Mercurial > fife-parpg
annotate engine/core/util/structures/point.h @ 645:291ba2946c73
* Added the ability to normalize a 2D and 3D point.
* You can now rotate a 2D point around the origin or a specific point.
* Modified the shooter demo to use the new point functionality.
* Removed the fife_math extension.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 12 Oct 2010 18:58:47 +0000 |
parents | 90005975cdbb |
children | 07b1cf8e92b5 |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 #ifndef FIFE_VIDEO_POINT_H |
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23 #define FIFE_VIDEO_POINT_H |
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24 |
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25 // Standard C++ library includes |
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26 #include <iostream> |
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27 #include <cassert> |
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28 |
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29 // Platform specific includes |
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30 |
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31 // 3rd party library includes |
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32 |
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33 // FIFE includes |
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34 // These includes are split up in two parts, separated by one empty line |
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35 // First block: files included from the FIFE root src directory |
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36 // Second block: files included from the same folder |
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37 #include "util/base/fife_stdint.h" |
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38 #include "util/math/fife_math.h" |
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39 |
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40 namespace FIFE { |
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41 |
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42 /** A 2D Point |
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43 * |
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44 * This is a small helper class to aid in 2d vector arithmetics. |
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45 * @see Rect |
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46 */ |
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47 template <typename T> class PointType2D { |
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48 public: |
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49 union { |
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50 T val[2]; |
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51 struct { |
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52 T x,y; |
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53 }; |
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54 }; |
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55 |
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56 /** Constructor |
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57 * |
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58 * Creates a with 0 as default values. |
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59 */ |
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60 explicit PointType2D(T _x = 0, T _y = 0): x(_x), y(_y) { |
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61 } |
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62 |
645
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63 /** Copy Constructor |
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64 */ |
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65 PointType2D(const PointType2D<T>& rhs): x(rhs.x), y(rhs.y) { |
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66 } |
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67 |
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68 /** Vector addition |
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69 */ |
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70 PointType2D<T> operator+(const PointType2D<T>& p) const { |
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71 return PointType2D<T>(x + p.x, y + p.y); |
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72 } |
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73 |
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74 /** Vector substraction |
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75 */ |
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76 PointType2D<T> operator-(const PointType2D<T>& p) const { |
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77 return PointType2D<T>(x - p.x, y - p.y); |
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78 } |
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79 |
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80 /** Vector inplace addition |
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81 */ |
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82 PointType2D<T>& operator+=(const PointType2D<T>& p) { |
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83 x += p.x; |
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84 y += p.y; |
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85 return *this; |
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86 } |
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87 |
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88 /** Vector inplace substraction |
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89 */ |
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90 PointType2D<T>& operator-=(const PointType2D<T>& p) { |
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91 x -= p.x; |
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92 y -= p.y; |
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93 return *this; |
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94 } |
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95 |
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96 /** Scalar multiplication with an integer value |
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97 */ |
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98 PointType2D<T> operator*(const T& i) const { |
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99 return PointType2D<T>(x * i, y * i); |
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100 } |
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101 |
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102 /** Scalar division with an integer value |
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103 */ |
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104 PointType2D<T> operator/(const T& i) const { |
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105 return PointType2D<T>(x / i, y / i); |
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106 } |
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107 |
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108 /** Equality comparision |
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109 */ |
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110 bool operator==(const PointType2D<T>& p) const { |
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111 return x == p.x && y == p.y; |
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112 } |
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113 |
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114 /** Equality comparision |
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115 */ |
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116 bool operator!=(const PointType2D<T>& p) const { |
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117 return !(x == p.x && y == p.y); |
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118 } |
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119 |
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120 /** Return length |
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121 */ |
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122 T length() const { |
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123 double sq; |
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124 sq = x*x + y*y; |
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125 return static_cast<T>(sqrt(sq)); |
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126 } |
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127 |
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128 /** Normalizes the point |
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129 */ |
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130 void normalize() { |
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131 T invLength = 1.0/length(); |
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132 |
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133 //TODO: get rid of this static cast |
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134 if (invLength > static_cast<T>(DBL_ZERO_TOLERANCE)) { |
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135 x = x * invLength; |
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136 y = y * invLength; |
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137 } |
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138 else { |
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139 x = 0; |
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140 y = 0; |
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141 } |
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142 } |
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143 |
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144 /** Rotates the point around the origin |
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145 */ |
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146 void rotate(T angle){ |
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147 //TODO: get rid of this static cast |
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148 T theta = (angle * static_cast<T>(DBL_PI))/180; |
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149 T costheta = cos(theta); |
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150 T sintheta = sin(theta); |
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151 |
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152 T nx = x; |
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153 T ny = y; |
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154 |
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155 x = costheta * nx - sintheta * ny; |
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156 y = sintheta * nx + costheta * ny; |
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157 } |
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158 |
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159 /** Rotates the point around an origin |
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160 */ |
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161 void rotate(const PointType2D<T>& origin, T angle){ |
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162 //TODO: get rid of this static cast |
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163 T theta = (angle * static_cast<T>(DBL_PI))/180; |
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164 T costheta = cos(theta); |
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165 T sintheta = sin(theta); |
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166 |
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167 T nx = x - origin.x; |
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168 T ny = y - origin.y; |
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169 |
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170 x = costheta * nx - sintheta * ny; |
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171 y = sintheta * nx + costheta * ny; |
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172 } |
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173 |
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174 inline T& operator[] (int ind) { |
0
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175 assert(ind > -1 && ind < 2); |
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176 return val[ind]; |
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177 } |
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178 }; |
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179 |
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180 /** Print coords of the Point to a stream |
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181 */ |
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182 template<typename T> |
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183 std::ostream& operator<<(std::ostream& os, const PointType2D<T>& p) { |
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184 return os << "(" << p.x << ":" << p.y << ")"; |
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185 } |
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186 |
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187 typedef PointType2D<int> Point; |
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188 typedef PointType2D<double> DoublePoint; |
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189 |
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190 /** A 3D Point |
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191 * |
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192 * This is a small helper class to aid in 3d vector arithmetics. |
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193 * @see Rect |
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194 */ |
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195 template <typename T> class PointType3D { |
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196 public: |
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197 union { |
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198 T val[3]; |
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199 struct { |
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200 T x,y,z; |
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201 }; |
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202 }; |
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203 |
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204 /** Constructor |
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205 * |
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206 * Creates a with 0 as default values. |
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207 */ |
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208 explicit PointType3D(T _x = 0, T _y = 0, T _z = 0): x(_x), y(_y), z(_z) { |
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209 } |
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210 |
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211 /** Copy Constructor |
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212 */ |
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213 PointType3D(const PointType3D<T>& rhs): x(rhs.x), y(rhs.y), z(rhs.z) { |
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214 } |
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215 |
0
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216 /** Vector addition |
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217 */ |
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218 PointType3D<T> operator+(const PointType3D<T>& p) const { |
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219 return PointType3D<T>(x + p.x, y + p.y, z + p.z); |
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220 } |
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221 |
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222 /** Vector substraction |
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223 */ |
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224 PointType3D<T> operator-(const PointType3D<T>& p) const { |
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225 return PointType3D<T>(x - p.x, y - p.y, z - p.z); |
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226 } |
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227 |
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228 /** Vector inplace addition |
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229 */ |
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230 PointType3D<T>& operator+=(const PointType3D<T>& p) { |
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231 x += p.x; |
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232 y += p.y; |
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233 z += p.z; |
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234 return *this; |
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235 } |
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236 |
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237 /** Vector inplace substraction |
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238 */ |
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239 PointType3D<T>& operator-=(const PointType3D<T>& p) { |
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240 x -= p.x; |
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241 y -= p.y; |
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242 z -= p.z; |
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243 return *this; |
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244 } |
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245 |
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246 /** Scalar multiplication with an integer value |
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247 */ |
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248 PointType3D<T> operator*(const T& i) const { |
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249 return PointType3D<T>(x * i, y * i, z * i); |
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250 } |
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251 |
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252 /** Scalar division with an integer value |
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253 */ |
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254 PointType3D<T> operator/(const T& i) const { |
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255 return PointType3D<T>(x / i, y / i, z / i); |
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256 } |
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257 |
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258 /** Equality comparision |
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259 */ |
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260 bool operator==(const PointType3D<T>& p) const { |
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261 return x == p.x && y == p.y && z == p.z; |
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262 } |
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263 |
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264 /** Equality comparision |
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265 */ |
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266 bool operator!=(const PointType3D<T>& p) const { |
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267 return !(x == p.x && y == p.y && z == p.z); |
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268 } |
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269 |
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270 /** Return length |
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271 */ |
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272 T length() const { |
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273 double sq; |
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274 sq = x*x + y*y + z*z; |
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275 return static_cast<T>(sqrt(sq)); |
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276 } |
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277 |
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278 /** Normalizes the point |
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279 */ |
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280 void normalize() { |
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281 T invLength = 1.0/length(); |
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282 |
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283 //TODO: get rid of this static cast |
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284 if (invLength > static_cast<T>(DBL_ZERO_TOLERANCE)) { |
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285 x = x * invLength; |
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286 y = y * invLength; |
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287 z = z * invLength; |
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288 } |
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289 else { |
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290 x = 0; |
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291 y = 0; |
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292 z = 0; |
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293 } |
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294 } |
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295 |
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296 inline T& operator[] (int ind) { |
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297 assert(ind > -1 && ind < 3); |
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298 return val[ind]; |
0
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299 } |
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300 }; |
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301 |
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302 /** Print coords of the Point to a stream |
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303 */ |
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304 template<typename T> |
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305 std::ostream& operator<<(std::ostream& os, const PointType3D<T>& p) { |
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306 return os << "(" << p.x << ":" << p.y << ":" << p.z << ")"; |
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307 } |
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308 |
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309 typedef PointType3D<int> Point3D; |
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310 typedef PointType3D<double> DoublePoint3D; |
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311 |
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312 /** Convert from 2D double point to 2D int point |
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313 */ |
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314 inline Point doublePt2intPt(DoublePoint pt) { |
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315 Point tmp(static_cast<int>(round(pt.x)), static_cast<int>(round(pt.y))); |
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316 return tmp; |
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317 } |
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318 |
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319 /** Convert from 3D double point to 3D int point |
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320 */ |
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321 inline Point3D doublePt2intPt(DoublePoint3D pt) { |
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322 Point3D tmp(static_cast<int>(round(pt.x)), static_cast<int>(round(pt.y)), static_cast<int>(round(pt.z))); |
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323 return tmp; |
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324 } |
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325 |
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326 /** Convert from 2D int point to 2D double point |
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327 */ |
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328 inline DoublePoint intPt2doublePt(Point pt) { |
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329 DoublePoint tmp(static_cast<double>(pt.x), static_cast<double>(pt.y)); |
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330 return tmp; |
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331 } |
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332 |
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333 /** Convert from 3D int point to 3D double point |
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334 */ |
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335 inline DoublePoint3D intPt2doublePt(Point3D pt) { |
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336 DoublePoint3D tmp(static_cast<double>(pt.x), static_cast<double>(pt.y), static_cast<double>(pt.z)); |
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337 return tmp; |
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338 } |
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339 |
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340 } |
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341 |
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342 #endif |