Mercurial > fife-parpg
annotate engine/core/audio/soundemitter.i @ 173:454ed60ad7b2
* Added a setRoleoff() function to the SoundEmitter class
This function sets AL_ROLEOFF_FACTOR. Rolloff factor judges the strength of attenuation over distance.
It effect's the volume of the emitter over distance to the listener. You'll have to do plenty
of testing to find a good value.
author | nihathrael@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 24 Jan 2009 22:26:46 +0000 |
parents | 90005975cdbb |
children | 362fe23920b9 |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 %module soundemitter |
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23 %{ |
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24 #include "audio/soundemitter.h" |
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25 %} |
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26 |
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27 namespace FIFE { |
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28 |
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29 enum SoundPositionType { |
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30 SD_SAMPLE_POS, |
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31 SD_TIME_POS, |
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32 SD_BYTE_POS |
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33 }; |
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34 |
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35 class SoundDecoder; |
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36 class SoundManager; |
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37 class SoundClipPool; |
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38 |
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39 |
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40 class SoundEmitter { |
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41 public: |
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42 SoundEmitter(SoundManager* manager, SoundClipPool* pool, unsigned int uid); |
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43 ~SoundEmitter(); |
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44 |
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45 unsigned int getID(); |
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47 void setSoundClip(unsigned int sound_id); |
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48 void reset(bool defaultall = false); |
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49 void release(); |
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51 void play(); |
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52 void pause(); |
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53 void stop(); |
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54 |
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55 void setLooping(bool loop); |
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56 void setRoleoff(float roleoff); |
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57 void setPositioning(bool relative); |
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58 void setPosition(float x, float y, float z); |
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59 void setVelocity(float x, float y, float z); |
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60 void setGain(float gain); |
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61 float getGain(); |
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62 |
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63 bool isStereo(); |
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64 short getBitResolution(); |
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65 unsigned long getSampleRate(); |
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66 |
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67 void setCursor(SoundPositionType type, float value); |
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68 float getCursor(SoundPositionType type); |
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69 }; |
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70 } |
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71 |