Mercurial > fife-parpg
annotate engine/core/view/renderers/genericrenderer.i @ 430:ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 23 Feb 2010 19:25:59 +0000 |
parents | 9d94f4676d17 |
children | f855809822cf |
rev | line source |
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46
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
23 | 22 %module fife |
23 %{ | |
24 #include "view/renderers/genericrenderer.h" | |
25 %} | |
26 | |
27 namespace FIFE { | |
28 class RenderBackend; | |
29 | |
30 class GenericRendererNode { | |
31 public: | |
32 GenericRendererNode(Instance* attached_instance, Location* relative_location, const Point &relative_point = Point(0,0)); | |
33 GenericRendererNode(Instance* attached_instance, const Point &relative_point = Point(0,0)); | |
34 GenericRendererNode(Location* attached_location, const Point &relative_point = Point(0,0)); | |
35 GenericRendererNode(const Point &attached_point); | |
36 ~GenericRendererNode(); | |
37 | |
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38 void setAttached(Instance* attached_instance, Location* relative_location, const Point &relative_point); |
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39 void setAttached(Instance* attached_instance, Location* relative_location); |
23 | 40 void setAttached(Instance* attached_instance, const Point &relative_point); |
41 void setAttached(Instance* attached_instance); | |
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42 void setAttached(Location* attached_location, const Point &relative_point); |
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43 void setAttached(Location* attached_location); |
23 | 44 void setAttached(const Point &attached_point); |
45 | |
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46 void setRelative(Location* relative_location); |
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47 void setRelative(Location* relative_location, Point relative_point); |
23 | 48 void setRelative(const Point &relative_point); |
49 | |
50 Instance* getAttachedInstance(); | |
51 Location* getAttachedLocation(); | |
52 Point getAttachedPoint(); | |
53 | |
54 Location* getOffsetLocation(); | |
55 Point getOffsetPoint(); | |
56 | |
57 Instance* getInstance(); | |
58 Location* getLocation(); | |
59 Point getPoint(); | |
60 | |
61 Point getCalculatedPoint(Camera* cam, Layer* layer, std::vector<Instance*>& instances); | |
62 private: | |
63 Instance* m_instance; | |
64 Location* m_location; | |
65 Point m_point; | |
66 }; | |
67 class GenericRendererElementInfo { | |
68 public: | |
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69 virtual void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {}; |
23 | 70 virtual ~GenericRendererElementInfo() {}; |
71 }; | |
72 | |
73 class GenericRendererLineInfo : public GenericRendererElementInfo { | |
74 public: | |
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75 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); |
23 | 76 GenericRendererLineInfo(GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b); |
77 virtual ~GenericRendererLineInfo() {}; | |
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78 private: |
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79 GenericRendererNode m_edge1; |
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80 GenericRendererNode m_edge2; |
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81 uint8_t m_red; |
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82 uint8_t m_green; |
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83 uint8_t m_blue; |
23 | 84 }; |
85 class GenericRendererPointInfo : public GenericRendererElementInfo { | |
86 public: | |
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87 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); |
23 | 88 GenericRendererPointInfo(GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b); |
89 virtual ~GenericRendererPointInfo() {}; | |
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90 private: |
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91 GenericRendererNode m_anchor; |
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92 uint8_t m_red; |
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93 uint8_t m_green; |
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94 uint8_t m_blue; |
23 | 95 }; |
96 class GenericRendererQuadInfo : public GenericRendererElementInfo { | |
97 public: | |
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98 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); |
23 | 99 GenericRendererQuadInfo(GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b); |
100 virtual ~GenericRendererQuadInfo() {}; | |
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101 private: |
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102 GenericRendererNode m_edge1; |
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103 GenericRendererNode m_edge2; |
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104 GenericRendererNode m_edge3; |
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105 GenericRendererNode m_edge4; |
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106 uint8_t m_red; |
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107 uint8_t m_green; |
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108 uint8_t m_blue; |
23 | 109 }; |
430
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110 |
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111 class GenericRendererVertexInfo : public GenericRendererElementInfo { |
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112 public: |
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113 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); |
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114 GenericRendererVertexInfo(GenericRendererNode center, int size, uint8_t r, uint8_t g, uint8_t b); |
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115 virtual ~GenericRendererVertexInfo() {}; |
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116 private: |
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117 GenericRendererNode m_center; |
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118 int m_size; |
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119 uint8_t m_red; |
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120 uint8_t m_green; |
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121 uint8_t m_blue; |
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122 }; |
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123 |
23 | 124 class GenericRendererImageInfo : public GenericRendererElementInfo { |
125 public: | |
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126 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); |
23 | 127 GenericRendererImageInfo(GenericRendererNode n, int image); |
128 virtual ~GenericRendererImageInfo() {}; | |
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129 private: |
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130 GenericRendererNode m_anchor; |
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131 int m_image; |
23 | 132 }; |
133 class GenericRendererAnimationInfo : public GenericRendererElementInfo { | |
134 public: | |
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135 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); |
23 | 136 GenericRendererAnimationInfo(GenericRendererNode n, int animation); |
137 virtual ~GenericRendererAnimationInfo() {}; | |
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138 private: |
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139 GenericRendererNode m_anchor; |
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140 int m_animation; |
23 | 141 }; |
142 class GenericRendererTextInfo : public GenericRendererElementInfo { | |
143 public: | |
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144 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); |
23 | 145 GenericRendererTextInfo(GenericRendererNode n, AbstractFont* font, std::string text); |
146 virtual ~GenericRendererTextInfo() {}; | |
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147 private: |
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148 GenericRendererNode m_anchor; |
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149 AbstractFont* m_font; |
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150 std::string m_text; |
23 | 151 }; |
152 class GenericRenderer: public RendererBase { | |
153 public: | |
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154 GenericRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool); |
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155 ~GenericRenderer(); |
23 | 156 std::string getName(); |
157 static GenericRenderer* getInstance(IRendererContainer* cnt); | |
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158 void addLine(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b); |
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159 void addPoint(const std::string &group, GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b); |
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160 void addQuad(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b); |
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ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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161 void addVertex(const std::string &group, GenericRendererNode n, int size, uint8_t r, uint8_t g, uint8_t b); |
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use strings as grouping in generic renderer, easier for the clients...
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162 void addText(const std::string &group, GenericRendererNode n, AbstractFont* font, const std::string &text); |
2241b0d5379e
use strings as grouping in generic renderer, easier for the clients...
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163 void addImage(const std::string &group, GenericRendererNode n, int image); |
2241b0d5379e
use strings as grouping in generic renderer, easier for the clients...
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164 void addAnimation(const std::string &group, GenericRendererNode n, int animation); |
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use strings as grouping in generic renderer, easier for the clients...
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165 void removeAll(const std::string &group); |
23 | 166 }; |
167 } |