Mercurial > fife-parpg
annotate engine/core/video/opengl/renderbackendopengl.cpp @ 631:f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
* Modified FIFE::FloatingTextRenderer to use the new functions
* Updated some data types in FIFE::FloatingTextRenderer to use integer types defined in fife_stdint.h
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 05 Oct 2010 15:44:16 +0000 |
parents | 853d25234671 |
children | 46b95d06c8c2 |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 |
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24 // Platform specific includes |
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25 |
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26 // 3rd party library includes |
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27 #include <SDL.h> |
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28 |
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29 // FIFE includes |
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30 #include "util/base/exception.h" |
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31 |
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32 #include "fife_opengl.h" |
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33 #include "glimage.h" |
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34 #include "renderbackendopengl.h" |
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35 #include "SDL_image.h" |
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36 |
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37 namespace FIFE { |
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38 |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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39 RenderBackendOpenGL::RenderBackendOpenGL(const SDL_Color& colorkey) : RenderBackend(colorkey) { |
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40 // Get the pixelformat we want. |
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41 SDL_Surface* testsurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_SRCALPHA, 1, 1, 32, |
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42 RMASK, GMASK, BMASK ,AMASK); |
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43 |
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44 m_rgba_format = *(testsurface->format); |
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45 SDL_FreeSurface(testsurface); |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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46 m_clear = true; |
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47 } |
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48 |
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49 const std::string& RenderBackendOpenGL::getName() const { |
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50 static std::string backend_name = "OpenGL"; |
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51 return backend_name; |
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52 } |
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53 |
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54 RenderBackendOpenGL::~RenderBackendOpenGL() { |
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55 } |
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56 |
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57 |
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58 void RenderBackendOpenGL::init() { |
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59 Uint32 flags = SDL_INIT_VIDEO; |
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60 if (SDL_InitSubSystem(flags) < 0) |
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61 throw SDLException(SDL_GetError()); |
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62 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
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63 |
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64 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); // temporary hack |
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65 } |
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66 |
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67 Image* RenderBackendOpenGL::createMainScreen(unsigned int width, unsigned int height, unsigned char bitsPerPixel, bool fs, const std::string& title, const std::string& icon) { |
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68 delete m_screen; |
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69 m_screen = 0; |
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70 |
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71 Uint32 flags = SDL_OPENGL | SDL_HWPALETTE | SDL_HWACCEL; |
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72 if ( fs ) { |
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73 flags |= SDL_FULLSCREEN; |
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74 } |
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75 |
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76 if(icon != "") { |
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77 SDL_Surface *img = IMG_Load(icon.c_str()); |
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78 if(img != NULL) { |
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79 SDL_WM_SetIcon(img, 0); |
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80 } |
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81 } |
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82 |
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83 SDL_Surface* screen = NULL; |
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84 |
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85 if( 0 == bitsPerPixel ) { |
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86 /// autodetect best mode |
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87 unsigned char possibleBitsPerPixel[] = {32, 24, 16, 0}; |
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88 int i = 0; |
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89 while( true ) { |
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90 bitsPerPixel = possibleBitsPerPixel[i]; |
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91 if( !bitsPerPixel ) { |
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92 throw SDLException("Videomode not available"); |
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93 } |
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94 |
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95 if ( SDL_VideoModeOK(width, height, bitsPerPixel, flags) ) { |
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* Datasets becomes the new trunk and retires after that :-)
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96 screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags); |
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97 if( screen ) { |
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98 break; |
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parents:
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|
99 } |
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parents:
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100 } |
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parents:
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|
101 ++i; |
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parents:
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102 } |
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103 } else { |
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104 if ( !SDL_VideoModeOK(width, height, bitsPerPixel, flags) ) { |
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105 throw SDLException("Videomode not available"); |
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parents:
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|
106 } |
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|
107 screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags); |
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|
108 } |
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109 |
61
18c2a21ac0ad
allow clients to set a custom window title and icon
spq@33b003aa-7bff-0310-803a-e67f0ece8222
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59
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|
110 SDL_WM_SetCaption(title.c_str(), 0); |
0
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111 |
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112 if (!screen) { |
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113 throw SDLException(SDL_GetError()); |
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114 } |
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115 |
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116 glViewport(0, 0, width, height); |
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117 glMatrixMode(GL_PROJECTION); |
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118 gluOrtho2D(0, width, height, 0); |
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119 glMatrixMode(GL_MODELVIEW); |
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120 |
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121 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
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122 glEnable(GL_TEXTURE_2D); |
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123 glEnable(GL_BLEND); |
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124 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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125 |
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126 glEnable(GL_SCISSOR_TEST); |
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127 |
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128 glPointSize(1.0); |
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129 glLineWidth(1.0); |
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130 |
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131 m_screen = new GLImage(screen); |
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132 return m_screen; |
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133 } |
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134 |
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135 void RenderBackendOpenGL::startFrame() { |
579
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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136 if(m_clear) { |
620
853d25234671
* Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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137 GLDisable flag(GL_SCISSOR_TEST); |
579
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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138 glClear(GL_COLOR_BUFFER_BIT); |
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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139 } |
0
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140 } |
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141 |
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142 void RenderBackendOpenGL::endFrame() { |
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143 SDL_GL_SwapBuffers(); |
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144 } |
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145 |
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146 Image* RenderBackendOpenGL::createImage(SDL_Surface* surface) { |
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* Datasets becomes the new trunk and retires after that :-)
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147 // Given an abritary surface, we must convert it to the format GLImage will understand. |
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148 // It's easiest to let SDL do this for us. |
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149 |
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150 // Uh. Gotta love this :-) |
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151 // Check for colorkey too? |
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* Datasets becomes the new trunk and retires after that :-)
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152 // Leave out the loss/shift checks? |
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153 if( m_rgba_format.BitsPerPixel == surface->format->BitsPerPixel |
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154 && m_rgba_format.Rmask == surface->format->Rmask |
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155 && m_rgba_format.Gmask == surface->format->Gmask |
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156 && m_rgba_format.Bmask == surface->format->Bmask |
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157 && m_rgba_format.Amask == surface->format->Amask |
4a0efb7baf70
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158 && m_rgba_format.Rshift == surface->format->Rshift |
4a0efb7baf70
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159 && m_rgba_format.Gshift == surface->format->Gshift |
4a0efb7baf70
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160 && m_rgba_format.Bshift == surface->format->Bshift |
4a0efb7baf70
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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161 && m_rgba_format.Ashift == surface->format->Ashift |
4a0efb7baf70
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162 && m_rgba_format.Rloss == surface->format->Rloss |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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163 && m_rgba_format.Gloss == surface->format->Gloss |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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164 && m_rgba_format.Bloss == surface->format->Bloss |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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165 && m_rgba_format.Aloss == surface->format->Aloss |
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* Datasets becomes the new trunk and retires after that :-)
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166 && surface->flags & SDL_SRCALPHA ) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
167 |
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* Datasets becomes the new trunk and retires after that :-)
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|
168 return new GLImage(surface); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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|
169 } |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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170 |
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* Datasets becomes the new trunk and retires after that :-)
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|
171 SDL_Surface* conv = SDL_ConvertSurface(surface, &m_rgba_format, SDL_SWSURFACE|SDL_SRCALPHA); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
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|
172 GLImage* image = new GLImage(conv); |
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* Datasets becomes the new trunk and retires after that :-)
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|
173 SDL_FreeSurface( surface ); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
174 return image; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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175 } |
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176 |
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|
177 Image* RenderBackendOpenGL::createImage(const uint8_t* data, unsigned int width, unsigned int height) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
178 return new GLImage(data, width, height); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
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|
179 } |
417
14e8087cde2c
Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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346
diff
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180 |
579
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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430
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|
181 void RenderBackendOpenGL::isClearNeeded(bool clear) { |
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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430
diff
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182 m_clear = clear; |
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
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|
183 } |
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
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184 |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
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185 bool RenderBackendOpenGL::putPixel(int x, int y, int r, int g, int b, int a) { |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
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186 if ((x < 0) || (x >= (int)getWidth()) || (y < 0) || (y >= (int)getHeight())) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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187 return false; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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188 } |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
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189 |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
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190 glColor4ub(r, g, b, a); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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191 |
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192 glBegin(GL_POINTS); |
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193 glVertex2i(x, y); |
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194 glEnd(); |
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195 return true; |
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196 } |
417
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Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]
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197 |
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198 void RenderBackendOpenGL::drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a) { |
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199 glColor4ub(r, g, b, a); |
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200 |
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201 glBegin(GL_LINES); |
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202 glVertex2f(p1.x+0.5f, p1.y+0.5f); |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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203 glVertex2f(p2.x+0.5f, p2.y+0.5f); |
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204 glEnd(); |
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205 |
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206 glBegin(GL_POINTS); |
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207 glVertex2f(p2.x+0.5f, p2.y+0.5f); |
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208 glEnd(); |
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209 } |
417
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Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]
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210 |
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211 void RenderBackendOpenGL::drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a) { |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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212 glColor4ub(r, g, b, a); |
620
853d25234671
* Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
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213 |
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214 glBegin(GL_TRIANGLES); |
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215 glVertex2f(p1.x, p1.y); |
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216 glVertex2f(p2.x, p2.y); |
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217 glVertex2f(p3.x, p3.y); |
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218 glEnd(); |
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219 } |
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220 |
631
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221 void RenderBackendOpenGL::drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { |
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222 glColor4ub(r, g, b, a); |
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223 |
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224 glBegin(GL_LINE_LOOP); |
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225 glVertex2f(p.x, p.y); |
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226 glVertex2f(p.x+w, p.y); |
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227 glVertex2f(p.x+w, p.y+h); |
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228 glVertex2f(p.x, p.y+h); |
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229 glEnd(); |
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230 } |
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231 |
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232 void RenderBackendOpenGL::fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { |
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233 glColor4ub(r, g, b, a); |
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234 |
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235 glBegin(GL_QUADS); |
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236 glVertex2f(p.x, p.y); |
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237 glVertex2f(p.x+w, p.y); |
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238 glVertex2f(p.x+w, p.y+h); |
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239 glVertex2f(p.x, p.y+h); |
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240 glEnd(); |
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241 } |
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242 |
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243 void RenderBackendOpenGL::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a) { |
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* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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244 glColor4ub(r, g, b, a); |
620
853d25234671
* Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
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245 |
0
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* Datasets becomes the new trunk and retires after that :-)
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246 glBegin(GL_QUADS); |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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247 glVertex2f(p1.x, p1.y); |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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248 glVertex2f(p2.x, p2.y); |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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249 glVertex2f(p3.x, p3.y); |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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250 glVertex2f(p4.x, p4.y); |
0
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* Datasets becomes the new trunk and retires after that :-)
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251 glEnd(); |
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* Datasets becomes the new trunk and retires after that :-)
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252 } |
417
14e8087cde2c
Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]
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253 |
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* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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254 void RenderBackendOpenGL::drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a){ |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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255 GLfloat width; |
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256 glGetFloatv(GL_LINE_WIDTH, &width); |
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257 glLineWidth(1.0); |
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258 |
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259 glColor4ub(r, g, b, a); |
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* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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260 |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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261 glBegin(GL_LINE_LOOP); |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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262 glVertex2f(p.x-size, p.y+size); |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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263 glVertex2f(p.x+size, p.y+size); |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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264 glVertex2f(p.x+size, p.y-size); |
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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265 glVertex2f(p.x-size, p.y-size); |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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266 glEnd(); |
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Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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267 |
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Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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268 glLineWidth(width); |
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269 } |
0
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* Datasets becomes the new trunk and retires after that :-)
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270 } |