Mercurial > fife-parpg
annotate engine/core/controller/engine.cpp @ 27:788cb9525b2f
add image and text renderer to generic renderer
author | spq@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 11 Jul 2008 11:57:48 +0000 |
parents | e5e2fec68834 |
children | 75b6394ced14 |
rev | line source |
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0
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or modify * |
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7 * it under the terms of the GNU General Public License as published by * |
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8 * the Free Software Foundation; either version 2 of the License, or * |
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9 * (at your option) any later version. * |
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10 * * |
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11 * This program is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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14 * GNU General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU General Public License * |
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17 * along with this program; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 #include <iostream> |
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24 |
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25 // 3rd party library includes |
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26 #include <SDL.h> |
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27 #include <SDL_ttf.h> |
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28 |
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29 // FIFE includes |
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30 // These includes are split up in two parts, separated by one empty line |
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31 // First block: files included from the FIFE root src directory |
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32 // Second block: files included from the same folder |
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33 #include "util/base/exception.h" |
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34 #include "util/log/logger.h" |
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35 #include "util/time/timemanager.h" |
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36 #include "audio/soundmanager.h" |
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37 #include "gui/console/console.h" |
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38 #include "gui/guimanager.h" |
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39 #include "vfs/vfs.h" |
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40 #include "vfs/vfsdirectory.h" |
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41 #include "vfs/directoryprovider.h" |
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42 #ifdef HAVE_ZIP |
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43 #include "vfs/zip/zipprovider.h" |
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44 #endif |
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45 #include "eventchannel/eventmanager.h" |
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46 #include "video/imagepool.h" |
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47 #include "video/animationpool.h" |
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48 #include "audio/soundclippool.h" |
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49 #include "video/renderbackend.h" |
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50 #include "video/cursor.h" |
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51 #ifdef HAVE_OPENGL |
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52 #include "video/opengl/renderbackendopengl.h" |
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53 #include "gui/base/opengl/opengl_gui_graphics.h" |
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54 #endif |
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55 #include "gui/base/sdl/sdl_gui_graphics.h" |
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56 #include "gui/base/gui_font.h" |
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57 #include "video/sdl/renderbackendsdl.h" |
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58 #include "video/fonts/abstractfont.h" |
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59 #include "loaders/native/video_loaders/subimage_loader.h" |
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60 #include "loaders/native/video_loaders/image_loader.h" |
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61 #include "loaders/native/audio_loaders/ogg_loader.h" |
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62 //#include "loaders/fallout/model_loaders/dat1.h" |
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63 //#include "loaders/fallout/model_loaders/dat2.h" |
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64 #include "model/model.h" |
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65 #include "pathfinder/linearpather/linearpather.h" |
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66 #include "pathfinder/routepather/routepather.h" |
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67 |
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68 #include "view/view.h" |
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69 #include "view/renderers/camerazonerenderer.h" |
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70 #include "view/renderers/quadtreerenderer.h" |
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71 #include "view/renderers/gridrenderer.h" |
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72 #include "view/renderers/instancerenderer.h" |
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73 #include "view/renderers/coordinaterenderer.h" |
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74 #include "view/renderers/floatingtextrenderer.h" |
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75 #include "view/renderers/cellselectionrenderer.h" |
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76 #include "view/renderers/blockinginforenderer.h" |
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- add geometric renderer, can currently only draw liens.
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77 #include "view/renderers/geometricrenderer.h" |
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78 #include "view/renderers/genericrenderer.h" |
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79 #include "engine.h" |
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80 |
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81 #ifdef USE_COCOA |
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82 #include <dlfcn.h> |
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83 |
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84 int main(int argc, char **argv) |
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85 { |
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86 return 0; |
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87 } |
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88 #endif |
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89 |
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90 namespace FIFE { |
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91 static Logger _log(LM_CONTROLLER); |
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92 |
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93 Engine::Engine(): |
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94 m_renderbackend(0), |
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95 m_guimanager(0), |
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96 m_eventmanager(0), |
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97 m_soundmanager(0), |
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98 m_timemanager(0), |
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99 m_imagepool(0), |
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100 m_animpool(0), |
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101 m_soundclippool(0), |
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102 m_vfs(0), |
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103 m_model(0), |
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104 m_gui_graphics(0), |
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105 m_view(0), |
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106 m_logmanager(0), |
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107 m_cursor(0), |
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108 m_settings() { |
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109 #ifdef USE_COCOA |
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110 // The next lines ensure that Cocoa is initialzed correctly. |
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111 // This is needed for SDL to function properly on MAC OS X. |
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112 void* cocoa_lib; |
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113 cocoa_lib = dlopen( "/System/Library/Frameworks/Cocoa.framework/Cocoa", RTLD_LAZY ); |
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114 void (*nsappload)(void); |
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115 nsappload = (void(*)()) dlsym( cocoa_lib, "NSApplicationLoad"); |
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116 nsappload(); |
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117 #endif |
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118 preInit(); |
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119 } |
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120 |
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121 EngineSettings& Engine::getSettings() { |
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122 return m_settings; |
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123 } |
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124 |
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125 void Engine::preInit() { |
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126 m_logmanager = LogManager::instance(); |
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127 |
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128 FL_LOG(_log, "================== Engine pre-init start ================="); |
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129 m_timemanager = new TimeManager(); |
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130 FL_LOG(_log, "Time manager created"); |
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131 |
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132 FL_LOG(_log, "Creating VFS"); |
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133 m_vfs = new VFS(); |
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134 |
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135 FL_LOG(_log, "Adding root directory to VFS"); |
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136 m_vfs->addSource( new VFSDirectory(m_vfs) ); |
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137 m_vfs->addProvider( new DirectoryProvider() ); |
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138 #ifdef HAVE_ZIP |
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139 FL_LOG(_log, "Adding zip provider to VFS"); |
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140 m_vfs->addProvider( new ZipProvider() ); |
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141 #endif |
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142 //m_vfs->addProvider(ProviderDAT2()); |
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143 //m_vfs->addProvider(ProviderDAT1()); |
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144 FL_LOG(_log, "Engine pre-init done"); |
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145 } |
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146 |
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147 void Engine::init() { |
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148 FL_LOG(_log, "Engine initialize start"); |
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149 m_settings.validate(); |
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150 FL_LOG(_log, "Engine settings validated"); |
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151 |
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152 // If failed to init SDL throw exception. |
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153 if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) { |
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154 throw SDLException(SDL_GetError()); |
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155 } |
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156 |
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157 SDL_EnableUNICODE(1); |
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158 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
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159 TTF_Init(); |
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160 |
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161 FL_LOG(_log, "Creating event manager"); |
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162 m_eventmanager = new EventManager(); |
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163 |
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164 FL_LOG(_log, "Creating pools"); |
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165 m_imagepool = new ImagePool(); |
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166 m_animpool = new AnimationPool(); |
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167 m_soundclippool = new SoundClipPool(); |
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168 m_imagepool->addResourceLoader(new SubImageLoader()); |
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169 m_imagepool->addResourceLoader(new ImageLoader(m_vfs)); |
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170 m_soundclippool->addResourceLoader(new OggLoader(m_vfs)); |
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171 |
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172 FL_LOG(_log, "Creating render backend"); |
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173 std::string rbackend(m_settings.getRenderBackend()); |
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174 if (rbackend == "SDL") { |
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175 m_renderbackend = new RenderBackendSDL(); |
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176 FL_LOG(_log, "SDL Render backend created"); |
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177 } else { |
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178 #ifdef HAVE_OPENGL |
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179 m_renderbackend = new RenderBackendOpenGL(); |
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180 FL_LOG(_log, "OpenGL Render backend created"); |
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181 #else |
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182 m_renderbackend = new RenderBackendSDL(); |
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183 // Remember the choice so we pick the right graphics class. |
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184 rbackend = "SDL"; |
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185 FL_WARN(_log, "Tried to select OpenGL, even though it is not compiled into the engine. Falling back to SDL Render backend"); |
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186 #endif |
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187 } |
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188 FL_LOG(_log, "Initializing render backend"); |
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189 m_renderbackend->setChunkingSize(m_settings.getImageChunkingSize()); |
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190 m_renderbackend->init(); |
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191 |
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192 FL_LOG(_log, "Creating main screen"); |
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193 m_renderbackend->createMainScreen( |
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194 m_settings.getScreenWidth(), |
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195 m_settings.getScreenHeight(), |
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196 static_cast<unsigned char>(m_settings.getBitsPerPixel()), |
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197 m_settings.isFullScreen()); |
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198 FL_LOG(_log, "Main screen created"); |
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199 |
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200 #ifdef HAVE_OPENGL |
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201 if( rbackend != "SDL" ) { |
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202 m_gui_graphics = new OpenGLGuiGraphics(*m_imagepool); |
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203 } |
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204 #endif |
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205 if( rbackend == "SDL" ) { |
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206 m_gui_graphics = new SdlGuiGraphics(*m_imagepool); |
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207 } |
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208 FL_LOG(_log, "Constructing GUI manager"); |
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209 m_guimanager = new GUIManager(m_eventmanager, *m_imagepool); |
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210 m_eventmanager->addSdlEventListener(m_guimanager); |
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211 // keep guimanager as the first key listener so that it can evaluate guichan hits |
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212 m_eventmanager->addKeyListener(m_guimanager); |
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213 // keep guimanager as the first mouse listener so that it can evaluate guichan hits |
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214 m_eventmanager->addMouseListener(m_guimanager); |
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215 FL_LOG(_log, "Events bind to GUI manager"); |
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216 |
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217 FL_LOG(_log, "Creating default font"); |
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218 m_defaultfont = m_guimanager->setDefaultFont( |
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219 m_settings.getDefaultFontPath(), |
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220 m_settings.getDefaultFontSize(), |
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221 m_settings.getDefaultFontGlyphs()); |
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222 FL_LOG(_log, "Initializing GUI manager"); |
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223 m_guimanager->init(m_gui_graphics, m_settings.getScreenWidth(), m_settings.getScreenHeight()); |
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224 FL_LOG(_log, "GUI manager initialized"); |
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225 SDL_EnableUNICODE(1); |
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226 |
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227 FL_LOG(_log, "Creating sound manager"); |
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228 m_soundmanager = new SoundManager(m_soundclippool); |
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229 m_soundmanager->setVolume(static_cast<float>(m_settings.getInitialVolume()) / 10); |
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230 |
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231 FL_LOG(_log, "Creating model"); |
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232 m_model = new Model(); |
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233 FL_LOG(_log, "Adding pathers to model"); |
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234 m_model->adoptPather(new LinearPather()); |
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235 m_model->adoptPather(new RoutePather()); |
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236 |
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237 FL_LOG(_log, "Creating view"); |
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238 m_view = new View(m_renderbackend, m_imagepool, m_animpool); |
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239 FL_LOG(_log, "Creating renderers to view"); |
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240 m_view->addRenderer(new CameraZoneRenderer(m_renderbackend, 0, m_imagepool)); |
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241 m_view->addRenderer(new InstanceRenderer(m_renderbackend, 10, m_imagepool, m_animpool)); |
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242 m_view->addRenderer(new GridRenderer(m_renderbackend, 20)); |
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243 m_view->addRenderer(new CellSelectionRenderer(m_renderbackend, 30)); |
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244 m_view->addRenderer(new BlockingInfoRenderer(m_renderbackend, 40)); |
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245 m_view->addRenderer(new FloatingTextRenderer(m_renderbackend, 50, dynamic_cast<AbstractFont*>(m_defaultfont))); |
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246 m_view->addRenderer(new QuadTreeRenderer(m_renderbackend, 60)); |
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247 m_view->addRenderer(new CoordinateRenderer(m_renderbackend, 70, dynamic_cast<AbstractFont*>(m_defaultfont))); |
17
ae46cee19e76
- add geometric renderer, can currently only draw liens.
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248 m_view->addRenderer(new GeometricRenderer(m_renderbackend, 80)); |
27
788cb9525b2f
add image and text renderer to generic renderer
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249 m_view->addRenderer(new GenericRenderer(m_renderbackend, 100, m_imagepool, m_animpool)); |
0
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250 m_cursor = new Cursor(m_imagepool, m_animpool, m_renderbackend); |
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251 FL_LOG(_log, "Engine intialized"); |
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252 } |
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253 |
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254 Engine::~Engine() { |
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255 FL_LOG(_log, "Destructing engine"); |
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256 delete m_cursor; |
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257 delete m_view; |
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258 delete m_model; |
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259 delete m_soundmanager; |
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260 delete m_guimanager; |
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261 delete m_gui_graphics; |
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262 |
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263 m_renderbackend->deinit(); |
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264 delete m_renderbackend; |
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265 |
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266 // Note the dependancy between image and animation pools |
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267 // as animations reference images they have to be deleted |
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268 // before clearing the image pool. |
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269 delete m_animpool; |
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270 delete m_imagepool; |
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271 delete m_eventmanager; |
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272 |
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273 delete m_vfs; |
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274 |
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275 delete m_timemanager; |
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276 |
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277 TTF_Quit(); |
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* Datasets becomes the new trunk and retires after that :-)
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278 SDL_Quit(); |
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* Datasets becomes the new trunk and retires after that :-)
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279 FL_LOG(_log, "================== Engine destructed =================="); |
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* Datasets becomes the new trunk and retires after that :-)
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280 //delete m_logmanager; |
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* Datasets becomes the new trunk and retires after that :-)
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281 } |
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* Datasets becomes the new trunk and retires after that :-)
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|
282 void Engine::initializePumping() { |
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* Datasets becomes the new trunk and retires after that :-)
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|
283 m_eventmanager->processEvents(); |
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* Datasets becomes the new trunk and retires after that :-)
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284 } |
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285 |
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* Datasets becomes the new trunk and retires after that :-)
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|
286 void Engine::pump() { |
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* Datasets becomes the new trunk and retires after that :-)
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287 m_renderbackend->startFrame(); |
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* Datasets becomes the new trunk and retires after that :-)
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|
288 m_timemanager->update(); |
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* Datasets becomes the new trunk and retires after that :-)
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289 m_model->update(); |
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* Datasets becomes the new trunk and retires after that :-)
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290 m_view->update(); |
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* Datasets becomes the new trunk and retires after that :-)
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291 m_guimanager->turn(); |
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* Datasets becomes the new trunk and retires after that :-)
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292 m_cursor->draw(); |
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* Datasets becomes the new trunk and retires after that :-)
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293 m_renderbackend->endFrame(); |
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* Datasets becomes the new trunk and retires after that :-)
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294 SDL_Delay(1); |
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* Datasets becomes the new trunk and retires after that :-)
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295 m_eventmanager->processEvents(); |
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* Datasets becomes the new trunk and retires after that :-)
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296 } |
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* Datasets becomes the new trunk and retires after that :-)
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297 |
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* Datasets becomes the new trunk and retires after that :-)
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298 void Engine::finalizePumping() { |
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* Datasets becomes the new trunk and retires after that :-)
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299 // nothing here at the moment.. |
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* Datasets becomes the new trunk and retires after that :-)
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300 } |
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* Datasets becomes the new trunk and retires after that :-)
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301 }//FIFE |
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* Datasets becomes the new trunk and retires after that :-)
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302 |
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* Datasets becomes the new trunk and retires after that :-)
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303 /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */ |