annotate engine/core/view/renderers/genericrenderer.i @ 445:f855809822cf

* Fixed GenericRenderer, now it only render to a specific layer. If the node is only a point then it used the last active layer. fixes #[ticket:458]
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 24 Mar 2010 16:11:30 +0000
parents ad1f09d954f9
children 16c2b3ee59ce
rev   line source
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 %module fife
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23 %{
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24 #include "view/renderers/genericrenderer.h"
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25 %}
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26
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27 namespace FIFE {
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28 class RenderBackend;
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29
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30 class GenericRendererNode {
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31 public:
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32 GenericRendererNode(Instance* attached_instance, Location* relative_location, Layer* relative_layer, const Point &relative_point = Point(0,0));
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33 GenericRendererNode(Instance* attached_instance, Location* relative_location, const Point &relative_point = Point(0,0));
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34 GenericRendererNode(Instance* attached_instance, Layer* relative_layer, const Point &relative_point = Point(0,0));
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35 GenericRendererNode(Instance* attached_instance, const Point &relative_point = Point(0,0));
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36 GenericRendererNode(Location* attached_location, Layer* relative_layer, const Point &relative_point = Point(0,0));
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37 GenericRendererNode(Location* attached_location, const Point &relative_point = Point(0,0));
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38 GenericRendererNode(Layer* attached_layer, const Point &relative_point = Point(0,0));
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39 GenericRendererNode(const Point &attached_point);
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40 ~GenericRendererNode();
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41
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42 void setAttached(Instance* attached_instance, Location* relative_location, const Point &relative_point);
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43 void setAttached(Instance* attached_instance, Location* relative_location);
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44 void setAttached(Instance* attached_instance, const Point &relative_point);
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45 void setAttached(Instance* attached_instance);
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46 void setAttached(Location* attached_location, const Point &relative_point);
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47 void setAttached(Location* attached_location);
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48 void setAttached(Layer* attached_layer);
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49 void setAttached(const Point &attached_point);
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50
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51 void setRelative(Location* relative_location);
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52 void setRelative(Location* relative_location, Point relative_point);
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53 void setRelative(const Point &relative_point);
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54
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55 Instance* getAttachedInstance();
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56 Location* getAttachedLocation();
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57 Layer* getAttachedLayer();
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58 Point getAttachedPoint();
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59
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60 Location* getOffsetLocation();
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61 Point getOffsetPoint();
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62
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63 Instance* getInstance();
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64 Location* getLocation();
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65 Layer* getLayer();
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66 Point getPoint();
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67
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68 Point getCalculatedPoint(Camera* cam, Layer* layer, std::vector<Instance*>& instances);
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69 private:
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70 Instance* m_instance;
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71 Location* m_location;
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72 Layer* m_layer;
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73 Point m_point;
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74 };
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75 class GenericRendererElementInfo {
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76 public:
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77 virtual void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {};
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78 virtual ~GenericRendererElementInfo() {};
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79 };
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80
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81 class GenericRendererLineInfo : public GenericRendererElementInfo {
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82 public:
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83 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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84 GenericRendererLineInfo(GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b);
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85 virtual ~GenericRendererLineInfo() {};
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86 private:
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87 GenericRendererNode m_edge1;
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88 GenericRendererNode m_edge2;
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89 uint8_t m_red;
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90 uint8_t m_green;
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91 uint8_t m_blue;
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92 };
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93 class GenericRendererPointInfo : public GenericRendererElementInfo {
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94 public:
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95 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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96 GenericRendererPointInfo(GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b);
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97 virtual ~GenericRendererPointInfo() {};
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98 private:
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99 GenericRendererNode m_anchor;
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100 uint8_t m_red;
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101 uint8_t m_green;
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102 uint8_t m_blue;
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103 };
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104 class GenericRendererQuadInfo : public GenericRendererElementInfo {
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105 public:
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106 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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107 GenericRendererQuadInfo(GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b);
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108 virtual ~GenericRendererQuadInfo() {};
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109 private:
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110 GenericRendererNode m_edge1;
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111 GenericRendererNode m_edge2;
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112 GenericRendererNode m_edge3;
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113 GenericRendererNode m_edge4;
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114 uint8_t m_red;
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115 uint8_t m_green;
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116 uint8_t m_blue;
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117 };
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118
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119 class GenericRendererVertexInfo : public GenericRendererElementInfo {
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120 public:
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121 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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122 GenericRendererVertexInfo(GenericRendererNode center, int size, uint8_t r, uint8_t g, uint8_t b);
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123 virtual ~GenericRendererVertexInfo() {};
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124 private:
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125 GenericRendererNode m_center;
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126 int m_size;
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127 uint8_t m_red;
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128 uint8_t m_green;
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129 uint8_t m_blue;
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130 };
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131
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132 class GenericRendererImageInfo : public GenericRendererElementInfo {
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133 public:
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134 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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135 GenericRendererImageInfo(GenericRendererNode n, int image);
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136 virtual ~GenericRendererImageInfo() {};
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137 private:
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138 GenericRendererNode m_anchor;
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139 int m_image;
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140 };
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141 class GenericRendererAnimationInfo : public GenericRendererElementInfo {
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142 public:
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143 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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144 GenericRendererAnimationInfo(GenericRendererNode n, int animation);
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145 virtual ~GenericRendererAnimationInfo() {};
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146 private:
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147 GenericRendererNode m_anchor;
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148 int m_animation;
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149 };
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150 class GenericRendererTextInfo : public GenericRendererElementInfo {
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151 public:
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152 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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153 GenericRendererTextInfo(GenericRendererNode n, AbstractFont* font, std::string text);
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154 virtual ~GenericRendererTextInfo() {};
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155 private:
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156 GenericRendererNode m_anchor;
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157 AbstractFont* m_font;
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158 std::string m_text;
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159 };
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160 class GenericRenderer: public RendererBase {
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161 public:
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162 GenericRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool);
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163 ~GenericRenderer();
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164 std::string getName();
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165 static GenericRenderer* getInstance(IRendererContainer* cnt);
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166 void addLine(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b);
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167 void addPoint(const std::string &group, GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b);
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168 void addQuad(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b);
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169 void addVertex(const std::string &group, GenericRendererNode n, int size, uint8_t r, uint8_t g, uint8_t b);
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170 void addText(const std::string &group, GenericRendererNode n, AbstractFont* font, const std::string &text);
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171 void addImage(const std::string &group, GenericRendererNode n, int image);
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172 void addAnimation(const std::string &group, GenericRendererNode n, int animation);
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173 void removeAll(const std::string &group);
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174 };
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175 }