Mercurial > fife-parpg
view tools/object_generator.py @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | 81641655bc38 |
children |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from util_scripts.path import path import os, sys DIRNAME = 'clients/rio_de_hola/objects/nature/trees' NAMESPACE = 'http://www.fifengine.de/xml/rio_de_hola' STATIC = 1 BLOCKING = 1 _sep = os.path.sep def dirpath(p): return _sep.join(p.split(_sep)[:-1]) + _sep def filename(p): return p.split(_sep)[-1] class Animation(object): def __init__(self, path_to_xml): self.path = path_to_xml self.direction = int(dirpath(path_to_xml).split(_sep)[-2]) self.action_name = dirpath(path_to_xml).split(_sep)[-3] def __str__(self): return self.path def relpath(self, rootpath): return self.path.replace(rootpath, '') class StaticImage(object): def __init__(self, path_to_image): self.path = path_to_image self.direction = int(filename(path_to_image).split('.')[0]) def __str__(self): return self.path def relpath(self, rootpath): return self.path.replace(rootpath, '') OBJECT_HEADER = '<object id="%s" namespace="%s" blocking="%d" static="%d">' ACTION_HEADER = '\t<action id="%s">' ANIMATION_LINE = '\t\t<animation source="%s" direction="%d" />' ACTION_FOOTER = '\t</action>' IMAGE_LINE = '\t<image source="%s" direction="%d" />' OBJECT_FOOTER = '</object>\n' class Obj(object): def __init__(self, path_to_xml): self.path = path_to_xml self.dirpath = dirpath(path_to_xml) self.name = self.dirpath.split(_sep)[-2] try: num = int(self.name) self.name = self.dirpath.split(_sep)[-3] + ':' + self.name except ValueError: pass # ok, object is not named as plain integer self.actions = {} self.images = [] def animation_is_part_of(self, anim): return anim.path.find(self.dirpath) != -1 def image_is_part_of(self, img): return (img.path.find(self.dirpath) != -1) and (img.relpath(self.dirpath).find(_sep) == -1) def add_animation(self, animation): if not self.actions.has_key(animation.action_name): self.actions[animation.action_name] = [] self.actions[animation.action_name].append(animation) def add_image(self, image): self.images.append(image) def write_xml(self): lines = [] a = lines.append a(OBJECT_HEADER % (self.name, NAMESPACE, BLOCKING, STATIC)) self.images.sort(lambda x, y: cmp(str(x), str(y))) for i in self.images: a(IMAGE_LINE % (i.relpath(self.dirpath), i.direction)) for action_name in sorted(self.actions.keys()): a(ACTION_HEADER % action_name) self.actions[action_name].sort(lambda x, y: cmp(str(x), str(y))) for animation in self.actions[action_name]: a(ANIMATION_LINE % (animation.relpath(self.dirpath), animation.direction)) a(ACTION_FOOTER) a(OBJECT_FOOTER) print 'FILE : ', self.path print '\n'.join(lines) print '' open(self.path, 'w').write('\n'.join(lines)) def __str__(self): return self.name p = path(DIRNAME) obj_files = [str(f) for f in p.walkfiles('object.xml')] anim_files = [str(f) for f in p.walkfiles('animation.xml')] images = [str(f) for f in p.walkfiles('*.png')] objects = [] # iterate all object.xml files for o in obj_files: obj = Obj(str(o)) objects.append(obj) for a in anim_files: anim = Animation(str(a)) if obj.animation_is_part_of(anim): obj.add_animation(anim) for i in images: img = StaticImage(str(i)) if obj.image_is_part_of(img): obj.add_image(img) for o in objects: o.write_xml() print "all done"