Mercurial > fife-parpg
changeset 399:d98e398d3057
This change ensures that the instances rotation is always in sync with its facing location.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 28 Jan 2010 03:26:29 +0000 |
parents | 7b1de5e31834 |
children | ef0c7a0cacab |
files | engine/core/view/camera.cpp |
diffstat | 1 files changed, 8 insertions(+), 1 deletions(-) [+] |
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--- a/engine/core/view/camera.cpp Wed Jan 27 21:15:24 2010 +0000 +++ b/engine/core/view/camera.cpp Thu Jan 28 03:26:29 2010 +0000 @@ -524,7 +524,14 @@ drawpt = toScreenCoordinates( instance->getLocationRef().getMapCoordinates() ); vc.facing_angle = angle = getAngleBetween(instance->getLocationRef(), instance->getFacingLocation()); } - angle += instance->getRotation(); + + //This is to fix ticket #361. I would rather not have to put this here. + //It should be handled in a more appropriate spot like within Instance::setFacingLocation(). + //It ensures the instances rotation is in sync with it's facing direction. + if (angle < 0) { + angle = 360+angle; + } + instance->setRotation(angle); Image* image = NULL; Action* action = instance->getCurrentAction();