Mercurial > fife-parpg
changeset 398:7b1de5e31834
- added getActionImageAngles() to fetch animation angles
- no more hardcoded values anymore - yeah!
FEATURES:
- Animation viewer of this plugin now should work with all clients :)
author | chewie@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Wed, 27 Jan 2010 21:15:24 +0000 |
parents | 8fa2f3aa0cbd |
children | d98e398d3057 |
files | tools/editor/plugins/ObjectEdit.py |
diffstat | 1 files changed, 19 insertions(+), 42 deletions(-) [+] |
line wrap: on
line diff
--- a/tools/editor/plugins/ObjectEdit.py Wed Jan 27 20:43:03 2010 +0000 +++ b/tools/editor/plugins/ObjectEdit.py Wed Jan 27 21:15:24 2010 +0000 @@ -1,26 +1,25 @@ # -*- coding: utf-8 -*- -# ################################################### -# Copyright (C) 2008 The Zero-Projekt team -# http://zero-projekt.net -# info@zero-projekt.net -# This file is part of Zero "Was vom Morgen blieb" +# #################################################################### +# Copyright (C) 2005-2010 by the FIFE team +# http://www.fifengine.de +# This file is part of FIFE. # -# The Zero-Projekt codebase is free software; you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation; either version 2 of the License, or -# (at your option) any later version. +# FIFE is free software; you can redistribute it and/or +# modify it under the terms of the GNU Lesser General Public +# License as published by the Free Software Foundation; either +# version 2.1 of the License, or (at your option) any later version. # -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. +# This library is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# Lesser General Public License for more details. # -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the -# Free Software Foundation, Inc., -# 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -# ################################################### +# You should have received a copy of the GNU Lesser General Public +# License along with this library; if not, write to the +# Free Software Foundation, Inc., +# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +# #################################################################### """ a tool for FIFEdit to edit object and instance attributes """ @@ -279,6 +278,7 @@ break image = self._anim_data['obj'].getFrameByTimestamp(dur) + print image.getResourceFile() self.container.findChild(name="animTest").image = image.getResourceFile() self.container.findChild(name="animTest").size= (250,250) self.container.findChild(name="animTest").min_size= (250,250) @@ -525,8 +525,6 @@ """ - grabs all available data from both object and instance - FIXME: - 1.) we need to fix the instance rotation / rotation issue """ visual = None self._avail_rotations = [] @@ -563,13 +561,7 @@ print 'Fetching visual of object - failed. :/' raise -# print "Camera tilt: ", self._camera.getTilt() -# print "Camera rotation: ", self._camera.getRotation() -# print "Instance rotation: ", instance.getRotation() - -# self._fixed_rotation = int(instance.getRotation() + abs( self._camera.getRotation() ) ) self._fixed_rotation = instance.getRotation() -# self._fixed_rotation = visual.getClosestMatchingAngle(self._fixed_rotation) index = visual.getStaticImageIndexByAngle(self._fixed_rotation) @@ -603,27 +595,12 @@ if not self._animation: rotations = visual.getStaticImageAngles() for angle in rotations: -# angle += int(abs( self._camera.getRotation() )) self._avail_rotations.append(angle) self._image_default_x_offset = self._image.getXShift() self._image_default_y_offset = self._image.getYShift() else: - # these doesn't work correctly -# rotations = [0,60,120,180,240,300] - - # testbench to get valid angles -# angle = 0 -# rotations = [] -# while angle != 360: -# angle += 10 -# rotations.append(angle) - - # estimated angles (for hex!) to make things work - use testbench to test - # various angles and note down the working ones (watch instance - # rotation and the animation rotations shown in the gui; valid - # angles are given once the rotations are in sync - self._avail_rotations = [9,69,139,169,249,319] + self._avail_rotations = object.getDefaultAction().get2dGfxVisual().getActionImageAngles() def input(self, instances): """