view engine/core/vfs/dat/dat2.h @ 695:47d58c7a95d7

Fixed a bug in VFSDirectory that prevented absolute paths from being resolved. * Modified the VFSDirectory constructor so that it now adds the drive root as the VFS root by default, instead of the current working directory. * Added the current working directory to the VFS in Engine::preInit in addition to the default drive root. * Reverted a change to EventManager::processMouseEvent which prevents GUIChan from grabbing mouse input. The fact that GUIChan grabs all mouse input will need to be addressed once the GUI code is modularized.
author M. George Hansen <technopolitica@gmail.com>
date Fri, 10 Jun 2011 23:36:14 -1000
parents 90005975cdbb
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

#ifndef FIFE_MAP_LOADERS_FALLOUT_DAT2_H
#define FIFE_MAP_LOADERS_FALLOUT_DAT2_H

// Standard C++ library includes
#include <map>
#include <string>

// Platform specific includes
#include "util/base/fife_stdint.h"

// 3rd party library includes
#include <boost/scoped_ptr.hpp>

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/time/timer.h"
#include "vfs/vfs.h"
#include "vfs/vfssource.h"

#include "rawdatadat2.h"

namespace FIFE {
	class RawData;
	
	/** VFSource for the Fallout2 DAT file format
	 *
	 *  Implements a kind of lazy initializing, by reading the file list
	 *  in chunks. Behaviour is the same as if it wouldn't do this,
	 *  but startup is very fast. But a open/fileExists call with a 
	 *  filename that doesn't exist, does trigger completely loading
	 *  the file entries.
	 *
	 * @see MFFalloutDAT1
	 * @todo @b maybe merge common DAT1/DAT2 code in a common base class
	 */
	class DAT2 : public VFSSource {

		public:
			/** Constructor
			 * Create a VFSSource for a Fallout2 DAT file.
			 * @param file A Fallout2 DAT file - e.g. master.DAT
			 */
			DAT2(VFS* vfs, const std::string& path);

			bool fileExists(const std::string& name) const;
			RawData* open(const std::string& file) const;

			/** Get Information needed to unpack and extract data
			 *
			 * @see MFFalloutDAT1::getInfo
			 */
			const RawDataDAT2::s_info& getInfo(const std::string& name) const;

			std::set<std::string> listFiles(const std::string& pathstr) const;
			std::set<std::string> listDirectories(const std::string& pathstr) const;

		private:
			std::string m_datpath;
			mutable boost::scoped_ptr<RawData> m_data;
			typedef std::map<std::string, RawDataDAT2::s_info> type_filelist;
			mutable type_filelist m_filelist;

			/// number of file entries to read
			mutable uint32_t m_filecount;
			/// current index in file
			mutable unsigned int m_currentIndex;
			/// lazy loading timer
			mutable Timer m_timer;

			/// read a bunch of file entries 
			void readFileEntry() const;

			/// find a file entry
			type_filelist::const_iterator findFileEntry(const std::string& name) const;

			std::set<std::string> list(const std::string& pathstr, bool dirs) const;

			// Not copyable
			DAT2(const DAT2&);
			DAT2& operator=(const DAT2&);
	};

} // FIFE

#endif