annotate engine/core/video/opengl/renderbackendopengl.cpp @ 631:f3457443c95f

* Added drawRectangle() and fillRectangle() functions to the renderers * Modified FIFE::FloatingTextRenderer to use the new functions * Updated some data types in FIFE::FloatingTextRenderer to use integer types defined in fife_stdint.h
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 05 Oct 2010 15:44:16 +0000
parents 853d25234671
children 46b95d06c8c2
rev   line source
0
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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22 // Standard C++ library includes
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24 // Platform specific includes
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26 // 3rd party library includes
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27 #include <SDL.h>
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29 // FIFE includes
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30 #include "util/base/exception.h"
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32 #include "fife_opengl.h"
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33 #include "glimage.h"
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34 #include "renderbackendopengl.h"
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35 #include "SDL_image.h"
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37 namespace FIFE {
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38
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ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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39 RenderBackendOpenGL::RenderBackendOpenGL(const SDL_Color& colorkey) : RenderBackend(colorkey) {
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40 // Get the pixelformat we want.
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41 SDL_Surface* testsurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_SRCALPHA, 1, 1, 32,
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42 RMASK, GMASK, BMASK ,AMASK);
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44 m_rgba_format = *(testsurface->format);
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45 SDL_FreeSurface(testsurface);
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b2feacaed53c * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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46 m_clear = true;
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47 }
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49 const std::string& RenderBackendOpenGL::getName() const {
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50 static std::string backend_name = "OpenGL";
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51 return backend_name;
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52 }
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54 RenderBackendOpenGL::~RenderBackendOpenGL() {
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55 }
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58 void RenderBackendOpenGL::init() {
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59 Uint32 flags = SDL_INIT_VIDEO;
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60 if (SDL_InitSubSystem(flags) < 0)
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61 throw SDLException(SDL_GetError());
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62 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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63
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64 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); // temporary hack
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65 }
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66
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67 Image* RenderBackendOpenGL::createMainScreen(unsigned int width, unsigned int height, unsigned char bitsPerPixel, bool fs, const std::string& title, const std::string& icon) {
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68 delete m_screen;
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69 m_screen = 0;
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70
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71 Uint32 flags = SDL_OPENGL | SDL_HWPALETTE | SDL_HWACCEL;
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72 if ( fs ) {
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73 flags |= SDL_FULLSCREEN;
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74 }
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75
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76 if(icon != "") {
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77 SDL_Surface *img = IMG_Load(icon.c_str());
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78 if(img != NULL) {
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79 SDL_WM_SetIcon(img, 0);
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80 }
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81 }
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82
0
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83 SDL_Surface* screen = NULL;
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84
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85 if( 0 == bitsPerPixel ) {
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86 /// autodetect best mode
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87 unsigned char possibleBitsPerPixel[] = {32, 24, 16, 0};
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88 int i = 0;
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89 while( true ) {
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90 bitsPerPixel = possibleBitsPerPixel[i];
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91 if( !bitsPerPixel ) {
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92 throw SDLException("Videomode not available");
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93 }
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94
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95 if ( SDL_VideoModeOK(width, height, bitsPerPixel, flags) ) {
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96 screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags);
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97 if( screen ) {
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98 break;
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99 }
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100 }
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101 ++i;
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102 }
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103 } else {
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104 if ( !SDL_VideoModeOK(width, height, bitsPerPixel, flags) ) {
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105 throw SDLException("Videomode not available");
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106 }
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107 screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
108 }
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
109
61
18c2a21ac0ad allow clients to set a custom window title and icon
spq@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 59
diff changeset
110 SDL_WM_SetCaption(title.c_str(), 0);
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
111
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
112 if (!screen) {
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
113 throw SDLException(SDL_GetError());
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
114 }
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
115
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
116 glViewport(0, 0, width, height);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
117 glMatrixMode(GL_PROJECTION);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
118 gluOrtho2D(0, width, height, 0);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
119 glMatrixMode(GL_MODELVIEW);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
120
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
121 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
122 glEnable(GL_TEXTURE_2D);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
123 glEnable(GL_BLEND);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
124 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
125
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
126 glEnable(GL_SCISSOR_TEST);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
127
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
128 glPointSize(1.0);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
129 glLineWidth(1.0);
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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130
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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131 m_screen = new GLImage(screen);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
132 return m_screen;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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133 }
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
134
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
135 void RenderBackendOpenGL::startFrame() {
579
b2feacaed53c * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 430
diff changeset
136 if(m_clear) {
620
853d25234671 * Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 583
diff changeset
137 GLDisable flag(GL_SCISSOR_TEST);
579
b2feacaed53c * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 430
diff changeset
138 glClear(GL_COLOR_BUFFER_BIT);
b2feacaed53c * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 430
diff changeset
139 }
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
140 }
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
141
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
142 void RenderBackendOpenGL::endFrame() {
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
143 SDL_GL_SwapBuffers();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
144 }
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
145
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
146 Image* RenderBackendOpenGL::createImage(SDL_Surface* surface) {
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
147 // Given an abritary surface, we must convert it to the format GLImage will understand.
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
148 // It's easiest to let SDL do this for us.
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
149
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
150 // Uh. Gotta love this :-)
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
151 // Check for colorkey too?
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
152 // Leave out the loss/shift checks?
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
153 if( m_rgba_format.BitsPerPixel == surface->format->BitsPerPixel
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
154 && m_rgba_format.Rmask == surface->format->Rmask
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
155 && m_rgba_format.Gmask == surface->format->Gmask
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
156 && m_rgba_format.Bmask == surface->format->Bmask
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
157 && m_rgba_format.Amask == surface->format->Amask
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
158 && m_rgba_format.Rshift == surface->format->Rshift
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
159 && m_rgba_format.Gshift == surface->format->Gshift
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
160 && m_rgba_format.Bshift == surface->format->Bshift
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
161 && m_rgba_format.Ashift == surface->format->Ashift
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
162 && m_rgba_format.Rloss == surface->format->Rloss
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
163 && m_rgba_format.Gloss == surface->format->Gloss
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
164 && m_rgba_format.Bloss == surface->format->Bloss
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
165 && m_rgba_format.Aloss == surface->format->Aloss
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
166 && surface->flags & SDL_SRCALPHA ) {
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
167
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
168 return new GLImage(surface);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
169 }
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
170
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
171 SDL_Surface* conv = SDL_ConvertSurface(surface, &m_rgba_format, SDL_SWSURFACE|SDL_SRCALPHA);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
172 GLImage* image = new GLImage(conv);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
173 SDL_FreeSurface( surface );
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
174 return image;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
175 }
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
176
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
177 Image* RenderBackendOpenGL::createImage(const uint8_t* data, unsigned int width, unsigned int height) {
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
178 return new GLImage(data, width, height);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
179 }
417
14e8087cde2c Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 346
diff changeset
180
579
b2feacaed53c * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 430
diff changeset
181 void RenderBackendOpenGL::isClearNeeded(bool clear) {
b2feacaed53c * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 430
diff changeset
182 m_clear = clear;
b2feacaed53c * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 430
diff changeset
183 }
b2feacaed53c * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 430
diff changeset
184
583
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
185 bool RenderBackendOpenGL::putPixel(int x, int y, int r, int g, int b, int a) {
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
186 if ((x < 0) || (x >= (int)getWidth()) || (y < 0) || (y >= (int)getHeight())) {
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
187 return false;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
188 }
583
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
189
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
190 glColor4ub(r, g, b, a);
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
191
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
192 glBegin(GL_POINTS);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
193 glVertex2i(x, y);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
194 glEnd();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
195 return true;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
196 }
417
14e8087cde2c Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 346
diff changeset
197
583
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
198 void RenderBackendOpenGL::drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a) {
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
199 glColor4ub(r, g, b, a);
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
200
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
201 glBegin(GL_LINES);
579
b2feacaed53c * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 430
diff changeset
202 glVertex2f(p1.x+0.5f, p1.y+0.5f);
b2feacaed53c * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 430
diff changeset
203 glVertex2f(p2.x+0.5f, p2.y+0.5f);
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
204 glEnd();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
205
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
206 glBegin(GL_POINTS);
579
b2feacaed53c * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 430
diff changeset
207 glVertex2f(p2.x+0.5f, p2.y+0.5f);
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
208 glEnd();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
209 }
417
14e8087cde2c Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 346
diff changeset
210
583
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
211 void RenderBackendOpenGL::drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a) {
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
212 glColor4ub(r, g, b, a);
620
853d25234671 * Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 583
diff changeset
213
583
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
214 glBegin(GL_TRIANGLES);
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
215 glVertex2f(p1.x, p1.y);
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
216 glVertex2f(p2.x, p2.y);
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
217 glVertex2f(p3.x, p3.y);
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
218 glEnd();
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
219 }
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
220
631
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 620
diff changeset
221 void RenderBackendOpenGL::drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 620
diff changeset
222 glColor4ub(r, g, b, a);
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 620
diff changeset
223
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 620
diff changeset
224 glBegin(GL_LINE_LOOP);
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 620
diff changeset
225 glVertex2f(p.x, p.y);
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 620
diff changeset
226 glVertex2f(p.x+w, p.y);
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 620
diff changeset
227 glVertex2f(p.x+w, p.y+h);
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 620
diff changeset
228 glVertex2f(p.x, p.y+h);
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 620
diff changeset
229 glEnd();
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 620
diff changeset
230 }
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 620
diff changeset
231
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 620
diff changeset
232 void RenderBackendOpenGL::fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 620
diff changeset
233 glColor4ub(r, g, b, a);
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 620
diff changeset
234
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 620
diff changeset
235 glBegin(GL_QUADS);
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 620
diff changeset
236 glVertex2f(p.x, p.y);
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 620
diff changeset
237 glVertex2f(p.x+w, p.y);
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 620
diff changeset
238 glVertex2f(p.x+w, p.y+h);
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 620
diff changeset
239 glVertex2f(p.x, p.y+h);
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 620
diff changeset
240 glEnd();
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 620
diff changeset
241 }
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 620
diff changeset
242
583
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
243 void RenderBackendOpenGL::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a) {
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
244 glColor4ub(r, g, b, a);
620
853d25234671 * Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 583
diff changeset
245
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
246 glBegin(GL_QUADS);
579
b2feacaed53c * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 430
diff changeset
247 glVertex2f(p1.x, p1.y);
b2feacaed53c * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 430
diff changeset
248 glVertex2f(p2.x, p2.y);
b2feacaed53c * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 430
diff changeset
249 glVertex2f(p3.x, p3.y);
b2feacaed53c * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 430
diff changeset
250 glVertex2f(p4.x, p4.y);
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
251 glEnd();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
252 }
417
14e8087cde2c Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 346
diff changeset
253
583
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
254 void RenderBackendOpenGL::drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a){
430
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 425
diff changeset
255 GLfloat width;
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 425
diff changeset
256 glGetFloatv(GL_LINE_WIDTH, &width);
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 425
diff changeset
257 glLineWidth(1.0);
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 425
diff changeset
258
583
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
259 glColor4ub(r, g, b, a);
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
260
430
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 425
diff changeset
261 glBegin(GL_LINE_LOOP);
579
b2feacaed53c * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 430
diff changeset
262 glVertex2f(p.x-size, p.y+size);
b2feacaed53c * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 430
diff changeset
263 glVertex2f(p.x+size, p.y+size);
b2feacaed53c * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 430
diff changeset
264 glVertex2f(p.x+size, p.y-size);
b2feacaed53c * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 430
diff changeset
265 glVertex2f(p.x-size, p.y-size);
430
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 425
diff changeset
266 glEnd();
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 425
diff changeset
267
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 425
diff changeset
268 glLineWidth(width);
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 425
diff changeset
269 }
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
270 }