Mercurial > fife-parpg
annotate engine/core/video/renderbackend.cpp @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | 46258f467c8c |
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rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 |
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24 // 3rd party library includes |
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25 |
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26 // FIFE includes |
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27 // These includes are split up in two parts, separated by one empty line |
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28 // First block: files included from the FIFE root src directory |
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29 // Second block: files included from the same folder |
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30 #include "renderbackend.h" |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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31 #include "video/devicecaps.h" |
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32 |
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33 namespace FIFE { |
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34 |
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35 |
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36 RenderBackend::RenderBackend(const SDL_Color& colorkey): |
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37 m_screen(NULL), |
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38 m_isalphaoptimized(false), |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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39 m_iscolorkeyenabled(false), |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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40 m_colorkey(colorkey) { |
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41 } |
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42 |
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43 |
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44 RenderBackend::~RenderBackend() { |
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45 } |
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46 |
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47 void RenderBackend::deinit() { |
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48 delete m_screen; |
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49 m_screen = NULL; |
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50 SDL_QuitSubSystem(SDL_INIT_VIDEO); |
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51 } |
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52 |
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53 void RenderBackend::captureScreen(const std::string& filename) { |
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54 m_screen->saveImage(filename); |
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55 } |
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56 |
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57 void RenderBackend::pushClipArea(const Rect& cliparea, bool clear) { |
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58 assert(m_screen); |
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59 m_screen->pushClipArea(cliparea, clear); |
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* This fixes the case were the engine would clear the screen twice
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60 } |
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61 |
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62 void RenderBackend::popClipArea() { |
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63 assert(m_screen); |
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64 m_screen->popClipArea(); |
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65 } |
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66 |
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67 const Rect& RenderBackend::getClipArea() const { |
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68 assert(m_screen); |
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69 return m_screen->getClipArea(); |
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70 } |
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71 |
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72 SDL_Surface* RenderBackend::getSurface() { |
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73 assert(m_screen); |
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74 return m_screen->getSurface(); |
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75 } |
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76 |
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77 const ScreenMode& RenderBackend::getCurrentScreenMode() const{ |
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78 return m_screenMode; |
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79 } |
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80 |
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81 unsigned int RenderBackend::getWidth() const { |
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82 assert(m_screen); |
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83 return m_screen->getWidth(); |
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84 } |
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85 |
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86 unsigned int RenderBackend::getHeight() const { |
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87 assert(m_screen); |
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88 return m_screen->getHeight(); |
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89 } |
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90 |
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91 const Rect& RenderBackend::getArea() { |
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92 assert(m_screen); |
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93 SDL_Surface* s = m_screen->getSurface(); |
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94 static Rect r(0, 0, s->w, s->h); |
0c6fe081ca86
workaround for editor save -> map disappears bug. Not sure why the original method failed
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95 return r; |
0
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* Datasets becomes the new trunk and retires after that :-)
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96 } |
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* Removed the image chunking size variable from engine settings.
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97 |
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* Datasets becomes the new trunk and retires after that :-)
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98 void RenderBackend::getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) { |
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* Datasets becomes the new trunk and retires after that :-)
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99 assert(m_screen); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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100 m_screen->getPixelRGBA(x, y, r, g, b, a); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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101 } |
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* Removed the image chunking size variable from engine settings.
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102 |
0
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* Datasets becomes the new trunk and retires after that :-)
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103 void RenderBackend::saveImage(const std::string& filename) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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104 assert(m_screen); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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105 m_screen->saveImage(filename); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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106 } |
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* Removed the image chunking size variable from engine settings.
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107 |
0
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* Datasets becomes the new trunk and retires after that :-)
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108 void RenderBackend::setAlphaOptimizerEnabled(bool enabled) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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109 assert(m_screen); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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110 m_screen->setAlphaOptimizerEnabled(enabled); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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111 } |
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112 |
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* Datasets becomes the new trunk and retires after that :-)
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113 bool RenderBackend::isAlphaOptimizerEnabled() { |
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* Datasets becomes the new trunk and retires after that :-)
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114 assert(m_screen); |
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* Datasets becomes the new trunk and retires after that :-)
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115 return m_screen->isAlphaOptimizerEnabled(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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116 } |
425
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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117 |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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118 void RenderBackend::setColorKeyEnabled(bool colorkeyenable) { |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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119 m_iscolorkeyenabled = colorkeyenable; |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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120 } |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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121 |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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122 bool RenderBackend::isColorKeyEnabled() const { |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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123 return m_iscolorkeyenabled; |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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124 } |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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125 |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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126 void RenderBackend::setColorKey(const SDL_Color& colorkey) { |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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127 m_colorkey = colorkey; |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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128 } |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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129 |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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130 const SDL_Color& RenderBackend::getColorKey() const { |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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131 return m_colorkey; |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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132 } |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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133 } |