log

age author description
2010-06-01 nihathrael Improve errorhandling slighty
2010-06-01 nihathrael Made the Setting class much more customizable by adding the SettingEntry class.
2010-05-31 prock Added the move command.
2010-05-31 prock Some misc code cleanup.
2010-05-31 prock Added custom exceptions.
2010-05-31 prock Doing some re-factoring.
2010-05-29 nihathrael Setting Extension:
2010-05-29 nihathrael Fixed a small bug that didn't allow to use xml files as gui input for the setting extension
2010-05-28 prock Added the spawn console command.
2010-05-28 prock Added the loadActor and loadItem functions so you can load single items at any time.
2010-05-28 prock Changed the quest format in the object xml file.
2010-05-28 prock Cleaned up the createScene function.
2010-05-28 vtchill removed the explicit loadImportFile calls that were loading the cannonspread and extralife as these are now added to the map file. This was causing a NameClash exception to be thrown because the game was attempting to load them twice.
2010-05-28 prock Added the goldstack image as I forgot to add it before.
2010-05-27 prock Added the GoldStack item class. The scene now loads the goldstack and assigns it's value based on the maps objects file.
2010-05-27 prock Multiple quests now work.
2010-05-27 prock Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
2010-05-27 prock FloatingTextRenderer no longer modifies the default font color when rendering.
2010-05-27 prock Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
2010-05-27 prock Added a quest dialog.
2010-05-27 prock Added a rudimentary Action class.
2010-05-26 prock Added the PlayerActionListener.
2010-05-26 prock Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
2010-05-25 prock Added some placeholder graphics for the warrior. The player can now walk around the map.
2010-05-25 prock Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
2010-05-25 nihathrael Honour the "settings_gui_xml" paramater in the Settings class
2010-05-21 prock Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
2010-05-21 prock Added the Scene which loads the town map. It is no longer a black screen demo.
2010-05-21 prock Forgot to add guicontroller.py in my last commit.
2010-05-20 prock There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
2010-05-20 prock Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
2010-05-19 prock Removing some debug print statements in the fife_timer module.
2010-05-19 prock Fixed a small problem with the fife timer library. There was a problem with UH when clicking on certain buttons on the main menu which cased a hang/crash. The timer now stops itself before executing the callback.
2010-05-19 prock Fixed the pychan demo.
2010-05-18 prock Updated the ApplicationBase settings to use the new and improved fife_setting extension. I was able to remove all the setting related functions from the demos and editor so that the ApplicationBase now takes care of all the FIFE related settings.
2010-05-18 prock One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
2010-05-18 prock New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
2010-05-18 prock Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
2010-05-14 prock Positional sounds now work. There are some odd things happening when the sound does not have positional data and I assign the listeners position to the emitters position. There is a little more work required here.
2010-05-14 prock Added listener position to the soundmanager.
2010-05-14 prock Combined the settings extension with the editor settings module. It is now a little more robust. Note that the settings file format has changed.
2010-05-14 nihathrael Added positioning to the soundmanager classes
2010-05-12 prock Forgot to add fife_settings.py in my last commit. Adding it now.
2010-05-12 prock Added the fife_settings.py extension. This provides a small utility class for loading and saving settings along with a dialog box for setting screen resolution and other things.
2010-05-11 prock Added a new log module called Script. This should be used by the python modules.
2010-05-10 prock Fixing the epydoc markup. Did some more commenting.
2010-05-07 prock Adapted rio_do_hola to use the new SoundManager.
2010-05-07 prock Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
2010-05-06 prock Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
2010-05-05 prock Starting to add some comments.
2010-05-05 prock Updated the Shooter demo credits.txt file and added the LICENSE file for all media included in the demo.
2010-05-04 prock Small fix to fife_timer. The import line didn't work for some reason.
2010-05-03 prock Moved the shooter demo Timer() class to helpers.py.
2010-05-03 prock Debug is now automatically enabled when you build with profiling enabled.
2010-04-30 prock SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
2010-04-30 prock Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
2010-04-29 prock Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
2010-04-29 helios2000 * Merged the view performance branch back into trunk. fixes[ticket:419]
2010-04-28 prock Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
2010-04-28 prock Added a simple sound manager.
2010-04-23 prock Added some powerups including a spread weapon and an extra life.
2010-04-22 prock Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
2010-04-22 prock Projectiles are now part of the scene.
2010-04-22 prock Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
2010-04-21 prock Switched to a damage system. Collisions with objects now cause 1 damage to the player.
2010-04-21 prock Some minor code cleanups.
2010-04-20 prock Small update to ensure python doesn't try to delete objects that FIFE owns.
2010-04-16 prock Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
2010-04-15 prock Adding the credits window (still needs to be written)
2010-04-14 prock Added the fireball projectile.
2010-04-14 prock Added a widget to be displayed after the player completes the game.
2010-04-14 prock Fix the bug where the high score dialog box causes a crash after the player completes the level.
2010-04-14 prock Added damage so some enemies take more than one hit to destroy.
2010-04-13 prock Added some enemies to the map.
2010-04-13 prock Added the high score dialog to ask for players name (with no validation yet)
2010-04-13 prock Added high score window.
2010-04-12 prock Added enemy explosions and other animations.
2010-04-12 prock Added player ship animations including flash and explode.
2010-04-12 prock Projectiles from enemy ships no longer destroy other enemies.
2010-04-09 prock Fixed bounding boxes.
2010-04-09 prock Player death is now handled a bit nicer.
2010-04-08 prock Fixed a small bug where projectiles are not updated when it is game over.
2010-04-08 prock Player now has 3 lives and will receive a game over message once they are used up.
2010-04-07 prock Moved guis to their own file.
2010-04-07 prock Added the ability to pause the game.
2010-04-06 prock Time is now managed by the Scene object.
2010-04-06 prock Scene now gets updated when an object moves from one node to another.
2010-04-03 prock Added different enemy types which behave differently.
2010-04-01 prock Movement shouldn't be dependent on framerate anymore.
2010-04-01 prock Added score keeping ability.
2010-04-01 prock Added object bounding boxes.
2010-04-01 prock Did a little re-factoring.
2010-03-31 prock Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
2010-03-31 prock Adding the shooter demo. This is still a work in progress.
2010-03-24 helios2000 * Fixed GenericRenderer, now it only render to a specific layer. If the node is only a point then it used the last active layer. fixes #[ticket:458]
2010-03-24 helios2000 * Fixed the sld typo. fixes[ticket:463]
2010-03-19 prock Fixed some version strings.
2010-03-19 prock Updating the change log in preparation for the 0.3.1 release.
2010-03-13 chewie - added support to set instance ids of animated objects to ObjectEdit plugin
2010-03-02 prock The demos and editor now look for a local copy of FIFE before trying to import the installed version of FIFE. This is to ease development and not force developers to install FIFE every time they make changes to core and/or the extensions. fixes[t:453]
2010-03-02 chewie - fixed credits gui (path to AUTHORS file wasn't corrected after the buildsystem release)
2010-03-02 chewie - added color tester app to pychan demo
2010-03-02 chewie - merged change_offset code into one function
2010-03-02 chewie - fixed small bug in object saving
2010-02-25 prock Fixed a small grammar mistake in the change log
2010-02-25 prock Some minor formatting changes to the change log.
2010-02-25 prock Updating the change log.
2010-02-24 prock This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.
2010-02-23 prock Added the ability to request focus via the pychan widget (added the requestFocus() function). Also fixed a problem where dialog boxes were not given focus when opened. fixes[t:465]
2010-02-23 prock Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
2010-02-23 prock Adding OpenBSD support. Thanks to tobiasu.
2010-02-22 prock Added the ability to add an event listener to the front of the event listener deque in the event manager. fixes[t:454]
2010-02-20 vtchill another fix to the build system, the current way we check for lib dependencies do not handle lowercase vs. uppercase name differences correctly when using pkg-config. The only lib dependency that currently has this is Xcursor, so i removed the lowercase version so that "Xcursor" will be the only one that is searched for.
2010-02-20 vtchill fix for build system dependency checks when using pkg-config. The pkg-config call was incorrect b/c the name of the package was never being set.
2010-02-20 vtchill A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
2010-02-12 prock Adding undo/redo support for moving instances.
2010-02-12 prock This fixes an editor bug when you place an instance and select another layer then undo that placement. Same with deleting an instance. [t:443]
2010-02-12 vtchill Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
2010-02-11 prock Fixed a bug where the editor would exit because of a boost exception when browsing to a directory that the user does not have access to. The vfs now catches the boost exception and throws a FIFE exception. Updated the filebrowser to catch the exception and display a warning to the user. fixes[t:413]
2010-02-08 prock This is a little hack to fix the issue where docked widgets shrink when you click inside them. fixes[t:444]