annotate engine/core/view/renderers/genericrenderer.i @ 430:ad1f09d954f9

Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 23 Feb 2010 19:25:59 +0000
parents 9d94f4676d17
children f855809822cf
rev   line source
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 %module fife
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23 %{
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24 #include "view/renderers/genericrenderer.h"
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25 %}
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26
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27 namespace FIFE {
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28 class RenderBackend;
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29
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30 class GenericRendererNode {
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31 public:
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32 GenericRendererNode(Instance* attached_instance, Location* relative_location, const Point &relative_point = Point(0,0));
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33 GenericRendererNode(Instance* attached_instance, const Point &relative_point = Point(0,0));
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34 GenericRendererNode(Location* attached_location, const Point &relative_point = Point(0,0));
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35 GenericRendererNode(const Point &attached_point);
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36 ~GenericRendererNode();
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37
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38 void setAttached(Instance* attached_instance, Location* relative_location, const Point &relative_point);
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39 void setAttached(Instance* attached_instance, Location* relative_location);
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40 void setAttached(Instance* attached_instance, const Point &relative_point);
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41 void setAttached(Instance* attached_instance);
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42 void setAttached(Location* attached_location, const Point &relative_point);
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43 void setAttached(Location* attached_location);
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44 void setAttached(const Point &attached_point);
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45
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46 void setRelative(Location* relative_location);
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47 void setRelative(Location* relative_location, Point relative_point);
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48 void setRelative(const Point &relative_point);
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49
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50 Instance* getAttachedInstance();
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51 Location* getAttachedLocation();
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52 Point getAttachedPoint();
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53
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54 Location* getOffsetLocation();
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55 Point getOffsetPoint();
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56
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57 Instance* getInstance();
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58 Location* getLocation();
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59 Point getPoint();
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60
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61 Point getCalculatedPoint(Camera* cam, Layer* layer, std::vector<Instance*>& instances);
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62 private:
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63 Instance* m_instance;
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64 Location* m_location;
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65 Point m_point;
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66 };
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67 class GenericRendererElementInfo {
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68 public:
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69 virtual void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {};
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70 virtual ~GenericRendererElementInfo() {};
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71 };
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72
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73 class GenericRendererLineInfo : public GenericRendererElementInfo {
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74 public:
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75 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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76 GenericRendererLineInfo(GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b);
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77 virtual ~GenericRendererLineInfo() {};
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78 private:
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79 GenericRendererNode m_edge1;
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80 GenericRendererNode m_edge2;
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81 uint8_t m_red;
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82 uint8_t m_green;
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83 uint8_t m_blue;
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84 };
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85 class GenericRendererPointInfo : public GenericRendererElementInfo {
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86 public:
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87 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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88 GenericRendererPointInfo(GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b);
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89 virtual ~GenericRendererPointInfo() {};
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90 private:
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91 GenericRendererNode m_anchor;
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92 uint8_t m_red;
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93 uint8_t m_green;
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94 uint8_t m_blue;
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95 };
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96 class GenericRendererQuadInfo : public GenericRendererElementInfo {
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97 public:
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98 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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99 GenericRendererQuadInfo(GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b);
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100 virtual ~GenericRendererQuadInfo() {};
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101 private:
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102 GenericRendererNode m_edge1;
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103 GenericRendererNode m_edge2;
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104 GenericRendererNode m_edge3;
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105 GenericRendererNode m_edge4;
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106 uint8_t m_red;
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107 uint8_t m_green;
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108 uint8_t m_blue;
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109 };
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110
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111 class GenericRendererVertexInfo : public GenericRendererElementInfo {
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112 public:
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113 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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114 GenericRendererVertexInfo(GenericRendererNode center, int size, uint8_t r, uint8_t g, uint8_t b);
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115 virtual ~GenericRendererVertexInfo() {};
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116 private:
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117 GenericRendererNode m_center;
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118 int m_size;
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119 uint8_t m_red;
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120 uint8_t m_green;
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121 uint8_t m_blue;
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122 };
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123
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124 class GenericRendererImageInfo : public GenericRendererElementInfo {
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125 public:
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126 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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127 GenericRendererImageInfo(GenericRendererNode n, int image);
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128 virtual ~GenericRendererImageInfo() {};
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129 private:
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130 GenericRendererNode m_anchor;
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131 int m_image;
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132 };
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133 class GenericRendererAnimationInfo : public GenericRendererElementInfo {
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134 public:
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135 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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136 GenericRendererAnimationInfo(GenericRendererNode n, int animation);
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137 virtual ~GenericRendererAnimationInfo() {};
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138 private:
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139 GenericRendererNode m_anchor;
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140 int m_animation;
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141 };
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142 class GenericRendererTextInfo : public GenericRendererElementInfo {
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143 public:
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144 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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145 GenericRendererTextInfo(GenericRendererNode n, AbstractFont* font, std::string text);
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146 virtual ~GenericRendererTextInfo() {};
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147 private:
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148 GenericRendererNode m_anchor;
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149 AbstractFont* m_font;
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150 std::string m_text;
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151 };
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152 class GenericRenderer: public RendererBase {
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153 public:
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154 GenericRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool);
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155 ~GenericRenderer();
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156 std::string getName();
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157 static GenericRenderer* getInstance(IRendererContainer* cnt);
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158 void addLine(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b);
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159 void addPoint(const std::string &group, GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b);
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160 void addQuad(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b);
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161 void addVertex(const std::string &group, GenericRendererNode n, int size, uint8_t r, uint8_t g, uint8_t b);
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162 void addText(const std::string &group, GenericRendererNode n, AbstractFont* font, const std::string &text);
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163 void addImage(const std::string &group, GenericRendererNode n, int image);
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164 void addAnimation(const std::string &group, GenericRendererNode n, int animation);
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165 void removeAll(const std::string &group);
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166 };
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167 }