Mercurial > fife-parpg
view engine/core/video/video.i @ 636:f7863bfa92cd
* Changed the way screen resolutions are detected
* Added the ability to query the video driver name
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Wed, 06 Oct 2010 20:54:28 +0000 |
parents | 3094988564d5 |
children | 3822b30fd98c |
line wrap: on
line source
/*************************************************************************** * Copyright (C) 2005-2010 by the FIFE team * * http://www.fifengine.net * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "video/image.h" #include "video/cursor.h" #include "video/animation.h" #include "video/imagepool.h" #include "video/animationpool.h" #include "video/renderbackend.h" #include "video/image_location.h" #include "video/devicecaps.h" #include "util/base/exception.h" %} %include "util/structures/utilstructures.i" %include "util/resource/resource.i" namespace FIFE { class ScreenMode; } namespace std { %template(ScreenModeVector) std::vector<FIFE::ScreenMode>; } namespace FIFE { class Pool; class Point; class ResourceLocation; %apply uint8_t *OUTPUT { uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a }; class AbstractImage { public: virtual ~AbstractImage() {} virtual SDL_Surface* getSurface() = 0; virtual unsigned int getWidth() const = 0; virtual unsigned int getHeight() const = 0; virtual const Rect& getArea() = 0; virtual void getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) = 0; virtual bool putPixel(int x, int y, int r, int g, int b, int a = 255) = 0; virtual void drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a = 255) = 0; virtual void drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a = 255) = 0; virtual void drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) = 0; virtual void fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) = 0; virtual void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a = 255) = 0; virtual void pushClipArea(const Rect& cliparea, bool clear=true) = 0; virtual void popClipArea() = 0; virtual const Rect& getClipArea() const = 0; virtual void saveImage(const std::string& filename) = 0; virtual void setAlphaOptimizerEnabled(bool enabled) = 0; virtual bool isAlphaOptimizerEnabled() = 0; }; class Image : public AbstractImage, public ResourceClass { public: void render(const Rect& rect, unsigned char alpha = 255); virtual ~Image(); SDL_Surface* getSurface() { return m_surface; } unsigned int getWidth() const; unsigned int getHeight() const; const Rect& getArea(); void setXShift(int xshift); inline int getXShift() const; void setYShift(int yshift); inline int getYShift() const; void getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a); void pushClipArea(const Rect& cliparea, bool clear=true); void popClipArea(); const Rect& getClipArea() const; void setAlphaOptimizerEnabled(bool enabled); bool isAlphaOptimizerEnabled(); void addRef(); void decRef(); unsigned int getRefCount(); private: Image(SDL_Surface* surface); Image(const uint8_t* data, unsigned int width, unsigned int height); }; class Animation: public ResourceClass { public: explicit Animation(); ~Animation(); void addFrame(ResourcePtr image, unsigned int duration); int getFrameIndex(unsigned int timestamp); Image* getFrame(int index); Image* getFrameByTimestamp(unsigned int timestamp); int getFrameDuration(int index); unsigned int getNumFrames() const; void setActionFrame(int num); int getActionFrame(); void setDirection(unsigned int direction); unsigned int getDirection(); int getDuration(); void addRef(); void decRef(); unsigned int getRefCount(); }; class ImageLocation: public ResourceLocation { public: ImageLocation(const std::string& filename); virtual ~ImageLocation() {}; virtual void setXShift(int xshift) { m_xshift = xshift; } virtual int getXShift() const { return m_xshift; } virtual void setYShift(int yshift) { m_yshift = yshift; } virtual int getYShift() const { return m_yshift; } virtual void setWidth(unsigned int width) { m_width = width; } virtual unsigned int getWidth() const { return m_width; } virtual void setHeight(unsigned int height) { m_height = height; } virtual unsigned int getHeight() const { return m_height; } virtual void setParentSource(Image* image) { m_parent_image = image; } virtual Image* getParentSource() const { return m_parent_image; } }; class ImagePool: public Pool { public: virtual ~ImagePool(); inline Image& getImage(unsigned int index); private: ImagePool(); }; class AnimationPool: public Pool { public: virtual ~AnimationPool(); inline Animation& getAnimation(unsigned int index); private: AnimationPool(); }; class RenderBackend: public AbstractImage { public: virtual ~RenderBackend(); virtual const std::string& getName() const = 0; Image* getScreenImage() const { return m_screen; }; void captureScreen(const std::string& filename); SDL_Surface* getSurface(); unsigned int getWidth() const; unsigned int getHeight() const; unsigned int getScreenWidth() const { return getWidth(); } unsigned int getScreenHeight() const { return getHeight(); } const Rect& getArea(); void getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a); bool putPixel(int x, int y, int r, int g, int b, int a = 255); void drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a = 255); void drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a = 255); void drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255); void fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255); void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a = 255); void drawVertex(const Point& p, int size, int r, int g, int b, int a = 255); void pushClipArea(const Rect& cliparea, bool clear=true); void popClipArea(); const Rect& getClipArea() const; void setAlphaOptimizerEnabled(bool enabled); bool isAlphaOptimizerEnabled(); void saveImage(const std::string& filename); void setColorKeyEnabled(bool colorkeyenable); bool isColorKeyEnabled() const; void setColorKey(const SDL_Color& colorkey); const SDL_Color& getColorKey() const; void setClearBackBuffer(bool clear); }; enum MouseCursorType { CURSOR_NONE, CURSOR_NATIVE, CURSOR_IMAGE, CURSOR_ANIMATION }; enum NativeCursor { NC_ARROW = 1000000, NC_IBEAM, NC_WAIT, NC_CROSS, NC_UPARROW, NC_RESIZENW, NC_RESIZESE, NC_RESIZESW, NC_RESIZENE, NC_RESIZEE, NC_RESIZEW, NC_RESIZEN, NC_RESIZES, NC_RESIZEALL, NC_NO, NC_HAND, NC_APPSTARTING, NC_HELP }; class Cursor { public: virtual ~Cursor() {} virtual void draw(); void set(MouseCursorType ctype, unsigned int cursor_id=0); void setDrag(MouseCursorType ctype, unsigned int drag_id=0, int drag_offset_x=0, int drag_offset_y=0); MouseCursorType getType() const; unsigned int getId() const; MouseCursorType getDragType() const; unsigned int getDragId() const; unsigned int getX() const; unsigned int getY() const; private: Cursor(ImagePool* imgpool, AnimationPool* animpool); }; class ScreenMode { public: ~ScreenMode(); uint16_t getWidth() const; uint16_t getHeight() const; uint16_t getBPP() const; uint32_t getSDLFlags() const; bool isFullScreen(); bool isOpenGL(); }; class DeviceCaps { public: DeviceCaps(); ~DeviceCaps(); void fillDeviceCaps(); std::vector<ScreenMode> getSupportedScreenModes() const; std::string getDriverName() const; }; }