xml file.
|
Fri, 28 May 2010 14:52:56 +0000 |
prock |
Cleaned up the createScene function.
|
Fri, 28 May 2010 14:49:43 +0000 |
vtchill |
removed the explicit loadImportFile calls that were loading the cannonspread and extralife as these are now added to the map file. This was causing a NameClash exception to be thrown because the game was attempting to load them twice.
|
Fri, 28 May 2010 04:15:56 +0000 |
prock |
Added the goldstack image as I forgot to add it before.
|
Thu, 27 May 2010 21:34:36 +0000 |
prock |
Added the GoldStack item class. The scene now loads the goldstack and assigns it's value based on the maps objects file.
|
Thu, 27 May 2010 21:11:37 +0000 |
prock |
Multiple quests now work.
|
Thu, 27 May 2010 18:29:20 +0000 |
prock |
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
|
Thu, 27 May 2010 18:26:11 +0000 |
prock |
FloatingTextRenderer no longer modifies the default font color when rendering.
|
Thu, 27 May 2010 17:31:28 +0000 |
prock |
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
|
Thu, 27 May 2010 16:29:07 +0000 |
prock |
Added a quest dialog.
|
Thu, 27 May 2010 04:36:09 +0000 |
prock |
Added a rudimentary Action class.
|
Wed, 26 May 2010 21:29:46 +0000 |
prock |
Added the PlayerActionListener.
|
Wed, 26 May 2010 15:28:25 +0000 |
prock |
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
|
Tue, 25 May 2010 21:41:59 +0000 |
prock |
Added some placeholder graphics for the warrior. The player can now walk around the map.
|
Tue, 25 May 2010 15:02:16 +0000 |
prock |
Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
|
Tue, 25 May 2010 13:21:48 +0000 |
nihathrael |
Honour the "settings_gui_xml" paramater in the Settings class
|
Fri, 21 May 2010 20:33:43 +0000 |
prock |
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
|
Fri, 21 May 2010 17:31:08 +0000 |
prock |
Added the Scene which loads the town map. It is no longer a black screen demo.
|
Fri, 21 May 2010 13:48:49 +0000 |
prock |
Forgot to add guicontroller.py in my last commit.
|
Thu, 20 May 2010 21:12:23 +0000 |
prock |
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
|
Thu, 20 May 2010 19:55:19 +0000 |
prock |
Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
|
Wed, 19 May 2010 15:11:46 +0000 |
prock |
Removing some debug print statements in the fife_timer module.
|
Wed, 19 May 2010 15:10:34 +0000 |
prock |
Fixed a small problem with the fife timer library. There was a problem with UH when clicking on certain buttons on the main menu which cased a hang/crash. The timer now stops itself before executing the callback.
|
Wed, 19 May 2010 14:34:35 +0000 |
prock |
Fixed the pychan demo.
|
Tue, 18 May 2010 19:37:31 +0000 |
prock |
Updated the ApplicationBase settings to use the new and improved fife_setting extension. I was able to remove all the setting related functions from the demos and editor so that the ApplicationBase now takes care of all the FIFE related settings.
|
Tue, 18 May 2010 16:01:35 +0000 |
prock |
One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
|
Tue, 18 May 2010 15:11:30 +0000 |
prock |
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
|
Tue, 18 May 2010 14:48:33 +0000 |
prock |
Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
|
Fri, 14 May 2010 21:40:56 +0000 |
prock |
Positional sounds now work. There are some odd things happening when the sound does not have positional data and I assign the listeners position to the emitters position. There is a little more work required here.
|
Fri, 14 May 2010 20:28:05 +0000 |
prock |
Added listener position to the soundmanager.
|
Fri, 14 May 2010 17:37:42 +0000 |
prock |
Combined the settings extension with the editor settings module. It is now a little more robust. Note that the settings file format has changed.
|
Fri, 14 May 2010 16:23:52 +0000 |
nihathrael |
Added positioning to the soundmanager classes
|
Wed, 12 May 2010 22:03:32 +0000 |
prock |
Forgot to add fife_settings.py in my last commit. Adding it now.
|
Wed, 12 May 2010 16:09:46 +0000 |
prock |
Added the fife_settings.py extension. This provides a small utility class for loading and saving settings along with a dialog box for setting screen resolution and other things.
|
Tue, 11 May 2010 21:30:55 +0000 |
prock |
Added a new log module called Script. This should be used by the python modules.
|
Mon, 10 May 2010 15:54:21 +0000 |
prock |
Fixing the epydoc markup. Did some more commenting.
|
Fri, 07 May 2010 21:46:25 +0000 |
prock |
Adapted rio_do_hola to use the new SoundManager.
|
Fri, 07 May 2010 21:07:27 +0000 |
prock |
Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
|
Thu, 06 May 2010 19:34:21 +0000 |
prock |
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
|
Wed, 05 May 2010 21:39:31 +0000 |
prock |
Starting to add some comments.
|
Wed, 05 May 2010 14:29:37 +0000 |
prock |
Updated the Shooter demo credits.txt file and added the LICENSE file for all media included in the demo.
|
Tue, 04 May 2010 12:50:09 +0000 |
prock |
Small fix to fife_timer. The import line didn't work for some reason.
|
Mon, 03 May 2010 19:58:16 +0000 |
prock |
Moved the shooter demo Timer() class to helpers.py.
|
Mon, 03 May 2010 15:56:00 +0000 |
prock |
Debug is now automatically enabled when you build with profiling enabled.
|
Fri, 30 Apr 2010 15:37:33 +0000 |
prock |
SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
|
Fri, 30 Apr 2010 15:33:27 +0000 |
prock |
Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
|
Thu, 29 Apr 2010 16:09:56 +0000 |
prock |
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
|
Thu, 29 Apr 2010 13:51:45 +0000 |
helios2000 |
* Merged the view performance branch back into trunk. fixes[ticket:419]
|
Wed, 28 Apr 2010 21:33:11 +0000 |
prock |
Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
|
Wed, 28 Apr 2010 17:28:29 +0000 |
prock |
Added a simple sound manager.
|
Fri, 23 Apr 2010 17:17:02 +0000 |
prock |
Added some powerups including a spread weapon and an extra life.
|
Thu, 22 Apr 2010 21:04:13 +0000 |
prock |
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
|
Thu, 22 Apr 2010 19:52:34 +0000 |
prock |
Projectiles are now part of the scene.
|
Thu, 22 Apr 2010 01:18:44 +0000 |
prock |
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
|
Wed, 21 Apr 2010 18:20:13 +0000 |
prock |
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
|
Wed, 21 Apr 2010 16:49:59 +0000 |
prock |
Some minor code cleanups.
|
Tue, 20 Apr 2010 20:36:58 +0000 |
prock |
Small update to ensure python doesn't try to delete objects that FIFE owns.
|
Fri, 16 Apr 2010 21:44:18 +0000 |
prock |
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
|
Thu, 15 Apr 2010 15:53:06 +0000 |
prock |
Adding the credits window (still needs to be written)
|
Wed, 14 Apr 2010 19:15:27 +0000 |
prock |
Added the fireball projectile.
|
Wed, 14 Apr 2010 17:42:24 +0000 |
prock |
Added a widget to be displayed after the player completes the game.
|
Wed, 14 Apr 2010 16:35:07 +0000 |
prock |
Fix the bug where the high score dialog box causes a crash after the player completes the level.
|
Wed, 14 Apr 2010 16:22:36 +0000 |
prock |
Added damage so some enemies take more than one hit to destroy.
|
Tue, 13 Apr 2010 21:30:51 +0000 |
prock |
Added some enemies to the map.
|
Tue, 13 Apr 2010 20:23:13 +0000 |
prock |
Added the high score dialog to ask for players name (with no validation yet)
|
Tue, 13 Apr 2010 19:43:31 +0000 |
prock |
Added high score window.
|
Mon, 12 Apr 2010 20:41:24 +0000 |
prock |
Added enemy explosions and other animations.
|
Mon, 12 Apr 2010 19:01:41 +0000 |
prock |
Added player ship animations including flash and explode.
|
Mon, 12 Apr 2010 12:21:27 +0000 |
prock |
Projectiles from enemy ships no longer destroy other enemies.
|
Fri, 09 Apr 2010 21:42:28 +0000 |
prock |
Fixed bounding boxes.
|
Fri, 09 Apr 2010 17:35:52 +0000 |
prock |
Player death is now handled a bit nicer.
|
Thu, 08 Apr 2010 21:26:46 +0000 |
prock |
Fixed a small bug where projectiles are not updated when it is game over.
|
Thu, 08 Apr 2010 21:18:36 +0000 |
prock |
Player now has 3 lives and will receive a game over message once they are used up.
|
Wed, 07 Apr 2010 21:26:26 +0000 |
prock |
Moved guis to their own file.
|
Wed, 07 Apr 2010 19:37:42 +0000 |
prock |
Added the ability to pause the game.
|
Tue, 06 Apr 2010 21:25:10 +0000 |
prock |
Time is now managed by the Scene object.
|
Tue, 06 Apr 2010 19:12:41 +0000 |
prock |
Scene now gets updated when an object moves from one node to another.
|
Sat, 03 Apr 2010 19:19:33 +0000 |
prock |
Added different enemy types which behave differently.
|
Thu, 01 Apr 2010 21:14:23 +0000 |
prock |
Movement shouldn't be dependent on framerate anymore.
|
Thu, 01 Apr 2010 19:26:56 +0000 |
prock |
Added score keeping ability.
|
Thu, 01 Apr 2010 18:44:01 +0000 |
prock |
Added object bounding boxes.
|
Thu, 01 Apr 2010 17:03:34 +0000 |
prock |
Did a little re-factoring.
|
Wed, 31 Mar 2010 21:13:07 +0000 |
prock |
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
|
Wed, 31 Mar 2010 15:40:00 +0000 |
prock |
Adding the shooter demo. This is still a work in progress.
|
Wed, 24 Mar 2010 16:11:30 +0000 |
helios2000 |
* Fixed GenericRenderer, now it only render to a specific layer. If the node is only a point then it used the last active layer. fixes #[ticket:458]
|
Wed, 24 Mar 2010 13:29:16 +0000 |
helios2000 |
* Fixed the sld typo. fixes[ticket:463]
|
Fri, 19 Mar 2010 19:12:58 +0000 |
prock |
Fixed some version strings.
|