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fife-parpg
log engine/core/controller/engine.h @ 697:
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Sat, 18 Jun 2011 00:28:40 -1000
M. George Hansen
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
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Fri, 10 Jun 2011 23:35:30 -1000
M. George Hansen
Added pre- and post-rendering hooks for executing custom rendering code.
Thu, 21 Oct 2010 18:50:50 +0000
prock
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
Fri, 15 Oct 2010 18:54:34 +0000
prock
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
Fri, 08 Oct 2010 21:22:02 +0000
prock
* Added the ability to query the current running screen mode
Wed, 06 Oct 2010 19:19:08 +0000
prock
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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