Mercurial > fife-parpg
annotate engine/core/util/structures/point.h @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | bb26a76458c6 |
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rev | line source |
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0
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 #ifndef FIFE_VIDEO_POINT_H |
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23 #define FIFE_VIDEO_POINT_H |
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24 |
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25 // Standard C++ library includes |
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26 #include <iostream> |
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27 #include <cassert> |
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28 |
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29 // Platform specific includes |
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30 |
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31 // 3rd party library includes |
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32 |
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33 // FIFE includes |
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34 // These includes are split up in two parts, separated by one empty line |
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35 // First block: files included from the FIFE root src directory |
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36 // Second block: files included from the same folder |
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37 #include "util/base/fife_stdint.h" |
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38 #include "util/math/fife_math.h" |
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39 |
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40 namespace FIFE { |
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41 |
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42 /** A 2D Point |
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43 * |
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44 * This is a small helper class to aid in 2d vector arithmetics. |
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45 * @see Rect |
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46 */ |
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47 template <typename T> class PointType2D { |
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48 public: |
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49 union { |
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50 T val[2]; |
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51 struct { |
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52 T x,y; |
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53 }; |
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54 }; |
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55 |
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56 /** Constructor |
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57 * |
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58 * Creates a with 0 as default values. |
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59 */ |
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60 explicit PointType2D(T _x = 0, T _y = 0): x(_x), y(_y) { |
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61 } |
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62 |
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63 /** Copy Constructor |
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64 */ |
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65 PointType2D(const PointType2D<T>& rhs): x(rhs.x), y(rhs.y) { |
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66 } |
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67 |
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68 /** Vector addition |
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69 */ |
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70 PointType2D<T> operator+(const PointType2D<T>& p) const { |
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71 return PointType2D<T>(x + p.x, y + p.y); |
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72 } |
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73 |
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74 /** Vector substraction |
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75 */ |
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76 PointType2D<T> operator-(const PointType2D<T>& p) const { |
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77 return PointType2D<T>(x - p.x, y - p.y); |
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78 } |
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79 |
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80 /** Vector inplace addition |
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81 */ |
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82 PointType2D<T>& operator+=(const PointType2D<T>& p) { |
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83 x += p.x; |
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84 y += p.y; |
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85 return *this; |
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86 } |
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87 |
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88 /** Vector inplace substraction |
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89 */ |
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90 PointType2D<T>& operator-=(const PointType2D<T>& p) { |
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91 x -= p.x; |
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92 y -= p.y; |
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93 return *this; |
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94 } |
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95 |
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96 /** Scalar multiplication with an integer value |
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97 */ |
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98 PointType2D<T> operator*(const T& i) const { |
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99 return PointType2D<T>(x * i, y * i); |
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100 } |
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101 |
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102 /** Scalar division with an integer value |
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103 */ |
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104 PointType2D<T> operator/(const T& i) const { |
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105 return PointType2D<T>(x / i, y / i); |
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106 } |
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107 |
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108 /** Equality comparision |
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109 */ |
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110 bool operator==(const PointType2D<T>& p) const { |
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111 return x == p.x && y == p.y; |
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112 } |
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113 |
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114 /** Equality comparision |
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115 */ |
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116 bool operator!=(const PointType2D<T>& p) const { |
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117 return !(x == p.x && y == p.y); |
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118 } |
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119 |
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120 /** Return length |
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121 */ |
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122 T length() const { |
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123 double sq; |
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124 sq = x*x + y*y; |
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125 return static_cast<T>(Mathd::Sqrt(sq)); |
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126 } |
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127 |
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128 /** Normalizes the point |
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129 */ |
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130 void normalize() { |
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131 T invLength = 1.0/length(); |
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132 |
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133 //TODO: get rid of this static cast |
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134 if (invLength > static_cast<T>(Mathd::zeroTolerance())) { |
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135 x = x * invLength; |
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136 y = y * invLength; |
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137 } |
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138 else { |
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139 x = 0; |
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140 y = 0; |
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141 } |
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142 } |
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143 |
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144 /** Rotates the point around the origin |
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145 */ |
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146 void rotate(T angle){ |
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147 //TODO: get rid of this static cast |
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148 T theta = (angle * static_cast<T>(Mathd::pi()))/180; |
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149 T costheta = static_cast<T>(Mathd::Cos(theta)); |
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150 T sintheta = static_cast<T>(Mathd::Sin(theta)); |
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151 |
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152 T nx = x; |
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153 T ny = y; |
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154 |
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155 x = costheta * nx - sintheta * ny; |
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156 y = sintheta * nx + costheta * ny; |
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157 } |
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158 |
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159 /** Rotates the point around an origin |
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160 */ |
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161 void rotate(const PointType2D<T>& origin, T angle){ |
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162 //TODO: get rid of this static cast |
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163 T theta = (angle * static_cast<T>(Mathd::pi()))/180; |
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164 T costheta = static_cast<T>(Mathd::Cos(theta)); |
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165 T sintheta = static_cast<T>(Mathd::Sin(theta)); |
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166 |
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167 T nx = x - origin.x; |
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168 T ny = y - origin.y; |
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169 |
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170 x = costheta * nx - sintheta * ny; |
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171 y = sintheta * nx + costheta * ny; |
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172 } |
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173 |
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174 inline T& operator[] (int ind) { |
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175 assert(ind > -1 && ind < 2); |
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176 return val[ind]; |
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177 } |
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178 }; |
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179 |
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180 /** Print coords of the Point to a stream |
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181 */ |
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182 template<typename T> |
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183 std::ostream& operator<<(std::ostream& os, const PointType2D<T>& p) { |
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184 return os << "(" << p.x << ":" << p.y << ")"; |
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185 } |
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186 |
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187 typedef PointType2D<int> Point; |
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188 typedef PointType2D<double> DoublePoint; |
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189 |
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190 /** A 3D Point |
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191 * |
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192 * This is a small helper class to aid in 3d vector arithmetics. |
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193 * @see Rect |
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194 */ |
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195 template <typename T> class PointType3D { |
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196 public: |
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197 union { |
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198 T val[3]; |
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199 struct { |
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200 T x,y,z; |
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201 }; |
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202 }; |
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203 |
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204 /** Constructor |
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205 * |
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206 * Creates a with 0 as default values. |
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207 */ |
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208 explicit PointType3D(T _x = 0, T _y = 0, T _z = 0): x(_x), y(_y), z(_z) { |
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209 } |
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210 |
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211 /** Copy Constructor |
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212 */ |
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213 PointType3D(const PointType3D<T>& rhs): x(rhs.x), y(rhs.y), z(rhs.z) { |
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214 } |
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215 |
0
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216 /** Vector addition |
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217 */ |
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218 PointType3D<T> operator+(const PointType3D<T>& p) const { |
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219 return PointType3D<T>(x + p.x, y + p.y, z + p.z); |
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220 } |
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221 |
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222 /** Vector substraction |
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223 */ |
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224 PointType3D<T> operator-(const PointType3D<T>& p) const { |
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225 return PointType3D<T>(x - p.x, y - p.y, z - p.z); |
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226 } |
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227 |
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228 /** Vector inplace addition |
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229 */ |
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230 PointType3D<T>& operator+=(const PointType3D<T>& p) { |
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231 x += p.x; |
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232 y += p.y; |
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233 z += p.z; |
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234 return *this; |
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235 } |
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236 |
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237 /** Vector inplace substraction |
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238 */ |
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239 PointType3D<T>& operator-=(const PointType3D<T>& p) { |
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240 x -= p.x; |
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241 y -= p.y; |
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242 z -= p.z; |
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243 return *this; |
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244 } |
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245 |
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246 /** Scalar multiplication with an integer value |
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247 */ |
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248 PointType3D<T> operator*(const T& i) const { |
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249 return PointType3D<T>(x * i, y * i, z * i); |
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250 } |
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251 |
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252 /** Scalar division with an integer value |
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253 */ |
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254 PointType3D<T> operator/(const T& i) const { |
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255 return PointType3D<T>(x / i, y / i, z / i); |
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256 } |
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257 |
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258 /** Equality comparision |
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259 */ |
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260 bool operator==(const PointType3D<T>& p) const { |
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261 return x == p.x && y == p.y && z == p.z; |
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262 } |
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263 |
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264 /** Equality comparision |
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265 */ |
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266 bool operator!=(const PointType3D<T>& p) const { |
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267 return !(x == p.x && y == p.y && z == p.z); |
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268 } |
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269 |
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270 /** Return length |
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271 */ |
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272 T length() const { |
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273 double sq; |
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274 sq = x*x + y*y + z*z; |
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275 return static_cast<T>(sqrt(sq)); |
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276 } |
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277 |
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278 /** Normalizes the point |
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279 */ |
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280 void normalize() { |
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281 T invLength = 1.0/length(); |
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282 |
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283 //TODO: get rid of this static cast |
646
07b1cf8e92b5
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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284 if (invLength > static_cast<T>(Mathd::zeroTolerance())) { |
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285 x = x * invLength; |
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286 y = y * invLength; |
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287 z = z * invLength; |
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288 } |
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289 else { |
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290 x = 0; |
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291 y = 0; |
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292 z = 0; |
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293 } |
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294 } |
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295 |
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296 inline T& operator[] (int ind) { |
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297 assert(ind > -1 && ind < 3); |
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298 return val[ind]; |
0
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299 } |
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300 }; |
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301 |
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302 /** Print coords of the Point to a stream |
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303 */ |
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304 template<typename T> |
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305 std::ostream& operator<<(std::ostream& os, const PointType3D<T>& p) { |
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306 return os << "(" << p.x << ":" << p.y << ":" << p.z << ")"; |
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307 } |
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308 |
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309 typedef PointType3D<int> Point3D; |
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310 typedef PointType3D<double> DoublePoint3D; |
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311 |
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312 /** Convert from 2D double point to 2D int point |
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313 */ |
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314 inline Point doublePt2intPt(DoublePoint pt) { |
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315 Point tmp(static_cast<int>(round(pt.x)), static_cast<int>(round(pt.y))); |
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316 return tmp; |
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317 } |
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318 |
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319 /** Convert from 3D double point to 3D int point |
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320 */ |
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321 inline Point3D doublePt2intPt(DoublePoint3D pt) { |
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322 Point3D tmp(static_cast<int>(round(pt.x)), static_cast<int>(round(pt.y)), static_cast<int>(round(pt.z))); |
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323 return tmp; |
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324 } |
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325 |
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326 /** Convert from 2D int point to 2D double point |
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327 */ |
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328 inline DoublePoint intPt2doublePt(Point pt) { |
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329 DoublePoint tmp(static_cast<double>(pt.x), static_cast<double>(pt.y)); |
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330 return tmp; |
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331 } |
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332 |
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333 /** Convert from 3D int point to 3D double point |
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334 */ |
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335 inline DoublePoint3D intPt2doublePt(Point3D pt) { |
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336 DoublePoint3D tmp(static_cast<double>(pt.x), static_cast<double>(pt.y), static_cast<double>(pt.z)); |
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337 return tmp; |
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338 } |
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339 |
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340 } |
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341 |
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342 #endif |