log
graph
tags
bookmarks
branches
changeset
browse
file
diff
comparison
annotate
file log
raw
help
Mercurial
>
fife-parpg
log demos/rpg/scripts/objects/items.py @ 697:
ecaa4d98f05f
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
less
more
|
(0)
-7
tip
age
author
description
Thu, 24 Jun 2010 21:27:11 +0000
prock
- Added the AttackAction along with a test enemy on level 1.
Wed, 23 Jun 2010 19:20:24 +0000
prock
Lots of changes.
Fri, 04 Jun 2010 21:01:34 +0000
prock
Item serialization will now assume some default values if they are not found in the save files.
Thu, 03 Jun 2010 21:35:06 +0000
prock
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
Wed, 02 Jun 2010 21:43:03 +0000
prock
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
Tue, 01 Jun 2010 19:17:30 +0000
prock
Some misc code cleanup.
Fri, 28 May 2010 16:25:00 +0000
prock
Changed the quest format in the object xml file.
less
more
|
(0)
-7
tip