Mercurial > fife-parpg
view tools/object_generator.py @ 475:afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
When the boss switches weapons it now waits for the weapons firerate value in time to pass before it fires its first burst with the new weapon.
Fixed a little problem with the high score dialog as it operates in modal mode. It now waits for the entire frame to be complete before displaying the dialog box.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Wed, 21 Apr 2010 18:20:13 +0000 |
parents | 81641655bc38 |
children |
line wrap: on
line source
#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from util_scripts.path import path import os, sys DIRNAME = 'clients/rio_de_hola/objects/nature/trees' NAMESPACE = 'http://www.fifengine.de/xml/rio_de_hola' STATIC = 1 BLOCKING = 1 _sep = os.path.sep def dirpath(p): return _sep.join(p.split(_sep)[:-1]) + _sep def filename(p): return p.split(_sep)[-1] class Animation(object): def __init__(self, path_to_xml): self.path = path_to_xml self.direction = int(dirpath(path_to_xml).split(_sep)[-2]) self.action_name = dirpath(path_to_xml).split(_sep)[-3] def __str__(self): return self.path def relpath(self, rootpath): return self.path.replace(rootpath, '') class StaticImage(object): def __init__(self, path_to_image): self.path = path_to_image self.direction = int(filename(path_to_image).split('.')[0]) def __str__(self): return self.path def relpath(self, rootpath): return self.path.replace(rootpath, '') OBJECT_HEADER = '<object id="%s" namespace="%s" blocking="%d" static="%d">' ACTION_HEADER = '\t<action id="%s">' ANIMATION_LINE = '\t\t<animation source="%s" direction="%d" />' ACTION_FOOTER = '\t</action>' IMAGE_LINE = '\t<image source="%s" direction="%d" />' OBJECT_FOOTER = '</object>\n' class Obj(object): def __init__(self, path_to_xml): self.path = path_to_xml self.dirpath = dirpath(path_to_xml) self.name = self.dirpath.split(_sep)[-2] try: num = int(self.name) self.name = self.dirpath.split(_sep)[-3] + ':' + self.name except ValueError: pass # ok, object is not named as plain integer self.actions = {} self.images = [] def animation_is_part_of(self, anim): return anim.path.find(self.dirpath) != -1 def image_is_part_of(self, img): return (img.path.find(self.dirpath) != -1) and (img.relpath(self.dirpath).find(_sep) == -1) def add_animation(self, animation): if not self.actions.has_key(animation.action_name): self.actions[animation.action_name] = [] self.actions[animation.action_name].append(animation) def add_image(self, image): self.images.append(image) def write_xml(self): lines = [] a = lines.append a(OBJECT_HEADER % (self.name, NAMESPACE, BLOCKING, STATIC)) self.images.sort(lambda x, y: cmp(str(x), str(y))) for i in self.images: a(IMAGE_LINE % (i.relpath(self.dirpath), i.direction)) for action_name in sorted(self.actions.keys()): a(ACTION_HEADER % action_name) self.actions[action_name].sort(lambda x, y: cmp(str(x), str(y))) for animation in self.actions[action_name]: a(ANIMATION_LINE % (animation.relpath(self.dirpath), animation.direction)) a(ACTION_FOOTER) a(OBJECT_FOOTER) print 'FILE : ', self.path print '\n'.join(lines) print '' open(self.path, 'w').write('\n'.join(lines)) def __str__(self): return self.name p = path(DIRNAME) obj_files = [str(f) for f in p.walkfiles('object.xml')] anim_files = [str(f) for f in p.walkfiles('animation.xml')] images = [str(f) for f in p.walkfiles('*.png')] objects = [] # iterate all object.xml files for o in obj_files: obj = Obj(str(o)) objects.append(obj) for a in anim_files: anim = Animation(str(a)) if obj.animation_is_part_of(anim): obj.add_animation(anim) for i in images: img = StaticImage(str(i)) if obj.image_is_part_of(img): obj.add_image(img) for o in objects: o.write_xml() print "all done"