Mercurial > fife-parpg
annotate engine/core/model/structures/layer.h @ 405:cfe2f6db4964
Reverting my last change to camera.cpp. It caused unexpected results with rotated tiles.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 29 Jan 2010 15:55:47 +0000 |
parents | ab41334e8a57 |
children | 16c2b3ee59ce |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 #ifndef FIFE_LAYER_H |
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23 #define FIFE_LAYER_H |
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24 |
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25 // Standard C++ library includes |
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26 #include <algorithm> |
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27 #include <string> |
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28 #include <vector> |
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29 |
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30 // 3rd party library includes |
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31 |
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32 // FIFE includes |
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33 // These includes are split up in two parts, separated by one empty line |
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34 // First block: files included from the FIFE root src directory |
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35 // Second block: files included from the same folder |
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36 #include "util/base/resourceclass.h" |
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37 #include "model/metamodel/modelcoords.h" |
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38 #include "model/metamodel/object.h" |
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39 |
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40 #include "instance.h" |
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41 |
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42 namespace FIFE { |
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43 |
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44 class Map; |
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45 class Selection; |
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46 class CellGrid; |
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47 class Object; |
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48 class InstanceTree; |
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49 |
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50 /** Defines how pathing can be performed on this layer |
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51 * |
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52 * CELL_EDGES_ONLY allows pather to use only cell edges when moving instances from cell to cell on map |
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53 * CELL_EDGES_AND_DIAGONALS allows pather to use both cell edges and diagonals when moving instances from cell to cell on map |
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54 * FREEFORM allows pather to find shortest route regardless of cellgrid used on the layer |
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55 */ |
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56 enum PathingStrategy { |
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57 CELL_EDGES_ONLY, |
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58 CELL_EDGES_AND_DIAGONALS, |
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59 FREEFORM |
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60 }; |
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61 |
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62 /** Listener interface for changes happening on a layer |
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63 */ |
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64 class LayerChangeListener { |
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65 public: |
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66 virtual ~LayerChangeListener() {}; |
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67 |
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68 /** Called when some instance is changed on layer. @see InstanceChangeType |
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69 * @param layer where change occurred |
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70 * @param changedInstances list of instances containing some changes |
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71 * @note Does not report creations and deletions |
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72 */ |
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73 virtual void onLayerChanged(Layer* layer, std::vector<Instance*>& changedInstances) = 0; |
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74 |
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75 /** Called when some instance gets created on layer |
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76 * @param layer where change occurred |
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77 * @param instance which got created |
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78 */ |
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79 virtual void onInstanceCreate(Layer* layer, Instance* instance) = 0; |
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80 |
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81 /** Called when some instance gets deleted on layer |
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82 * @param layer where change occurred |
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83 * @param instance which will be deleted |
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84 * @note right after this call, instance actually gets deleted! |
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85 */ |
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86 virtual void onInstanceDelete(Layer* layer, Instance* instance) = 0; |
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87 }; |
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88 |
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89 |
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90 /** A basic layer on a map |
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91 */ |
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92 class Layer : public ResourceClass { |
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93 public: |
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94 /** Constructor |
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95 * Layers are created by calling addLayer from map, thus |
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96 * this method should really be called only by map or test code |
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97 */ |
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98 Layer(const std::string& identifier, Map* map, CellGrid* grid); |
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99 |
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100 /** Destructs a Layer instance |
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101 */ |
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102 ~Layer(); |
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103 |
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104 /** Get the id of this layer. |
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105 */ |
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106 const std::string& getId() const { return m_id; } |
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107 |
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108 /** Sets the identifier for this layer. |
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109 */ |
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110 void setId(const std::string& id) { m_id = id; } |
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111 |
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112 /** Get the map this layer is contained in |
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113 */ |
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114 Map* getMap() const { return m_map; } |
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115 |
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116 /** Get the Cellgrid |
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117 * @return a valid cellgrid |
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118 */ |
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119 CellGrid* getCellGrid() const { return m_grid; } |
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120 |
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121 /** Set the Cellgrid |
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122 */ |
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123 void setCellGrid(CellGrid* grid) { m_grid = grid; } |
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124 |
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125 /** Get the instance tree. |
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126 * @return this layers instance tree. |
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127 */ |
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128 InstanceTree* getInstanceTree(void) const { return m_instanceTree; } |
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129 |
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130 /** Check existance of objects on this layer |
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131 * @return True, if objects exist. |
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132 */ |
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133 bool hasInstances() const; |
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134 |
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135 /** Add an instance of an object at a specific position |
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136 */ |
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137 Instance* createInstance(Object* object, const ModelCoordinate& p, const std::string& id=""); |
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138 |
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139 /** Add an instance of an object at a specific position |
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140 */ |
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141 Instance* createInstance(Object* object, const ExactModelCoordinate& p, const std::string& id=""); |
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142 |
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143 /** Add a valid instance at a specific position. This is temporary. It will be moved to a higher level |
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144 later so that we can ensure that each Instance only lives in one layer. |
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145 */ |
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146 bool addInstance(Instance* instance, const ExactModelCoordinate& p); |
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147 |
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148 /** Remove an instance from the layer |
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149 */ |
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150 void deleteInstance(Instance* object); |
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151 |
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152 /** Get the list of instances on this layer |
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153 */ |
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154 const std::vector<Instance*>& getInstances() const { return m_instances; } |
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155 |
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156 /** Get the list of instances on this layer with the given identifier. |
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157 */ |
99
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158 std::vector<Instance*> getInstances(const std::string& id); |
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159 |
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160 /** Returns instances that match given location. |
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161 * @param loc location where to fetch instances from |
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162 * @param use_exactcoordinates if true, comparison is done using exact coordinates. if not, cell coordinates are used |
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163 */ |
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164 std::vector<Instance*> getInstancesAt(Location& loc, bool use_exactcoordinates=false); |
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165 |
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166 /** Get the first instance on this layer with the given identifier. |
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167 */ |
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168 Instance* getInstance(const std::string& identifier); |
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169 |
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170 /** Set object visibility |
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171 */ |
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172 void setInstancesVisible(bool vis); |
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173 |
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174 /** Sets the transparency of all instances on the layer. 0=opaque, 255=transparent |
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175 * @parm transparency Transparency value from 0-255. |
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176 */ |
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177 void setLayerTransparency(uint8_t transparency); |
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178 |
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179 /** Returns the layer's transparency value |
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180 */ |
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181 uint8_t getLayerTransparency(); |
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182 |
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183 /** Retrieves the minimum/maximum coordinates of instances on the layer. |
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184 * @param min A reference to a ModelCoordinate that will hold the minimum coordinate. |
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185 * @param max A reference to a ModelCoordinate that will hold the maximum coordinate. |
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186 * @param layer A pointer to another layer that can be used to cast coordinates bettween layers. |
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187 */ |
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188 void getMinMaxCoordinates(ModelCoordinate& min, ModelCoordinate& max, const Layer* layer = 0) const; |
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189 |
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190 /** Determines if a given cell on the layer contains a blocking instance |
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191 * |
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192 * @param cellCoordinate A const reference to a model coordinate of the cell in question. |
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193 * @return A boolean, true if it is blocked false otherwise. |
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194 */ |
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195 bool cellContainsBlockingInstance(const ModelCoordinate& cellCoordinate); |
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196 |
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197 /** Toggle object visibility |
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198 * @see setObjectsVisible |
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199 */ |
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200 void toggleInstancesVisible(); |
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201 |
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202 /** Check object visibility |
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203 * @see setObjectsVisible |
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204 */ |
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205 bool areInstancesVisible() const { return m_instances_visibility; } |
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206 |
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207 /** Called periodically to update events on layer |
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208 * @returns true if layer was changed since the last update, false otherwise |
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209 */ |
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210 bool update(); |
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211 |
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212 /** Sets pathing strategy for the layer |
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213 * @see PathingStrategy |
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214 */ |
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215 void setPathingStrategy(PathingStrategy strategy) { m_pathingstrategy = strategy; } |
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216 |
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217 /** Gets pathing strategy for the layer |
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218 * @see PathingStrategy |
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219 */ |
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220 PathingStrategy getPathingStrategy() const { return m_pathingstrategy; } |
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221 |
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222 /** Adds new change listener |
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223 * @param listener to add |
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224 */ |
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225 void addChangeListener(LayerChangeListener* listener); |
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226 |
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227 /** Removes associated change listener |
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228 * @param listener to remove |
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229 */ |
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230 void removeChangeListener(LayerChangeListener* listener); |
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231 |
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232 /** Returns true, if layer information was changed during previous update round |
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233 */ |
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234 bool isChanged() { return m_changed; } |
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235 |
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236 /** Returns instances that were changed during previous update round. |
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237 * @note does not contain created or deleted instances |
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238 */ |
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239 std::vector<Instance*>& getChangedInstances() { return m_changedinstances; } |
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240 |
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241 protected: |
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242 std::string m_id; |
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243 |
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244 Map* m_map; |
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245 |
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246 bool m_instances_visibility; |
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247 |
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248 uint8_t m_transparency; |
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249 |
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250 // all the instances on this layer |
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251 std::vector<Instance*> m_instances; |
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252 |
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253 //The instance tree |
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254 InstanceTree* m_instanceTree; |
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255 |
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256 // layer's cellgrid |
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257 CellGrid* m_grid; |
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258 |
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259 // pathing strategy for the layer |
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260 PathingStrategy m_pathingstrategy; |
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261 |
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262 // listeners for layer changes |
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263 std::vector<LayerChangeListener*> m_changelisteners; |
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264 |
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265 // holds changed instances after each update |
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266 std::vector<Instance*> m_changedinstances; |
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267 |
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268 // true if layer (or it's instance) information was changed during previous update round |
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269 bool m_changed; |
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270 }; |
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271 |
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272 } // FIFE |
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273 |
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274 #endif |