annotate engine/core/audio/soundemitter.i @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents 58c0bbeeeb35
children
rev   line source
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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22 %module soundemitter
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23 %{
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24 #include "audio/soundemitter.h"
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25 %}
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27 namespace FIFE {
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29 enum SoundPositionType {
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30 SD_SAMPLE_POS,
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31 SD_TIME_POS,
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32 SD_BYTE_POS
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33 };
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35 class SoundDecoder;
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36 class SoundManager;
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37 class SoundClipPool;
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40 class SoundEmitter {
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41 public:
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42 SoundEmitter(SoundManager* manager, SoundClipPool* pool, unsigned int uid);
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43 ~SoundEmitter();
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45 unsigned int getId() const;
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47 void setSoundClip(unsigned int sound_id);
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48 void reset(bool defaultall = false);
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49 void release();
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51 void play();
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52 void pause();
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53 void stop();
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55 void setLooping(bool loop);
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56 void setRolloff(float rolloff);
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57 void setPositioning(bool relative);
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58 void setPosition(float x, float y, float z);
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59 void setVelocity(float x, float y, float z);
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60 void setGain(float gain);
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61 float getGain();
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63 bool isStereo();
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64 short getBitResolution();
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65 unsigned long getSampleRate();
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66 unsigned long getDecodedLength();
e584b0b8b4a2 Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
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67 unsigned long getDuration();
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69 void setCursor(SoundPositionType type, float value);
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70 float getCursor(SoundPositionType type);
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71 };
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72 }
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73