Mercurial > fife-parpg
annotate engine/core/video/video.i @ 636:f7863bfa92cd
* Changed the way screen resolutions are detected
* Added the ability to query the video driver name
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 06 Oct 2010 20:54:28 +0000 |
parents | 3094988564d5 |
children | 3822b30fd98c |
rev | line source |
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0
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* Datasets becomes the new trunk and retires after that :-)
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1 /*************************************************************************** |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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2 * Copyright (C) 2005-2010 by the FIFE team * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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3 * http://www.fifengine.net * |
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4 * This file is part of FIFE. * |
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5 * * |
46
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
46
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 %module fife |
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22 |
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23 %{ |
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24 #include "video/image.h" |
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25 #include "video/cursor.h" |
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26 #include "video/animation.h" |
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27 #include "video/imagepool.h" |
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28 #include "video/animationpool.h" |
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29 #include "video/renderbackend.h" |
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30 #include "video/image_location.h" |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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31 #include "video/devicecaps.h" |
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32 #include "util/base/exception.h" |
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33 %} |
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34 |
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35 %include "util/structures/utilstructures.i" |
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36 %include "util/resource/resource.i" |
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37 |
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38 namespace FIFE { |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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39 class ScreenMode; |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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40 } |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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41 |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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42 namespace std { |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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43 %template(ScreenModeVector) std::vector<FIFE::ScreenMode>; |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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44 } |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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45 |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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46 namespace FIFE { |
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47 class Pool; |
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48 class Point; |
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49 class ResourceLocation; |
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50 |
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51 %apply uint8_t *OUTPUT { uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a }; |
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52 |
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53 class AbstractImage { |
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54 public: |
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55 virtual ~AbstractImage() {} |
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56 virtual SDL_Surface* getSurface() = 0; |
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57 virtual unsigned int getWidth() const = 0; |
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58 virtual unsigned int getHeight() const = 0; |
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59 virtual const Rect& getArea() = 0; |
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60 virtual void getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) = 0; |
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61 virtual bool putPixel(int x, int y, int r, int g, int b, int a = 255) = 0; |
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62 virtual void drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a = 255) = 0; |
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63 virtual void drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a = 255) = 0; |
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64 virtual void drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) = 0; |
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65 virtual void fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) = 0; |
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66 virtual void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a = 255) = 0; |
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67 virtual void pushClipArea(const Rect& cliparea, bool clear=true) = 0; |
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68 virtual void popClipArea() = 0; |
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69 virtual const Rect& getClipArea() const = 0; |
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70 virtual void saveImage(const std::string& filename) = 0; |
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71 virtual void setAlphaOptimizerEnabled(bool enabled) = 0; |
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72 virtual bool isAlphaOptimizerEnabled() = 0; |
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73 }; |
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74 |
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75 class Image : public AbstractImage, public ResourceClass { |
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76 public: |
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77 void render(const Rect& rect, unsigned char alpha = 255); |
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78 virtual ~Image(); |
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79 SDL_Surface* getSurface() { return m_surface; } |
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80 unsigned int getWidth() const; |
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81 unsigned int getHeight() const; |
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82 const Rect& getArea(); |
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83 void setXShift(int xshift); |
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84 inline int getXShift() const; |
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85 void setYShift(int yshift); |
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86 inline int getYShift() const; |
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87 void getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a); |
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88 void pushClipArea(const Rect& cliparea, bool clear=true); |
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89 void popClipArea(); |
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90 const Rect& getClipArea() const; |
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91 void setAlphaOptimizerEnabled(bool enabled); |
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92 bool isAlphaOptimizerEnabled(); |
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93 void addRef(); |
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94 void decRef(); |
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95 unsigned int getRefCount(); |
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96 |
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97 private: |
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98 Image(SDL_Surface* surface); |
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99 Image(const uint8_t* data, unsigned int width, unsigned int height); |
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100 }; |
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101 |
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102 class Animation: public ResourceClass { |
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103 public: |
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104 explicit Animation(); |
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105 ~Animation(); |
150
6e7d228def30
Lazy loading for animations.
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46
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106 void addFrame(ResourcePtr image, unsigned int duration); |
0
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107 int getFrameIndex(unsigned int timestamp); |
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108 Image* getFrame(int index); |
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109 Image* getFrameByTimestamp(unsigned int timestamp); |
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110 int getFrameDuration(int index); |
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111 unsigned int getNumFrames() const; |
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112 void setActionFrame(int num); |
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113 int getActionFrame(); |
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114 void setDirection(unsigned int direction); |
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115 unsigned int getDirection(); |
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116 int getDuration(); |
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117 void addRef(); |
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118 void decRef(); |
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119 unsigned int getRefCount(); |
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120 }; |
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121 |
19
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added possibility to load subimages:
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122 class ImageLocation: public ResourceLocation { |
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123 public: |
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124 ImageLocation(const std::string& filename); |
156
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Fixed a horrendous misconeception in the pool.
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125 virtual ~ImageLocation() {}; |
19
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126 virtual void setXShift(int xshift) { m_xshift = xshift; } |
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127 virtual int getXShift() const { return m_xshift; } |
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128 virtual void setYShift(int yshift) { m_yshift = yshift; } |
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129 virtual int getYShift() const { return m_yshift; } |
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130 virtual void setWidth(unsigned int width) { m_width = width; } |
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131 virtual unsigned int getWidth() const { return m_width; } |
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132 virtual void setHeight(unsigned int height) { m_height = height; } |
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133 virtual unsigned int getHeight() const { return m_height; } |
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134 virtual void setParentSource(Image* image) { m_parent_image = image; } |
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135 virtual Image* getParentSource() const { return m_parent_image; } |
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136 }; |
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137 |
0
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* Datasets becomes the new trunk and retires after that :-)
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138 class ImagePool: public Pool { |
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* Datasets becomes the new trunk and retires after that :-)
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139 public: |
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* Datasets becomes the new trunk and retires after that :-)
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140 virtual ~ImagePool(); |
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* Datasets becomes the new trunk and retires after that :-)
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141 inline Image& getImage(unsigned int index); |
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* Datasets becomes the new trunk and retires after that :-)
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142 private: |
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* Datasets becomes the new trunk and retires after that :-)
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|
143 ImagePool(); |
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* Datasets becomes the new trunk and retires after that :-)
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144 }; |
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* Datasets becomes the new trunk and retires after that :-)
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145 |
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* Datasets becomes the new trunk and retires after that :-)
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146 class AnimationPool: public Pool { |
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* Datasets becomes the new trunk and retires after that :-)
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147 public: |
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* Datasets becomes the new trunk and retires after that :-)
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148 virtual ~AnimationPool(); |
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* Datasets becomes the new trunk and retires after that :-)
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149 inline Animation& getAnimation(unsigned int index); |
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* Datasets becomes the new trunk and retires after that :-)
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150 private: |
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* Datasets becomes the new trunk and retires after that :-)
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|
151 AnimationPool(); |
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* Datasets becomes the new trunk and retires after that :-)
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152 }; |
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* Datasets becomes the new trunk and retires after that :-)
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153 |
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* Datasets becomes the new trunk and retires after that :-)
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|
154 class RenderBackend: public AbstractImage { |
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* Datasets becomes the new trunk and retires after that :-)
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155 public: |
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* Datasets becomes the new trunk and retires after that :-)
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|
156 virtual ~RenderBackend(); |
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* Datasets becomes the new trunk and retires after that :-)
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|
157 virtual const std::string& getName() const = 0; |
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* Datasets becomes the new trunk and retires after that :-)
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|
158 Image* getScreenImage() const { return m_screen; }; |
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* Datasets becomes the new trunk and retires after that :-)
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|
159 void captureScreen(const std::string& filename); |
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* Datasets becomes the new trunk and retires after that :-)
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changeset
|
160 SDL_Surface* getSurface(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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changeset
|
161 unsigned int getWidth() const; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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changeset
|
162 unsigned int getHeight() const; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
163 unsigned int getScreenWidth() const { return getWidth(); } |
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* Datasets becomes the new trunk and retires after that :-)
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|
164 unsigned int getScreenHeight() const { return getHeight(); } |
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* Datasets becomes the new trunk and retires after that :-)
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|
165 const Rect& getArea(); |
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* Datasets becomes the new trunk and retires after that :-)
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|
166 void getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a); |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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579
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|
167 bool putPixel(int x, int y, int r, int g, int b, int a = 255); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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168 void drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a = 255); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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579
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169 void drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a = 255); |
631
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
583
diff
changeset
|
170 void drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
583
diff
changeset
|
171 void fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255); |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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579
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|
172 void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a = 255); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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579
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173 void drawVertex(const Point& p, int size, int r, int g, int b, int a = 255); |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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174 void pushClipArea(const Rect& cliparea, bool clear=true); |
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* Datasets becomes the new trunk and retires after that :-)
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175 void popClipArea(); |
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* Datasets becomes the new trunk and retires after that :-)
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|
176 const Rect& getClipArea() const; |
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* Datasets becomes the new trunk and retires after that :-)
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|
177 void setAlphaOptimizerEnabled(bool enabled); |
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* Datasets becomes the new trunk and retires after that :-)
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changeset
|
178 bool isAlphaOptimizerEnabled(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
179 void saveImage(const std::string& filename); |
425
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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|
180 void setColorKeyEnabled(bool colorkeyenable); |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
416
diff
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181 bool isColorKeyEnabled() const; |
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182 void setColorKey(const SDL_Color& colorkey); |
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183 const SDL_Color& getColorKey() const; |
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184 void setClearBackBuffer(bool clear); |
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185 }; |
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186 |
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187 enum MouseCursorType { |
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188 CURSOR_NONE, |
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189 CURSOR_NATIVE, |
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190 CURSOR_IMAGE, |
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191 CURSOR_ANIMATION |
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192 }; |
255
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193 |
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194 enum NativeCursor { |
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195 NC_ARROW = 1000000, |
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196 NC_IBEAM, |
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197 NC_WAIT, |
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198 NC_CROSS, |
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199 NC_UPARROW, |
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200 NC_RESIZENW, |
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201 NC_RESIZESE, |
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202 NC_RESIZESW, |
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203 NC_RESIZENE, |
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204 NC_RESIZEE, |
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205 NC_RESIZEW, |
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206 NC_RESIZEN, |
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207 NC_RESIZES, |
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208 NC_RESIZEALL, |
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209 NC_NO, |
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210 NC_HAND, |
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211 NC_APPSTARTING, |
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212 NC_HELP |
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213 }; |
0
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214 |
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215 class Cursor { |
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216 public: |
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217 virtual ~Cursor() {} |
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218 virtual void draw(); |
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219 void set(MouseCursorType ctype, unsigned int cursor_id=0); |
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220 void setDrag(MouseCursorType ctype, unsigned int drag_id=0, int drag_offset_x=0, int drag_offset_y=0); |
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221 MouseCursorType getType() const; |
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222 unsigned int getId() const; |
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223 MouseCursorType getDragType() const; |
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224 unsigned int getDragId() const; |
416
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* Added a getX/getY command to the cursor
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225 unsigned int getX() const; |
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* Added a getX/getY command to the cursor
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226 unsigned int getY() const; |
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227 |
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228 private: |
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229 Cursor(ImagePool* imgpool, AnimationPool* animpool); |
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230 }; |
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231 |
635
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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232 class ScreenMode { |
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233 public: |
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234 ~ScreenMode(); |
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235 |
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236 uint16_t getWidth() const; |
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237 uint16_t getHeight() const; |
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238 uint16_t getBPP() const; |
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239 uint32_t getSDLFlags() const; |
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240 bool isFullScreen(); |
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241 bool isOpenGL(); |
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242 }; |
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243 |
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244 class DeviceCaps { |
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245 public: |
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246 DeviceCaps(); |
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247 ~DeviceCaps(); |
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248 |
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249 void fillDeviceCaps(); |
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250 std::vector<ScreenMode> getSupportedScreenModes() const; |
636
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* Changed the way screen resolutions are detected
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251 std::string getDriverName() const; |
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252 }; |
0
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253 } |