annotate engine/core/audio/soundemitter.i @ 173:454ed60ad7b2

* Added a setRoleoff() function to the SoundEmitter class This function sets AL_ROLEOFF_FACTOR. Rolloff factor judges the strength of attenuation over distance. It effect's the volume of the emitter over distance to the listener. You'll have to do plenty of testing to find a good value.
author nihathrael@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 24 Jan 2009 22:26:46 +0000
parents 90005975cdbb
children 362fe23920b9
rev   line source
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 %module soundemitter
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23 %{
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24 #include "audio/soundemitter.h"
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25 %}
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27 namespace FIFE {
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28
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29 enum SoundPositionType {
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30 SD_SAMPLE_POS,
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31 SD_TIME_POS,
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32 SD_BYTE_POS
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33 };
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35 class SoundDecoder;
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36 class SoundManager;
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37 class SoundClipPool;
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40 class SoundEmitter {
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41 public:
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42 SoundEmitter(SoundManager* manager, SoundClipPool* pool, unsigned int uid);
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43 ~SoundEmitter();
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45 unsigned int getID();
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47 void setSoundClip(unsigned int sound_id);
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48 void reset(bool defaultall = false);
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49 void release();
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51 void play();
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52 void pause();
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53 void stop();
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55 void setLooping(bool loop);
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56 void setRoleoff(float roleoff);
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57 void setPositioning(bool relative);
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58 void setPosition(float x, float y, float z);
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59 void setVelocity(float x, float y, float z);
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60 void setGain(float gain);
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61 float getGain();
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63 bool isStereo();
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64 short getBitResolution();
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65 unsigned long getSampleRate();
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67 void setCursor(SoundPositionType type, float value);
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68 float getCursor(SoundPositionType type);
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69 };
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70 }
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