annotate demos/rpg/scripts/objects/items.py @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents f85762e634c5
children
rev   line source
520
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1 #!/usr/bin/env python
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2
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2010 by the FIFE team
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
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11 # modify it under the terms of the GNU Lesser General Public
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12 # License as published by the Free Software Foundation; either
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13 # version 2.1 of the License, or (at your option) any later version.
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14 #
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15 # This library is distributed in the hope that it will be useful,
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 # Lesser General Public License for more details.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
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21 # License along with this library; if not, write to the
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22 # Free Software Foundation, Inc.,
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
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25
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26 import sys, os, re, math, random, shutil
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27
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28 from fife import fife
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29
563
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30 from scripts.objects.baseobject import BaseGameObject, GameObjectTypes
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31
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32
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33 class BaseItem(BaseGameObject):
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34 def __init__(self, gamecontroller, layer, typename, baseobjectname, itemtype, itemname):
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35 super(BaseItem, self).__init__(gamecontroller, layer, typename, baseobjectname, itemtype, itemname, True)
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36
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37 def _getItemType(self):
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38 return self._name
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39
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40 def _getItemName(self):
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41 return self._id
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42
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43 itemtype = property(_getItemType)
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44 itemname = property(_getItemName)
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45
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46 class PickableItem(BaseItem):
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47 def __init__(self, gamecontroller, layer, typename, baseobjectname, itemtype, itemname):
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48 super(PickableItem, self).__init__(gamecontroller, layer, typename, baseobjectname, itemtype, itemname)
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49 self._type = GameObjectTypes["ITEM"]
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50
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51 def onPickUp(self):
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52 #remove item from the scene
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53 self._gamecontroller.scene.removeObjectFromScene(self)
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54
543
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55 def onDrop(self, dropx, dropy):
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56 #recreate object
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57 self._createFIFEInstance(self, self._gamecontroller.scene.itemlayer)
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58 self.setMapPosition(dropx, dropy)
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59
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60 self._gamecontroller.scene.addObjectToScene(self)
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61
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62 class GoldStack(PickableItem):
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63 def __init__(self, gamecontroller, layer, typename, baseobjectname, itemtype, itemname):
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64 super(GoldStack, self).__init__(gamecontroller, layer, typename, baseobjectname, itemtype, itemname)
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65
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66 self._value = 0
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67
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68 def serialize(self):
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69 lvars = super(GoldStack, self).serialize()
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70 lvars['value'] = self._value
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71
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72 return lvars
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73
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74 def deserialize(self, valuedict):
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75 super(GoldStack, self).deserialize(valuedict)
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76
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77 if valuedict.has_key("value"):
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78 self._value = int(valuedict['value'])
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79 else:
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80 self._value = 0
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81
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82 def _getValue(self):
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83 return self._value
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84
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85 def _setValue(self, value):
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86 self._value = int(value)
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87
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88 value = property(_getValue, _setValue)
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89
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90 class Portal(BaseItem):
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91 def __init__(self, gamecontroller, layer, typename, baseobjectname, itemtype, itemname):
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92 super(Portal, self).__init__(gamecontroller, layer, typename, baseobjectname, itemtype, itemname)
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93 self._type = GameObjectTypes["PORTAL"]
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94
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95 self._dest = None
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diff changeset
96
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
97 def serialize(self):
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
98 lvars = super(Portal, self).serialize()
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
99 lvars['dest'] = self._dest
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
100
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
101 return lvars
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
102
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
103 def deserialize(self, valuedict):
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
104 super(Portal, self).deserialize(valuedict)
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
105
547
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
diff changeset
106 if valuedict.has_key("dest"):
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
diff changeset
107 self._dest = valuedict['dest']
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
diff changeset
108 else:
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
diff changeset
109 self._dest = "town"
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
110
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
111 def _getDest(self):
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
112 return self._dest
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
113
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
114 def _setDest(self, dest):
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
115 self._dest = dest
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
116
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
117 dest = property(_getDest, _setDest)