Mercurial > fife-parpg
view engine/core/vfs/dat/dat2.h @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_MAP_LOADERS_FALLOUT_DAT2_H #define FIFE_MAP_LOADERS_FALLOUT_DAT2_H // Standard C++ library includes #include <map> #include <string> // Platform specific includes #include "util/base/fife_stdint.h" // 3rd party library includes #include <boost/scoped_ptr.hpp> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/time/timer.h" #include "vfs/vfs.h" #include "vfs/vfssource.h" #include "rawdatadat2.h" namespace FIFE { class RawData; /** VFSource for the Fallout2 DAT file format * * Implements a kind of lazy initializing, by reading the file list * in chunks. Behaviour is the same as if it wouldn't do this, * but startup is very fast. But a open/fileExists call with a * filename that doesn't exist, does trigger completely loading * the file entries. * * @see MFFalloutDAT1 * @todo @b maybe merge common DAT1/DAT2 code in a common base class */ class DAT2 : public VFSSource { public: /** Constructor * Create a VFSSource for a Fallout2 DAT file. * @param file A Fallout2 DAT file - e.g. master.DAT */ DAT2(VFS* vfs, const std::string& path); bool fileExists(const std::string& name) const; RawData* open(const std::string& file) const; /** Get Information needed to unpack and extract data * * @see MFFalloutDAT1::getInfo */ const RawDataDAT2::s_info& getInfo(const std::string& name) const; std::set<std::string> listFiles(const std::string& pathstr) const; std::set<std::string> listDirectories(const std::string& pathstr) const; private: std::string m_datpath; mutable boost::scoped_ptr<RawData> m_data; typedef std::map<std::string, RawDataDAT2::s_info> type_filelist; mutable type_filelist m_filelist; /// number of file entries to read mutable uint32_t m_filecount; /// current index in file mutable unsigned int m_currentIndex; /// lazy loading timer mutable Timer m_timer; /// read a bunch of file entries void readFileEntry() const; /// find a file entry type_filelist::const_iterator findFileEntry(const std::string& name) const; std::set<std::string> list(const std::string& pathstr, bool dirs) const; // Not copyable DAT2(const DAT2&); DAT2& operator=(const DAT2&); }; } // FIFE #endif