view demos/shooter/scripts/ships/enemies.py @ 453:cf53848fb187

Scene now gets updated when an object moves from one node to another. Player is now part of the scene. Projectiles can be files by both player and enemies. Some code cleanup.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 06 Apr 2010 19:12:41 +0000
parents f07d779362da
children bd7e8f708adf
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

from fife import fife
from scripts.ships.shipbase import Ship
from scripts.common.helpers import Rect
from scripts.weapons import Weapon


class Saucer1(Ship):
	def __init__(self, scene, name, findInstance=True):
		super(Saucer1, self).__init__(scene, name, findInstance)
		self._dir = 0
		self._time = 500
		self.width = 0.075
		self.height = 0.075
		self.velocity.x = -0.5
		
		self.weapon = Weapon(self._scene, self, 1000)
				
	def update(self, timedelta):	
		if self._dir == 1:
			self.applyThrust(fife.DoublePoint(0,-0.5), timedelta)
		elif self._dir == 0:
			self.applyThrust(fife.DoublePoint(0,0.5), timedelta)
					
		if self._time >= 1000:
			if self._dir == 1:
				self._dir = 0
			elif self._dir == 0:
				self._dir = 1
				
			self._time = 0
		
		self._time += timedelta
		
		super(Saucer1, self).update(timedelta)
		
class Saucer2(Ship):
	def __init__(self, scene, name, findInstance=True):
		super(Saucer2, self).__init__(scene, name, findInstance)
		self._dir = 0
		self._time = 1000
		self.width = 0.2
		self.height = 0.2
		self.velocity.x = -0.1
		
		self.weapon = Weapon(self._scene, self, 2000)
				
	def update(self, timedelta):	
		if self._dir == 1:
			self.applyThrust(fife.DoublePoint(0,-0.25), timedelta)
		elif self._dir == 0:
			self.applyThrust(fife.DoublePoint(0,0.25), timedelta)
					
		if self._time >= 2000:
			if self._dir == 1:
				self._dir = 0
			elif self._dir == 0:
				self._dir = 1
				
			self._time = 0
		
		self._time += timedelta
		
		super(Saucer2, self).update(timedelta)