Mercurial > fife-parpg
diff engine/core/video/opengl/renderbackendopengl.cpp @ 620:853d25234671
* Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
* Fixed the color mask definitions in fife_stdint.h
* Added the nextPow2() function to calculate the nearest (greater) power of 2
* Removed a bunch of re-definitions of RGB masks
* Modified GLImage to only generate one "texture chunk". I hope this makes better use of memory and speeds things up a hair
* Made use of the GLEnable structure when clearing the screen
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 30 Sep 2010 21:24:55 +0000 |
parents | 47b49b9b0c0a |
children | f3457443c95f |
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--- a/engine/core/video/opengl/renderbackendopengl.cpp Wed Sep 29 15:15:45 2010 +0000 +++ b/engine/core/video/opengl/renderbackendopengl.cpp Thu Sep 30 21:24:55 2010 +0000 @@ -134,9 +134,8 @@ void RenderBackendOpenGL::startFrame() { if(m_clear) { - glDisable(GL_SCISSOR_TEST); + GLDisable flag(GL_SCISSOR_TEST); glClear(GL_COLOR_BUFFER_BIT); - glEnable(GL_SCISSOR_TEST); } } @@ -211,7 +210,7 @@ void RenderBackendOpenGL::drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a) { glColor4ub(r, g, b, a); - + glBegin(GL_TRIANGLES); glVertex2f(p1.x, p1.y); glVertex2f(p2.x, p2.y); @@ -221,7 +220,7 @@ void RenderBackendOpenGL::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a) { glColor4ub(r, g, b, a); - + glBegin(GL_QUADS); glVertex2f(p1.x, p1.y); glVertex2f(p2.x, p2.y);