Mercurial > fife-parpg
view engine/core/model/structures/layer.h @ 405:cfe2f6db4964
Reverting my last change to camera.cpp. It caused unexpected results with rotated tiles.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 29 Jan 2010 15:55:47 +0000 |
parents | ab41334e8a57 |
children | 16c2b3ee59ce |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_LAYER_H #define FIFE_LAYER_H // Standard C++ library includes #include <algorithm> #include <string> #include <vector> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/base/resourceclass.h" #include "model/metamodel/modelcoords.h" #include "model/metamodel/object.h" #include "instance.h" namespace FIFE { class Map; class Selection; class CellGrid; class Object; class InstanceTree; /** Defines how pathing can be performed on this layer * * CELL_EDGES_ONLY allows pather to use only cell edges when moving instances from cell to cell on map * CELL_EDGES_AND_DIAGONALS allows pather to use both cell edges and diagonals when moving instances from cell to cell on map * FREEFORM allows pather to find shortest route regardless of cellgrid used on the layer */ enum PathingStrategy { CELL_EDGES_ONLY, CELL_EDGES_AND_DIAGONALS, FREEFORM }; /** Listener interface for changes happening on a layer */ class LayerChangeListener { public: virtual ~LayerChangeListener() {}; /** Called when some instance is changed on layer. @see InstanceChangeType * @param layer where change occurred * @param changedInstances list of instances containing some changes * @note Does not report creations and deletions */ virtual void onLayerChanged(Layer* layer, std::vector<Instance*>& changedInstances) = 0; /** Called when some instance gets created on layer * @param layer where change occurred * @param instance which got created */ virtual void onInstanceCreate(Layer* layer, Instance* instance) = 0; /** Called when some instance gets deleted on layer * @param layer where change occurred * @param instance which will be deleted * @note right after this call, instance actually gets deleted! */ virtual void onInstanceDelete(Layer* layer, Instance* instance) = 0; }; /** A basic layer on a map */ class Layer : public ResourceClass { public: /** Constructor * Layers are created by calling addLayer from map, thus * this method should really be called only by map or test code */ Layer(const std::string& identifier, Map* map, CellGrid* grid); /** Destructs a Layer instance */ ~Layer(); /** Get the id of this layer. */ const std::string& getId() const { return m_id; } /** Sets the identifier for this layer. */ void setId(const std::string& id) { m_id = id; } /** Get the map this layer is contained in */ Map* getMap() const { return m_map; } /** Get the Cellgrid * @return a valid cellgrid */ CellGrid* getCellGrid() const { return m_grid; } /** Set the Cellgrid */ void setCellGrid(CellGrid* grid) { m_grid = grid; } /** Get the instance tree. * @return this layers instance tree. */ InstanceTree* getInstanceTree(void) const { return m_instanceTree; } /** Check existance of objects on this layer * @return True, if objects exist. */ bool hasInstances() const; /** Add an instance of an object at a specific position */ Instance* createInstance(Object* object, const ModelCoordinate& p, const std::string& id=""); /** Add an instance of an object at a specific position */ Instance* createInstance(Object* object, const ExactModelCoordinate& p, const std::string& id=""); /** Add a valid instance at a specific position. This is temporary. It will be moved to a higher level later so that we can ensure that each Instance only lives in one layer. */ bool addInstance(Instance* instance, const ExactModelCoordinate& p); /** Remove an instance from the layer */ void deleteInstance(Instance* object); /** Get the list of instances on this layer */ const std::vector<Instance*>& getInstances() const { return m_instances; } /** Get the list of instances on this layer with the given identifier. */ std::vector<Instance*> getInstances(const std::string& id); /** Returns instances that match given location. * @param loc location where to fetch instances from * @param use_exactcoordinates if true, comparison is done using exact coordinates. if not, cell coordinates are used */ std::vector<Instance*> getInstancesAt(Location& loc, bool use_exactcoordinates=false); /** Get the first instance on this layer with the given identifier. */ Instance* getInstance(const std::string& identifier); /** Set object visibility */ void setInstancesVisible(bool vis); /** Sets the transparency of all instances on the layer. 0=opaque, 255=transparent * @parm transparency Transparency value from 0-255. */ void setLayerTransparency(uint8_t transparency); /** Returns the layer's transparency value */ uint8_t getLayerTransparency(); /** Retrieves the minimum/maximum coordinates of instances on the layer. * @param min A reference to a ModelCoordinate that will hold the minimum coordinate. * @param max A reference to a ModelCoordinate that will hold the maximum coordinate. * @param layer A pointer to another layer that can be used to cast coordinates bettween layers. */ void getMinMaxCoordinates(ModelCoordinate& min, ModelCoordinate& max, const Layer* layer = 0) const; /** Determines if a given cell on the layer contains a blocking instance * * @param cellCoordinate A const reference to a model coordinate of the cell in question. * @return A boolean, true if it is blocked false otherwise. */ bool cellContainsBlockingInstance(const ModelCoordinate& cellCoordinate); /** Toggle object visibility * @see setObjectsVisible */ void toggleInstancesVisible(); /** Check object visibility * @see setObjectsVisible */ bool areInstancesVisible() const { return m_instances_visibility; } /** Called periodically to update events on layer * @returns true if layer was changed since the last update, false otherwise */ bool update(); /** Sets pathing strategy for the layer * @see PathingStrategy */ void setPathingStrategy(PathingStrategy strategy) { m_pathingstrategy = strategy; } /** Gets pathing strategy for the layer * @see PathingStrategy */ PathingStrategy getPathingStrategy() const { return m_pathingstrategy; } /** Adds new change listener * @param listener to add */ void addChangeListener(LayerChangeListener* listener); /** Removes associated change listener * @param listener to remove */ void removeChangeListener(LayerChangeListener* listener); /** Returns true, if layer information was changed during previous update round */ bool isChanged() { return m_changed; } /** Returns instances that were changed during previous update round. * @note does not contain created or deleted instances */ std::vector<Instance*>& getChangedInstances() { return m_changedinstances; } protected: std::string m_id; Map* m_map; bool m_instances_visibility; uint8_t m_transparency; // all the instances on this layer std::vector<Instance*> m_instances; //The instance tree InstanceTree* m_instanceTree; // layer's cellgrid CellGrid* m_grid; // pathing strategy for the layer PathingStrategy m_pathingstrategy; // listeners for layer changes std::vector<LayerChangeListener*> m_changelisteners; // holds changed instances after each update std::vector<Instance*> m_changedinstances; // true if layer (or it's instance) information was changed during previous update round bool m_changed; }; } // FIFE #endif