Mercurial > fife-parpg
annotate engine/core/controller/engine.cpp @ 337:f9aca52c7c45
VFS:
* Emit warning for upper case filenames. Fixes #122.
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 24 Aug 2009 16:06:30 +0000 |
parents | fa3778416433 |
children | 9d94f4676d17 |
rev | line source |
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0
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 #include <iostream> |
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24 |
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25 // 3rd party library includes |
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26 #include <SDL.h> |
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27 #include <SDL_ttf.h> |
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28 |
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29 // FIFE includes |
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30 // These includes are split up in two parts, separated by one empty line |
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31 // First block: files included from the FIFE root src directory |
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32 // Second block: files included from the same folder |
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33 #include "util/base/exception.h" |
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34 #include "util/log/logger.h" |
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35 #include "util/time/timemanager.h" |
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36 #include "audio/soundmanager.h" |
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37 #include "gui/console/console.h" |
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38 #include "gui/guimanager.h" |
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39 #include "vfs/vfs.h" |
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40 #include "vfs/vfsdirectory.h" |
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41 #include "vfs/directoryprovider.h" |
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42 #ifdef HAVE_ZIP |
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43 #include "vfs/zip/zipprovider.h" |
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44 #endif |
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45 #include "eventchannel/eventmanager.h" |
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46 #include "video/imagepool.h" |
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47 #include "video/animationpool.h" |
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48 #include "audio/soundclippool.h" |
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49 #include "video/renderbackend.h" |
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50 #include "video/cursor.h" |
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51 #ifdef HAVE_OPENGL |
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52 #include "video/opengl/renderbackendopengl.h" |
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53 #include "gui/base/opengl/opengl_gui_graphics.h" |
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54 #endif |
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55 #include "gui/base/sdl/sdl_gui_graphics.h" |
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56 #include "gui/base/gui_font.h" |
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57 #include "video/sdl/renderbackendsdl.h" |
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58 #include "video/fonts/abstractfont.h" |
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59 #include "loaders/native/video_loaders/subimage_loader.h" |
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60 #include "loaders/native/video_loaders/image_loader.h" |
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61 #include "loaders/native/audio_loaders/ogg_loader.h" |
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62 #include "model/model.h" |
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63 #include "pathfinder/routepather/routepather.h" |
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64 #include "model/metamodel/grids/hexgrid.h" |
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65 #include "model/metamodel/grids/squaregrid.h" |
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66 #include "view/view.h" |
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67 #include "view/renderers/camerazonerenderer.h" |
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68 #include "view/renderers/quadtreerenderer.h" |
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69 #include "view/renderers/gridrenderer.h" |
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70 #include "view/renderers/instancerenderer.h" |
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71 #include "view/renderers/coordinaterenderer.h" |
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72 #include "view/renderers/floatingtextrenderer.h" |
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73 #include "view/renderers/cellselectionrenderer.h" |
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74 #include "view/renderers/blockinginforenderer.h" |
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75 #include "view/renderers/genericrenderer.h" |
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76 #include "engine.h" |
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77 |
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78 #ifdef USE_COCOA |
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79 |
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80 #include <objc/message.h> |
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81 #include <dlfcn.h> |
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82 |
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83 int main(int argc, char **argv) |
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84 { |
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85 return 0; |
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86 } |
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87 #endif |
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88 |
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89 namespace FIFE { |
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90 static Logger _log(LM_CONTROLLER); |
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91 |
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92 Engine::Engine(): |
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93 m_renderbackend(0), |
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94 m_guimanager(0), |
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95 m_eventmanager(0), |
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96 m_soundmanager(0), |
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97 m_timemanager(0), |
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98 m_imagepool(0), |
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99 m_animpool(0), |
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100 m_soundclippool(0), |
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101 m_vfs(0), |
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102 m_model(0), |
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103 m_gui_graphics(0), |
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104 m_view(0), |
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105 m_logmanager(0), |
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106 m_cursor(0), |
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107 m_settings() { |
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108 #ifdef USE_COCOA |
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109 // The next lines ensure that Cocoa is initialzed correctly. |
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110 // This is needed for SDL to function properly on MAC OS X. |
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111 void* cocoa_lib; |
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112 cocoa_lib = dlopen( "/System/Library/Frameworks/Cocoa.framework/Cocoa", RTLD_LAZY ); |
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113 void (*nsappload)(void); |
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114 nsappload = (void(*)()) dlsym( cocoa_lib, "NSApplicationLoad"); |
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115 nsappload(); |
287
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116 |
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117 // Create an autorelease pool, so autoreleased SDL objects don't leak. |
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118 objc_object *NSAutoreleasePool = objc_getClass("NSAutoreleasePool"); |
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119 m_autoreleasePool = |
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120 objc_msgSend(NSAutoreleasePool, sel_registerName("new")); |
0
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121 #endif |
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122 preInit(); |
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123 } |
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124 |
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125 EngineSettings& Engine::getSettings() { |
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126 return m_settings; |
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127 } |
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128 |
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129 void Engine::preInit() { |
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130 m_logmanager = LogManager::instance(); |
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131 |
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132 FL_LOG(_log, "================== Engine pre-init start ================="); |
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133 m_timemanager = new TimeManager(); |
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134 FL_LOG(_log, "Time manager created"); |
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135 |
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136 FL_LOG(_log, "Creating VFS"); |
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137 m_vfs = new VFS(); |
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138 |
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139 FL_LOG(_log, "Adding root directory to VFS"); |
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140 m_vfs->addSource( new VFSDirectory(m_vfs) ); |
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141 m_vfs->addProvider( new DirectoryProvider() ); |
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142 #ifdef HAVE_ZIP |
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143 FL_LOG(_log, "Adding zip provider to VFS"); |
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144 m_vfs->addProvider( new ZipProvider() ); |
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145 #endif |
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146 //m_vfs->addProvider(ProviderDAT2()); |
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147 //m_vfs->addProvider(ProviderDAT1()); |
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148 FL_LOG(_log, "Engine pre-init done"); |
144
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* Fixed a scons issue, where libraries checked for C instead of C++
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149 m_destroyed = false; |
0
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150 } |
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151 |
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152 void Engine::init() { |
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153 FL_LOG(_log, "Engine initialize start"); |
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154 m_settings.validate(); |
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155 FL_LOG(_log, "Engine settings validated"); |
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156 |
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157 // If failed to init SDL throw exception. |
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158 if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) { |
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159 throw SDLException(SDL_GetError()); |
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160 } |
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161 |
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162 SDL_EnableUNICODE(1); |
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163 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
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164 TTF_Init(); |
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165 |
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166 FL_LOG(_log, "Creating event manager"); |
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167 m_eventmanager = new EventManager(); |
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168 |
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169 FL_LOG(_log, "Creating pools"); |
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170 m_imagepool = new ImagePool(); |
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171 m_animpool = new AnimationPool(); |
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172 m_soundclippool = new SoundClipPool(); |
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173 m_imagepool->addResourceLoader(new SubImageLoader()); |
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174 m_imagepool->addResourceLoader(new ImageLoader(m_vfs)); |
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175 m_soundclippool->addResourceLoader(new OggLoader(m_vfs)); |
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176 |
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177 FL_LOG(_log, "Creating render backend"); |
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178 std::string rbackend(m_settings.getRenderBackend()); |
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179 if (rbackend == "SDL") { |
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180 m_renderbackend = new RenderBackendSDL(); |
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181 FL_LOG(_log, "SDL Render backend created"); |
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182 } else { |
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183 #ifdef HAVE_OPENGL |
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184 m_renderbackend = new RenderBackendOpenGL(); |
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185 FL_LOG(_log, "OpenGL Render backend created"); |
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* Datasets becomes the new trunk and retires after that :-)
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186 #else |
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187 m_renderbackend = new RenderBackendSDL(); |
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188 // Remember the choice so we pick the right graphics class. |
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189 rbackend = "SDL"; |
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190 FL_WARN(_log, "Tried to select OpenGL, even though it is not compiled into the engine. Falling back to SDL Render backend"); |
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* Datasets becomes the new trunk and retires after that :-)
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191 #endif |
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192 } |
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193 FL_LOG(_log, "Initializing render backend"); |
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194 m_renderbackend->setChunkingSize(m_settings.getImageChunkingSize()); |
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195 m_renderbackend->init(); |
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196 |
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197 FL_LOG(_log, "Creating main screen"); |
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198 m_renderbackend->createMainScreen( |
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199 m_settings.getScreenWidth(), |
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200 m_settings.getScreenHeight(), |
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201 static_cast<unsigned char>(m_settings.getBitsPerPixel()), |
61
18c2a21ac0ad
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46
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202 m_settings.isFullScreen(), |
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203 m_settings.getWindowTitle(), |
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204 m_settings.getWindowIcon()); |
0
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205 FL_LOG(_log, "Main screen created"); |
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206 |
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207 #ifdef HAVE_OPENGL |
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208 if( rbackend != "SDL" ) { |
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209 m_gui_graphics = new OpenGLGuiGraphics(*m_imagepool); |
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210 } |
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211 #endif |
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212 if( rbackend == "SDL" ) { |
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213 m_gui_graphics = new SdlGuiGraphics(*m_imagepool); |
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214 } |
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215 FL_LOG(_log, "Constructing GUI manager"); |
157
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216 m_guimanager = new GUIManager(*m_imagepool); |
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217 FL_LOG(_log, "Events bind to GUI manager"); |
0
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218 m_eventmanager->addSdlEventListener(m_guimanager); |
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219 |
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220 FL_LOG(_log, "Creating default font"); |
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* Datasets becomes the new trunk and retires after that :-)
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221 m_defaultfont = m_guimanager->setDefaultFont( |
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222 m_settings.getDefaultFontPath(), |
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223 m_settings.getDefaultFontSize(), |
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224 m_settings.getDefaultFontGlyphs()); |
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225 FL_LOG(_log, "Initializing GUI manager"); |
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226 m_guimanager->init(m_gui_graphics, m_settings.getScreenWidth(), m_settings.getScreenHeight()); |
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227 FL_LOG(_log, "GUI manager initialized"); |
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228 SDL_EnableUNICODE(1); |
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229 |
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230 FL_LOG(_log, "Creating sound manager"); |
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231 m_soundmanager = new SoundManager(m_soundclippool); |
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232 m_soundmanager->setVolume(static_cast<float>(m_settings.getInitialVolume()) / 10); |
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233 |
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234 FL_LOG(_log, "Creating model"); |
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235 m_model = new Model(); |
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236 FL_LOG(_log, "Adding pathers to model"); |
310
8afb9b443f66
merged the pathfinding branch to trunk
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237 // m_model->adoptPather(new LinearPather()); |
0
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238 m_model->adoptPather(new RoutePather()); |
33
112fc4af772d
moved grid ownership to model in similar way as with pathers
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239 FL_LOG(_log, "Adding grid prototypes to model"); |
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240 m_model->adoptCellGrid(new SquareGrid()); |
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241 m_model->adoptCellGrid(new HexGrid()); |
0
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242 |
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243 FL_LOG(_log, "Creating view"); |
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244 m_view = new View(m_renderbackend, m_imagepool, m_animpool); |
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245 FL_LOG(_log, "Creating renderers to view"); |
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246 m_view->addRenderer(new CameraZoneRenderer(m_renderbackend, 0, m_imagepool)); |
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247 m_view->addRenderer(new InstanceRenderer(m_renderbackend, 10, m_imagepool, m_animpool)); |
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248 m_view->addRenderer(new GridRenderer(m_renderbackend, 20)); |
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249 m_view->addRenderer(new CellSelectionRenderer(m_renderbackend, 30)); |
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250 m_view->addRenderer(new BlockingInfoRenderer(m_renderbackend, 40)); |
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251 m_view->addRenderer(new FloatingTextRenderer(m_renderbackend, 50, dynamic_cast<AbstractFont*>(m_defaultfont))); |
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252 m_view->addRenderer(new QuadTreeRenderer(m_renderbackend, 60)); |
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253 m_view->addRenderer(new CoordinateRenderer(m_renderbackend, 70, dynamic_cast<AbstractFont*>(m_defaultfont))); |
32
75b6394ced14
* remove geometric renderer, its not replaced by the more functional generic renderern
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254 m_view->addRenderer(new GenericRenderer(m_renderbackend, 80, m_imagepool, m_animpool)); |
0
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255 m_cursor = new Cursor(m_imagepool, m_animpool, m_renderbackend); |
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256 FL_LOG(_log, "Engine intialized"); |
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257 } |
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258 |
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259 Engine::~Engine() { |
144
d2f1e81fbe2c
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260 if( !m_destroyed ) { |
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261 destroy(); |
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262 } |
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263 } |
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264 |
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* Fixed a scons issue, where libraries checked for C instead of C++
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265 void Engine::destroy() { |
0
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266 FL_LOG(_log, "Destructing engine"); |
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* Datasets becomes the new trunk and retires after that :-)
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267 delete m_cursor; |
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268 delete m_view; |
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269 delete m_model; |
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270 delete m_soundmanager; |
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271 delete m_guimanager; |
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272 delete m_gui_graphics; |
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273 |
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274 // Note the dependancy between image and animation pools |
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275 // as animations reference images they have to be deleted |
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276 // before clearing the image pool. |
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277 delete m_animpool; |
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278 delete m_imagepool; |
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* Datasets becomes the new trunk and retires after that :-)
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279 delete m_eventmanager; |
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280 |
144
d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
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281 m_renderbackend->deinit(); |
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282 delete m_renderbackend; |
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283 |
0
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284 delete m_vfs; |
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* Datasets becomes the new trunk and retires after that :-)
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285 |
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286 delete m_timemanager; |
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* Datasets becomes the new trunk and retires after that :-)
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287 |
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* Datasets becomes the new trunk and retires after that :-)
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|
288 TTF_Quit(); |
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* Datasets becomes the new trunk and retires after that :-)
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|
289 SDL_Quit(); |
287
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* Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
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290 #ifdef USE_COCOA |
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291 objc_msgSend(m_autoreleasePool, sel_registerName("release")); |
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292 #endif |
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293 FL_LOG(_log, "================== Engine destructed =================="); |
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* Fixed a scons issue, where libraries checked for C instead of C++
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294 m_destroyed = true; |
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295 //delete m_logmanager; |
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296 } |
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297 void Engine::initializePumping() { |
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298 m_eventmanager->processEvents(); |
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299 } |
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300 |
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301 void Engine::pump() { |
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302 m_eventmanager->processEvents(); |
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303 m_renderbackend->startFrame(); |
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304 m_timemanager->update(); |
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305 m_model->update(); |
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306 m_view->update(); |
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307 m_guimanager->turn(); |
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308 m_cursor->draw(); |
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309 m_renderbackend->endFrame(); |
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310 } |
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311 |
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312 void Engine::finalizePumping() { |
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313 // nothing here at the moment.. |
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314 } |
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315 }//FIFE |
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316 |
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317 /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */ |