log

age author description
Tue, 25 May 2010 13:21:48 +0000 nihathrael Honour the "settings_gui_xml" paramater in the Settings class
Fri, 21 May 2010 20:33:43 +0000 prock Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
Fri, 21 May 2010 17:31:08 +0000 prock Added the Scene which loads the town map. It is no longer a black screen demo.
Fri, 21 May 2010 13:48:49 +0000 prock Forgot to add guicontroller.py in my last commit.
Thu, 20 May 2010 21:12:23 +0000 prock There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
Thu, 20 May 2010 19:55:19 +0000 prock Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
Wed, 19 May 2010 15:11:46 +0000 prock Removing some debug print statements in the fife_timer module.
Wed, 19 May 2010 15:10:34 +0000 prock Fixed a small problem with the fife timer library. There was a problem with UH when clicking on certain buttons on the main menu which cased a hang/crash. The timer now stops itself before executing the callback.
Wed, 19 May 2010 14:34:35 +0000 prock Fixed the pychan demo.
Tue, 18 May 2010 19:37:31 +0000 prock Updated the ApplicationBase settings to use the new and improved fife_setting extension. I was able to remove all the setting related functions from the demos and editor so that the ApplicationBase now takes care of all the FIFE related settings.
Tue, 18 May 2010 16:01:35 +0000 prock One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
Tue, 18 May 2010 15:11:30 +0000 prock New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
Tue, 18 May 2010 14:48:33 +0000 prock Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
Fri, 14 May 2010 21:40:56 +0000 prock Positional sounds now work. There are some odd things happening when the sound does not have positional data and I assign the listeners position to the emitters position. There is a little more work required here.
Fri, 14 May 2010 20:28:05 +0000 prock Added listener position to the soundmanager.
Fri, 14 May 2010 17:37:42 +0000 prock Combined the settings extension with the editor settings module. It is now a little more robust. Note that the settings file format has changed.
Fri, 14 May 2010 16:23:52 +0000 nihathrael Added positioning to the soundmanager classes
Wed, 12 May 2010 22:03:32 +0000 prock Forgot to add fife_settings.py in my last commit. Adding it now.
Wed, 12 May 2010 16:09:46 +0000 prock Added the fife_settings.py extension. This provides a small utility class for loading and saving settings along with a dialog box for setting screen resolution and other things.
Tue, 11 May 2010 21:30:55 +0000 prock Added a new log module called Script. This should be used by the python modules.
Mon, 10 May 2010 15:54:21 +0000 prock Fixing the epydoc markup. Did some more commenting.
Fri, 07 May 2010 21:46:25 +0000 prock Adapted rio_do_hola to use the new SoundManager.
Fri, 07 May 2010 21:07:27 +0000 prock Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
Thu, 06 May 2010 19:34:21 +0000 prock Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
Wed, 05 May 2010 21:39:31 +0000 prock Starting to add some comments.
Wed, 05 May 2010 14:29:37 +0000 prock Updated the Shooter demo credits.txt file and added the LICENSE file for all media included in the demo.
Tue, 04 May 2010 12:50:09 +0000 prock Small fix to fife_timer. The import line didn't work for some reason.
Mon, 03 May 2010 19:58:16 +0000 prock Moved the shooter demo Timer() class to helpers.py.
Mon, 03 May 2010 15:56:00 +0000 prock Debug is now automatically enabled when you build with profiling enabled.
Fri, 30 Apr 2010 15:37:33 +0000 prock SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
Fri, 30 Apr 2010 15:33:27 +0000 prock Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
Thu, 29 Apr 2010 16:09:56 +0000 prock Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
Thu, 29 Apr 2010 13:51:45 +0000 helios2000 * Merged the view performance branch back into trunk. fixes[ticket:419]
Wed, 28 Apr 2010 21:33:11 +0000 prock Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
Wed, 28 Apr 2010 17:28:29 +0000 prock Added a simple sound manager.
Fri, 23 Apr 2010 17:17:02 +0000 prock Added some powerups including a spread weapon and an extra life.
Thu, 22 Apr 2010 21:04:13 +0000 prock Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
Thu, 22 Apr 2010 19:52:34 +0000 prock Projectiles are now part of the scene.
Thu, 22 Apr 2010 01:18:44 +0000 prock Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
Wed, 21 Apr 2010 18:20:13 +0000 prock Switched to a damage system. Collisions with objects now cause 1 damage to the player.
Wed, 21 Apr 2010 16:49:59 +0000 prock Some minor code cleanups.
Tue, 20 Apr 2010 20:36:58 +0000 prock Small update to ensure python doesn't try to delete objects that FIFE owns.
Fri, 16 Apr 2010 21:44:18 +0000 prock Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
Thu, 15 Apr 2010 15:53:06 +0000 prock Adding the credits window (still needs to be written)
Wed, 14 Apr 2010 19:15:27 +0000 prock Added the fireball projectile.
Wed, 14 Apr 2010 17:42:24 +0000 prock Added a widget to be displayed after the player completes the game.
Wed, 14 Apr 2010 16:35:07 +0000 prock Fix the bug where the high score dialog box causes a crash after the player completes the level.
Wed, 14 Apr 2010 16:22:36 +0000 prock Added damage so some enemies take more than one hit to destroy.
Tue, 13 Apr 2010 21:30:51 +0000 prock Added some enemies to the map.
Tue, 13 Apr 2010 20:23:13 +0000 prock Added the high score dialog to ask for players name (with no validation yet)
Tue, 13 Apr 2010 19:43:31 +0000 prock Added high score window.
Mon, 12 Apr 2010 20:41:24 +0000 prock Added enemy explosions and other animations.
Mon, 12 Apr 2010 19:01:41 +0000 prock Added player ship animations including flash and explode.
Mon, 12 Apr 2010 12:21:27 +0000 prock Projectiles from enemy ships no longer destroy other enemies.
Fri, 09 Apr 2010 21:42:28 +0000 prock Fixed bounding boxes.
Fri, 09 Apr 2010 17:35:52 +0000 prock Player death is now handled a bit nicer.
Thu, 08 Apr 2010 21:26:46 +0000 prock Fixed a small bug where projectiles are not updated when it is game over.
Thu, 08 Apr 2010 21:18:36 +0000 prock Player now has 3 lives and will receive a game over message once they are used up.
Wed, 07 Apr 2010 21:26:26 +0000 prock Moved guis to their own file.
Wed, 07 Apr 2010 19:37:42 +0000 prock Added the ability to pause the game.
Tue, 06 Apr 2010 21:25:10 +0000 prock Time is now managed by the Scene object.
Tue, 06 Apr 2010 19:12:41 +0000 prock Scene now gets updated when an object moves from one node to another.
Sat, 03 Apr 2010 19:19:33 +0000 prock Added different enemy types which behave differently.
Thu, 01 Apr 2010 21:14:23 +0000 prock Movement shouldn't be dependent on framerate anymore.
Thu, 01 Apr 2010 19:26:56 +0000 prock Added score keeping ability.
Thu, 01 Apr 2010 18:44:01 +0000 prock Added object bounding boxes.
Thu, 01 Apr 2010 17:03:34 +0000 prock Did a little re-factoring.
Wed, 31 Mar 2010 21:13:07 +0000 prock Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
Wed, 31 Mar 2010 15:40:00 +0000 prock Adding the shooter demo. This is still a work in progress.
Wed, 24 Mar 2010 16:11:30 +0000 helios2000 * Fixed GenericRenderer, now it only render to a specific layer. If the node is only a point then it used the last active layer. fixes #[ticket:458]
Wed, 24 Mar 2010 13:29:16 +0000 helios2000 * Fixed the sld typo. fixes[ticket:463]
Fri, 19 Mar 2010 19:12:58 +0000 prock Fixed some version strings.
Fri, 19 Mar 2010 16:03:55 +0000 prock Updating the change log in preparation for the 0.3.1 release.
Sat, 13 Mar 2010 12:05:17 +0000 chewie - added support to set instance ids of animated objects to ObjectEdit plugin
Tue, 02 Mar 2010 15:05:30 +0000 prock The demos and editor now look for a local copy of FIFE before trying to import the installed version of FIFE. This is to ease development and not force developers to install FIFE every time they make changes to core and/or the extensions. fixes[t:453]
Tue, 02 Mar 2010 12:05:35 +0000 chewie - fixed credits gui (path to AUTHORS file wasn't corrected after the buildsystem release)
Tue, 02 Mar 2010 11:49:27 +0000 chewie - added color tester app to pychan demo
Tue, 02 Mar 2010 10:50:53 +0000 chewie - merged change_offset code into one function
Tue, 02 Mar 2010 10:10:59 +0000 chewie - fixed small bug in object saving
Thu, 25 Feb 2010 18:44:41 +0000 prock Fixed a small grammar mistake in the change log
Thu, 25 Feb 2010 18:06:15 +0000 prock Some minor formatting changes to the change log.
Thu, 25 Feb 2010 17:13:10 +0000 prock Updating the change log.
Wed, 24 Feb 2010 20:03:52 +0000 prock This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.
Tue, 23 Feb 2010 19:44:36 +0000 prock Added the ability to request focus via the pychan widget (added the requestFocus() function). Also fixed a problem where dialog boxes were not given focus when opened. fixes[t:465]
Tue, 23 Feb 2010 19:25:59 +0000 prock Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
Tue, 23 Feb 2010 17:36:21 +0000 prock Adding OpenBSD support. Thanks to tobiasu.
Mon, 22 Feb 2010 21:23:01 +0000 prock Added the ability to add an event listener to the front of the event listener deque in the event manager. fixes[t:454]
Sat, 20 Feb 2010 21:41:43 +0000 vtchill another fix to the build system, the current way we check for lib dependencies do not handle lowercase vs. uppercase name differences correctly when using pkg-config. The only lib dependency that currently has this is Xcursor, so i removed the lowercase version so that "Xcursor" will be the only one that is searched for.
Sat, 20 Feb 2010 20:50:30 +0000 vtchill fix for build system dependency checks when using pkg-config. The pkg-config call was incorrect b/c the name of the package was never being set.
Sat, 20 Feb 2010 19:11:01 +0000 vtchill A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
Fri, 12 Feb 2010 22:00:58 +0000 prock Adding undo/redo support for moving instances.
Fri, 12 Feb 2010 20:54:45 +0000 prock This fixes an editor bug when you place an instance and select another layer then undo that placement. Same with deleting an instance. [t:443]
Fri, 12 Feb 2010 06:34:50 +0000 vtchill Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
Thu, 11 Feb 2010 04:18:42 +0000 prock Fixed a bug where the editor would exit because of a boost exception when browsing to a directory that the user does not have access to. The vfs now catches the boost exception and throws a FIFE exception. Updated the filebrowser to catch the exception and display a warning to the user. fixes[t:413]
Mon, 08 Feb 2010 16:28:03 +0000 prock This is a little hack to fix the issue where docked widgets shrink when you click inside them. fixes[t:444]
Sat, 06 Feb 2010 20:38:37 +0000 prock Fixes a freeze when setting text in a label with word_wrap enabled. [t:408]
Sat, 06 Feb 2010 18:50:36 +0000 cheesesucker Documented, commented, cleaned and updated mapeditor.py to match new python coding guidelines.
Wed, 03 Feb 2010 20:04:39 +0000 prock Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]
Wed, 03 Feb 2010 18:59:34 +0000 helios2000 * Added a getX/getY command to the cursor
Wed, 03 Feb 2010 01:50:37 +0000 vtchill quick fix for missing standard includes.
Tue, 02 Feb 2010 21:39:11 +0000 prock Removed the install-dlls target and made the dll install part of both the fife-python (copies dlls to the <fife>/engine/python/fife dir) and install-python (copies dlls to <python>/site-packages/fife) [t:430]
Tue, 02 Feb 2010 20:47:20 +0000 prock Added the install-dlls target for the win32 platform only. It copies all dlls to both the Python site-packages/fife directory and the <FIFE>/engine/python/fife directory. This assumes you have the Development Kit is installed in the build/win32 directory. I have not tested to make sure this doesn't break other platforms. [t:430]
Mon, 01 Feb 2010 21:18:09 +0000 chewie - fixed small bug in the animation viewer (previous / next frame now jump to the last / first frame)
Mon, 01 Feb 2010 12:52:13 +0000 mvbarracuda * Adding missing ] to address syntax error
Sun, 31 Jan 2010 17:17:23 +0000 prock Move the LINKFLAGS to a more appropriate spot.
Sun, 31 Jan 2010 05:02:24 +0000 prock Fixed a small bug where CXXFLAGS was not being honored.
Sat, 30 Jan 2010 16:11:38 +0000 prock Fixed a small bug where the facing_angle wasn't being initialized.
Fri, 29 Jan 2010 21:03:51 +0000 prock Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation.
Fri, 29 Jan 2010 19:52:14 +0000 chewie - small workaround for options gui
Fri, 29 Jan 2010 15:55:47 +0000 prock Reverting my last change to camera.cpp. It caused unexpected results with rotated tiles.
Fri, 29 Jan 2010 14:31:47 +0000 helios2000 *Editor plugin removed from trunk because it belongs to the light branch
Fri, 29 Jan 2010 11:04:06 +0000 cheesesucker Use list() instead of slice. Python did not like to use the slice on an empty C++ vector.
Fri, 29 Jan 2010 10:55:21 +0000 cheesesucker * Fixed a bug where the editor would not activate the new mapview after closing a map
Thu, 28 Jan 2010 22:47:20 +0000 cheesesucker * Fixed a crash when opening two maps and closing them
Thu, 28 Jan 2010 21:50:12 +0000 cheesesucker Fixed wrong import lines for pychan in two editor files.
Thu, 28 Jan 2010 03:26:29 +0000 prock This change ensures that the instances rotation is always in sync with its facing location.
Wed, 27 Jan 2010 21:15:24 +0000 chewie - added getActionImageAngles() to fetch animation angles
Wed, 27 Jan 2010 20:43:03 +0000 prock Added the ActionVisual::getActionImageAngles() function.
Wed, 27 Jan 2010 15:58:49 +0000 prock Adding the correct header in a lot of files. Also made a small change to the CHANGES file by adding the 0.3.1 section.
Wed, 27 Jan 2010 04:36:03 +0000 prock Adding the correct FIFE header to rio_de_hola and pychan_demo files.