Mercurial > fife-parpg
comparison engine/core/controller/engine.i @ 425:ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 20 Feb 2010 19:11:01 +0000 |
parents | 9d94f4676d17 |
children | 79678719d569 |
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424:e29fbf84cb41 | 425:ad7969d9460b |
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72 unsigned int getImageChunkingSize(); | 72 unsigned int getImageChunkingSize(); |
73 void setWindowTitle(const std::string& title); | 73 void setWindowTitle(const std::string& title); |
74 std::string getWindowTitle() const; | 74 std::string getWindowTitle() const; |
75 void setWindowIcon(const std::string& icon); | 75 void setWindowIcon(const std::string& icon); |
76 std::string getWindowIcon() const; | 76 std::string getWindowIcon() const; |
77 void setColorKeyEnabled(bool colorkeyenable); | |
78 bool isColorKeyEnabled() const; | |
79 void setColorKey(Uint8 r, Uint8 g, Uint8 b); | |
80 const SDL_Color& getColorKey() const; | |
77 | 81 |
78 private: | 82 private: |
79 EngineSettings(); | 83 EngineSettings(); |
80 }; | 84 }; |
81 | 85 |