Mercurial > fife-parpg
annotate engine/core/video/opengl/renderbackendopengl.cpp @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | 46258f467c8c |
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rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 |
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24 // Platform specific includes |
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25 |
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26 // 3rd party library includes |
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27 #include <SDL.h> |
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28 |
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29 // FIFE includes |
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30 #include "util/base/exception.h" |
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31 #include "util/log/logger.h" |
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32 #include "video/devicecaps.h" |
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33 |
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34 #include "fife_opengl.h" |
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35 #include "glimage.h" |
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36 #include "renderbackendopengl.h" |
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37 #include "SDL_image.h" |
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38 |
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39 |
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40 namespace FIFE { |
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41 static Logger _log(LM_VIDEO); |
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42 |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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43 RenderBackendOpenGL::RenderBackendOpenGL(const SDL_Color& colorkey) : RenderBackend(colorkey) { |
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44 // Get the pixelformat we want. |
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45 SDL_Surface* testsurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_SRCALPHA, 1, 1, 32, |
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46 RMASK, GMASK, BMASK ,AMASK); |
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47 |
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48 m_rgba_format = *(testsurface->format); |
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49 SDL_FreeSurface(testsurface); |
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50 m_lightmodel = 0; |
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51 m_light_enabled = false; |
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52 m_stencil_enabled = false; |
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53 m_alpha_enabled = false; |
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54 m_sten_ref = 0; |
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55 m_sten_buf = 0; |
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56 m_sten_op = 0; |
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57 m_sten_func = 0; |
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58 m_blend_src = GL_SRC_ALPHA; |
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59 m_blend_dst = GL_ONE_MINUS_SRC_ALPHA; |
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60 } |
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61 |
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62 const std::string& RenderBackendOpenGL::getName() const { |
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63 static std::string backend_name = "OpenGL"; |
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64 return backend_name; |
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65 } |
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66 |
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67 RenderBackendOpenGL::~RenderBackendOpenGL() { |
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68 } |
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69 |
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70 |
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71 void RenderBackendOpenGL::init(const std::string& driver) { |
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72 |
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73 //note: driver has no affect on the opengl renderer so do nothing with it here. |
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74 |
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75 Uint32 flags = SDL_INIT_VIDEO; |
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76 if (SDL_InitSubSystem(flags) < 0) |
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77 throw SDLException(SDL_GetError()); |
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78 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
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79 SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); |
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80 |
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81 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); // temporary hack |
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82 |
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83 } |
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84 |
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85 void RenderBackendOpenGL::clearBackBuffer() { |
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86 GLDisable flag(GL_SCISSOR_TEST); |
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87 glClear(GL_COLOR_BUFFER_BIT); |
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88 } |
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89 |
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90 Image* RenderBackendOpenGL::createMainScreen(const ScreenMode& mode, const std::string& title, const std::string& icon){ |
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91 if(icon != "") { |
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92 SDL_Surface *img = IMG_Load(icon.c_str()); |
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93 if(img != NULL) { |
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94 SDL_WM_SetIcon(img, 0); |
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95 } |
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96 } |
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97 |
654
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* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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98 Image *image = setScreenMode(mode); |
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99 |
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100 SDL_WM_SetCaption(title.c_str(), 0); |
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101 |
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102 return image; |
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103 } |
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104 |
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105 Image* RenderBackendOpenGL::setScreenMode(const ScreenMode& mode) { |
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106 uint16_t width = mode.getWidth(); |
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107 uint16_t height = mode.getHeight(); |
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108 uint16_t bitsPerPixel = mode.getBPP(); |
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109 bool fs = mode.isFullScreen(); |
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110 uint32_t flags = mode.getSDLFlags(); |
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111 |
0
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112 SDL_Surface* screen = NULL; |
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113 |
654
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114 if (bitsPerPixel != 0) { |
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115 uint16_t bpp = SDL_VideoModeOK(width, height, bitsPerPixel, flags); |
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116 if (!bpp){ |
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117 throw SDLException("Selected video mode not supported!"); |
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118 } |
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119 } |
0
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120 |
654
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121 screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags); |
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122 if( !screen ) { |
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123 throw SDLException("Unable to set video mode selected!"); |
0
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124 } |
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125 |
642
6e2151325017
* Added the ability to query the current running screen mode
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126 FL_LOG(_log, LMsg("RenderBackendOpenGL") |
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127 << "Videomode " << width << "x" << height |
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128 << " at " << int(bitsPerPixel) << " bpp"); |
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129 |
653
01acc9fc35ea
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130 //update the screen mode with the actual flags used |
654
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131 m_screenMode = ScreenMode(width, |
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132 height, |
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133 bitsPerPixel, |
653
01acc9fc35ea
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134 screen->flags); |
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135 |
0
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136 |
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137 if (!screen) { |
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138 throw SDLException(SDL_GetError()); |
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139 } |
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140 |
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141 glViewport(0, 0, width, height); |
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142 glMatrixMode(GL_PROJECTION); |
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143 gluOrtho2D(0, width, height, 0); |
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144 glMatrixMode(GL_MODELVIEW); |
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145 |
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146 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
661
e3140f01749d
* Merged the light branch back into trunk.
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147 |
0
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148 glEnable(GL_TEXTURE_2D); |
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149 glEnable(GL_BLEND); |
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150 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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151 |
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152 glEnable(GL_SCISSOR_TEST); |
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153 |
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154 glPointSize(1.0); |
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155 glLineWidth(1.0); |
661
e3140f01749d
* Merged the light branch back into trunk.
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156 delete m_screen; |
654
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157 delete m_screen; |
0
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* Datasets becomes the new trunk and retires after that :-)
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158 m_screen = new GLImage(screen); |
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159 return m_screen; |
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* Datasets becomes the new trunk and retires after that :-)
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160 } |
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* Datasets becomes the new trunk and retires after that :-)
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161 |
654
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* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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|
162 |
0
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* Datasets becomes the new trunk and retires after that :-)
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|
163 void RenderBackendOpenGL::startFrame() { |
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* Datasets becomes the new trunk and retires after that :-)
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|
164 } |
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* Datasets becomes the new trunk and retires after that :-)
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165 |
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* Datasets becomes the new trunk and retires after that :-)
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|
166 void RenderBackendOpenGL::endFrame() { |
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* Datasets becomes the new trunk and retires after that :-)
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|
167 SDL_GL_SwapBuffers(); |
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* Datasets becomes the new trunk and retires after that :-)
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|
168 } |
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* Datasets becomes the new trunk and retires after that :-)
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169 |
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* Datasets becomes the new trunk and retires after that :-)
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|
170 Image* RenderBackendOpenGL::createImage(SDL_Surface* surface) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
171 // Given an abritary surface, we must convert it to the format GLImage will understand. |
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* Datasets becomes the new trunk and retires after that :-)
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|
172 // It's easiest to let SDL do this for us. |
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* Datasets becomes the new trunk and retires after that :-)
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|
173 |
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* Datasets becomes the new trunk and retires after that :-)
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|
174 // Uh. Gotta love this :-) |
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* Datasets becomes the new trunk and retires after that :-)
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|
175 // Check for colorkey too? |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
176 // Leave out the loss/shift checks? |
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* Datasets becomes the new trunk and retires after that :-)
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|
177 if( m_rgba_format.BitsPerPixel == surface->format->BitsPerPixel |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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178 && m_rgba_format.Rmask == surface->format->Rmask |
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* Datasets becomes the new trunk and retires after that :-)
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|
179 && m_rgba_format.Gmask == surface->format->Gmask |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
180 && m_rgba_format.Bmask == surface->format->Bmask |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
181 && m_rgba_format.Amask == surface->format->Amask |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
182 && m_rgba_format.Rshift == surface->format->Rshift |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
183 && m_rgba_format.Gshift == surface->format->Gshift |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
184 && m_rgba_format.Bshift == surface->format->Bshift |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
185 && m_rgba_format.Ashift == surface->format->Ashift |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
186 && m_rgba_format.Rloss == surface->format->Rloss |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
187 && m_rgba_format.Gloss == surface->format->Gloss |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
188 && m_rgba_format.Bloss == surface->format->Bloss |
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189 && m_rgba_format.Aloss == surface->format->Aloss |
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190 && surface->flags & SDL_SRCALPHA ) { |
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191 |
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192 return new GLImage(surface); |
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193 } |
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194 |
661
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195 SDL_Surface* conv = SDL_ConvertSurface(surface, &m_rgba_format, SDL_SWSURFACE | SDL_SRCALPHA); |
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196 GLImage* image = new GLImage(conv); |
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197 SDL_FreeSurface( surface ); |
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198 return image; |
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199 } |
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200 |
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201 Image* RenderBackendOpenGL::createImage(const uint8_t* data, unsigned int width, unsigned int height) { |
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202 return new GLImage(data, width, height); |
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203 } |
417
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204 |
661
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205 void RenderBackendOpenGL::setLightingModel(unsigned int lighting) { |
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206 if (m_lightmodel != lighting) { |
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207 if (m_lightmodel == 1) { |
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208 disableLighting(); |
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209 glDisable(GL_COLOR_MATERIAL); |
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210 } else if (lighting == 1) { |
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211 enableLighting(); |
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212 glEnable(GL_LIGHT0); |
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213 glColorMaterial(GL_FRONT, GL_DIFFUSE); |
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214 glEnable(GL_COLOR_MATERIAL); |
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215 } |
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216 m_lightmodel = lighting; |
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217 } |
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218 } |
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219 |
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220 unsigned int RenderBackendOpenGL::getLightingModel() const { |
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221 return m_lightmodel; |
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222 } |
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223 |
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224 void RenderBackendOpenGL::enableLighting() { |
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225 if (m_lightmodel == 1 && !m_light_enabled) { |
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226 glEnable(GL_LIGHTING); |
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227 m_light_enabled = true; |
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228 } |
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229 } |
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230 |
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231 void RenderBackendOpenGL::disableLighting() { |
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232 if (m_lightmodel == 1 && m_light_enabled) { |
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233 glDisable(GL_LIGHTING); |
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234 m_light_enabled = false; |
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235 } |
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236 } |
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237 |
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238 void RenderBackendOpenGL::setLighting(float red, float green, float blue, float alpha) { |
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239 if (m_lightmodel == 1) { |
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240 GLfloat lightDiffuse[] = {red, green, blue, alpha}; |
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241 glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); |
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242 } else if(m_lightmodel == 2) { |
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243 m_lred = red; |
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244 m_lgreen = green; |
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245 m_lblue = blue; |
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246 m_lalpha = alpha; |
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247 } |
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248 } |
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249 |
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250 void RenderBackendOpenGL::resetLighting() { |
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251 if (m_lightmodel == 1) { |
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252 setLighting(1.0, 1.0, 1.0, 1.0); |
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253 } else if (m_lightmodel == 2 && m_lalpha > 0.01) { |
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254 uint16_t width = getScreenWidth(); |
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255 uint16_t height = getScreenHeight(); |
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256 Point p = Point(0,0); |
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257 setStencilTest(0, 0, 5); |
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258 fillRectangle(p, width, height, m_lred*255, m_lgreen*255, m_lblue*255, m_lalpha*255); |
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259 disableStencilTest(); |
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260 } |
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261 } |
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262 |
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263 void RenderBackendOpenGL::enableStencilTest() { |
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264 if (!m_stencil_enabled) { |
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265 glEnable(GL_STENCIL_TEST); |
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266 m_stencil_enabled = true; |
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267 } |
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268 } |
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269 |
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270 void RenderBackendOpenGL::disableStencilTest() { |
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271 if (m_stencil_enabled) { |
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272 glDisable(GL_STENCIL_TEST); |
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273 m_stencil_enabled = false; |
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274 } |
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275 } |
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276 |
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277 void RenderBackendOpenGL::setStencilTest(uint8_t stencil_ref, unsigned int stencil_op, unsigned int stencil_func) { |
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278 enableStencilTest(); |
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279 if(m_sten_op != stencil_op) { |
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280 GLenum op; |
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281 m_sten_op = stencil_op; |
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282 switch(stencil_op) { |
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283 default : |
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284 case 0 : op = GL_KEEP; break; |
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285 case 1 : op = GL_ZERO; break; |
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286 case 2 : op = GL_REPLACE; break; |
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287 case 3 : op = GL_INCR; break; |
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288 case 4 : op = GL_DECR; break; |
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289 case 5 : op = GL_INVERT; break; |
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290 } |
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291 glStencilOp(GL_KEEP, GL_KEEP, op); |
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292 } |
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293 |
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294 if(m_sten_ref != stencil_ref || m_sten_func != stencil_func) { |
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295 GLenum func; |
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296 m_sten_ref = stencil_ref; |
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297 m_sten_func = stencil_func; |
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298 switch(stencil_func) { |
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299 default : |
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300 case 0 : func = GL_NEVER; break; |
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301 case 1 : func = GL_LESS; break; |
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302 case 2 : func = GL_LEQUAL; break; |
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303 case 3 : func = GL_GREATER; break; |
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304 case 4 : func = GL_GEQUAL; break; |
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305 case 5 : func = GL_EQUAL; break; |
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306 case 6 : func = GL_NOTEQUAL; break; |
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307 case 7 : func = GL_ALWAYS; break; |
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308 } |
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309 glStencilFunc(func, stencil_ref, 0xff); |
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310 } |
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311 } |
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312 |
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313 void RenderBackendOpenGL::resetStencilBuffer(uint8_t buffer) { |
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314 if (buffer != m_sten_buf) { |
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315 m_sten_buf = buffer; |
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316 glClearStencil(buffer); |
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317 } |
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318 GLDisable flag(GL_SCISSOR_TEST); |
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319 glClear(GL_STENCIL_BUFFER_BIT); |
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320 } |
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321 |
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322 uint8_t RenderBackendOpenGL::getStencilRef() const { |
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323 return m_sten_ref; |
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324 } |
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325 |
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326 void RenderBackendOpenGL::enableAlphaTest() { |
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327 if (!m_alpha_enabled) { |
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328 glEnable(GL_ALPHA_TEST); |
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329 m_alpha_enabled = true; |
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330 } |
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331 } |
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332 |
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333 void RenderBackendOpenGL::disableAlphaTest() { |
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334 if (m_alpha_enabled) { |
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335 glDisable(GL_ALPHA_TEST); |
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336 m_alpha_enabled = false; |
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337 } |
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338 } |
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339 |
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340 void RenderBackendOpenGL::setAlphaTest(float ref_alpha) { |
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341 enableAlphaTest(); |
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342 glAlphaFunc(GL_GREATER, ref_alpha); |
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343 } |
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344 |
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345 void RenderBackendOpenGL::changeBlending(int src, int dst) { |
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346 GLenum src_fact; |
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347 GLenum dst_fact; |
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348 |
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349 switch(src) { |
661
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350 case 0 : src_fact = GL_ZERO; break; |
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351 case 1 : src_fact = GL_ONE; break; |
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352 case 2 : src_fact = GL_DST_COLOR; break; |
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353 case 3 : src_fact = GL_ONE_MINUS_DST_COLOR; break; |
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354 case 4 : src_fact = GL_SRC_ALPHA; break; |
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355 case 5 : src_fact = GL_ONE_MINUS_SRC_ALPHA; break; |
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356 case 6 : src_fact = GL_DST_ALPHA; break; |
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357 case 7 : src_fact = GL_ONE_MINUS_DST_ALPHA; break; |
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358 |
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359 default : src_fact = GL_DST_COLOR; break; |
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360 } |
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361 |
669
46258f467c8c
* Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
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362 switch(dst) { |
661
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363 case 0 : dst_fact = GL_ZERO; break; |
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364 case 1 : dst_fact = GL_ONE; break; |
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365 case 2 : dst_fact = GL_SRC_COLOR; break; |
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366 case 3 : dst_fact = GL_ONE_MINUS_SRC_COLOR; break; |
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367 case 4 : dst_fact = GL_SRC_ALPHA; break; |
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368 case 5 : dst_fact = GL_ONE_MINUS_SRC_ALPHA; break; |
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369 case 6 : dst_fact = GL_DST_ALPHA; break; |
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370 case 7 : dst_fact = GL_ONE_MINUS_DST_ALPHA; break; |
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371 |
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372 default : dst_fact = GL_SRC_ALPHA; break; |
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373 } |
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374 |
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375 if (m_blend_src != src_fact || m_blend_dst != dst_fact) { |
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376 m_blend_src = src_fact; |
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377 m_blend_dst = dst_fact; |
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378 glBlendFunc(src_fact, dst_fact); |
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379 } |
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380 } |
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381 |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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382 bool RenderBackendOpenGL::putPixel(int x, int y, int r, int g, int b, int a) { |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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383 if ((x < 0) || (x >= (int)getWidth()) || (y < 0) || (y >= (int)getHeight())) { |
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* Datasets becomes the new trunk and retires after that :-)
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384 return false; |
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* Datasets becomes the new trunk and retires after that :-)
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385 } |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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386 |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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387 glColor4ub(r, g, b, a); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
388 |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
389 glBegin(GL_POINTS); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
390 glVertex2i(x, y); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
391 glEnd(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
392 return true; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
393 } |
417
14e8087cde2c
Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
346
diff
changeset
|
394 |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
395 void RenderBackendOpenGL::drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a) { |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
396 glColor4ub(r, g, b, a); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
397 |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
398 glBegin(GL_LINES); |
579
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
changeset
|
399 glVertex2f(p1.x+0.5f, p1.y+0.5f); |
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
changeset
|
400 glVertex2f(p2.x+0.5f, p2.y+0.5f); |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
401 glEnd(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
402 |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
403 glBegin(GL_POINTS); |
579
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
changeset
|
404 glVertex2f(p2.x+0.5f, p2.y+0.5f); |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
405 glEnd(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
406 } |
417
14e8087cde2c
Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
346
diff
changeset
|
407 |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
408 void RenderBackendOpenGL::drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a) { |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
409 glColor4ub(r, g, b, a); |
620
853d25234671
* Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
583
diff
changeset
|
410 |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
411 glBegin(GL_TRIANGLES); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
412 glVertex2f(p1.x, p1.y); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
413 glVertex2f(p2.x, p2.y); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
414 glVertex2f(p3.x, p3.y); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
415 glEnd(); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
416 } |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
417 |
631
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
418 void RenderBackendOpenGL::drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
419 glColor4ub(r, g, b, a); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
420 |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
421 glBegin(GL_LINE_LOOP); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
422 glVertex2f(p.x, p.y); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
423 glVertex2f(p.x+w, p.y); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
424 glVertex2f(p.x+w, p.y+h); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
425 glVertex2f(p.x, p.y+h); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
426 glEnd(); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
427 } |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
428 |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
429 void RenderBackendOpenGL::fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
430 glColor4ub(r, g, b, a); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
431 |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
432 glBegin(GL_QUADS); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
433 glVertex2f(p.x, p.y); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
434 glVertex2f(p.x+w, p.y); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
435 glVertex2f(p.x+w, p.y+h); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
436 glVertex2f(p.x, p.y+h); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
437 glEnd(); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
438 } |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
439 |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
440 void RenderBackendOpenGL::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a) { |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
441 glColor4ub(r, g, b, a); |
620
853d25234671
* Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
583
diff
changeset
|
442 |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
443 glBegin(GL_QUADS); |
579
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
changeset
|
444 glVertex2f(p1.x, p1.y); |
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
changeset
|
445 glVertex2f(p2.x, p2.y); |
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
changeset
|
446 glVertex2f(p3.x, p3.y); |
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
changeset
|
447 glVertex2f(p4.x, p4.y); |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
448 glEnd(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
449 } |
417
14e8087cde2c
Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
346
diff
changeset
|
450 |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
451 void RenderBackendOpenGL::drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a){ |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
|
452 GLfloat width; |
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
|
453 glGetFloatv(GL_LINE_WIDTH, &width); |
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
|
454 glLineWidth(1.0); |
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
|
455 |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
456 glColor4ub(r, g, b, a); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
457 |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
|
458 glBegin(GL_LINE_LOOP); |
579
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
changeset
|
459 glVertex2f(p.x-size, p.y+size); |
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
changeset
|
460 glVertex2f(p.x+size, p.y+size); |
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
changeset
|
461 glVertex2f(p.x+size, p.y-size); |
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
changeset
|
462 glVertex2f(p.x-size, p.y-size); |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
|
463 glEnd(); |
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
|
464 |
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
|
465 glLineWidth(width); |
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
|
466 } |
661
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
|
467 |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
|
468 void RenderBackendOpenGL::drawLightPrimitive(const Point& p, uint8_t intensity, float radius, int subdivisions, float xstretch, float ystretch, uint8_t red, uint8_t green, uint8_t blue) { |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
|
469 glBegin(GL_TRIANGLE_FAN); |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
|
470 glColor4ub(red, green, blue, intensity); |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
|
471 glVertex2f(p.x, p.y); |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
|
472 if (m_lightmodel == 2) { |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
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473 glColor4ub(0, 0, 0, intensity); |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
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474 } else { |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
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475 glColor4ub(0, 0, 0, 255); |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
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476 } |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
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477 for(float angle=0; angle<=Mathf::twoPi(); angle+=(Mathf::twoPi()/subdivisions)){ |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
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changeset
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478 glVertex2f( radius*Mathf::Cos(angle)*xstretch + p.x, |
669
46258f467c8c
* Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
661
diff
changeset
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479 radius*Mathf::Sin(angle)*ystretch + p.y); |
661
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
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480 } |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
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481 glVertex2f(p.x+radius*xstretch, p.y); |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
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482 glEnd(); |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
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changeset
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483 } |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
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484 } |