diff engine/core/audio/soundemitter.i @ 484:e584b0b8b4a2

Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 30 Apr 2010 15:33:27 +0000
parents 64738befdf3b
children 58c0bbeeeb35
line wrap: on
line diff
--- a/engine/core/audio/soundemitter.i	Thu Apr 29 16:09:56 2010 +0000
+++ b/engine/core/audio/soundemitter.i	Fri Apr 30 15:33:27 2010 +0000
@@ -63,6 +63,8 @@
 		bool isStereo();
 		short getBitResolution();
 		unsigned long getSampleRate();
+		unsigned long getDecodedLength();
+		unsigned long getDuration();
 
 		void setCursor(SoundPositionType type, float value);
 		float getCursor(SoundPositionType type);