Mercurial > fife-parpg
annotate engine/core/video/opengl/renderbackendopengl.cpp @ 676:f73be43f69c8
* Fixed the getMatchingInstances() functions. So instance selecting should work again.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 09 Nov 2010 21:39:45 +0000 |
parents | 46258f467c8c |
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rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 |
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24 // Platform specific includes |
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25 |
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26 // 3rd party library includes |
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27 #include <SDL.h> |
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28 |
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29 // FIFE includes |
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30 #include "util/base/exception.h" |
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31 #include "util/log/logger.h" |
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32 #include "video/devicecaps.h" |
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33 |
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34 #include "fife_opengl.h" |
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35 #include "glimage.h" |
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36 #include "renderbackendopengl.h" |
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37 #include "SDL_image.h" |
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38 |
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39 |
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40 namespace FIFE { |
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41 static Logger _log(LM_VIDEO); |
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42 |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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43 RenderBackendOpenGL::RenderBackendOpenGL(const SDL_Color& colorkey) : RenderBackend(colorkey) { |
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44 // Get the pixelformat we want. |
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45 SDL_Surface* testsurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_SRCALPHA, 1, 1, 32, |
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46 RMASK, GMASK, BMASK ,AMASK); |
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47 |
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48 m_rgba_format = *(testsurface->format); |
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49 SDL_FreeSurface(testsurface); |
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50 m_lightmodel = 0; |
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51 m_light_enabled = false; |
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52 m_stencil_enabled = false; |
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53 m_alpha_enabled = false; |
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54 m_sten_ref = 0; |
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55 m_sten_buf = 0; |
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56 m_sten_op = 0; |
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57 m_sten_func = 0; |
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58 m_blend_src = GL_SRC_ALPHA; |
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59 m_blend_dst = GL_ONE_MINUS_SRC_ALPHA; |
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60 } |
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61 |
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62 const std::string& RenderBackendOpenGL::getName() const { |
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63 static std::string backend_name = "OpenGL"; |
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64 return backend_name; |
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65 } |
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66 |
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67 RenderBackendOpenGL::~RenderBackendOpenGL() { |
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68 } |
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69 |
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70 |
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71 void RenderBackendOpenGL::init(const std::string& driver) { |
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72 |
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73 //note: driver has no affect on the opengl renderer so do nothing with it here. |
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74 |
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75 Uint32 flags = SDL_INIT_VIDEO; |
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76 if (SDL_InitSubSystem(flags) < 0) |
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77 throw SDLException(SDL_GetError()); |
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78 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
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79 SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); |
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80 |
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81 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); // temporary hack |
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82 |
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83 } |
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84 |
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85 void RenderBackendOpenGL::clearBackBuffer() { |
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86 GLDisable flag(GL_SCISSOR_TEST); |
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87 glClear(GL_COLOR_BUFFER_BIT); |
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88 } |
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89 |
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90 Image* RenderBackendOpenGL::createMainScreen(const ScreenMode& mode, const std::string& title, const std::string& icon){ |
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91 if(icon != "") { |
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92 SDL_Surface *img = IMG_Load(icon.c_str()); |
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93 if(img != NULL) { |
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94 SDL_WM_SetIcon(img, 0); |
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95 } |
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96 } |
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allow clients to set a custom window title and icon
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97 |
654
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* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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98 Image *image = setScreenMode(mode); |
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99 |
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* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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100 SDL_WM_SetCaption(title.c_str(), 0); |
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101 |
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102 return image; |
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* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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103 } |
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104 |
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105 Image* RenderBackendOpenGL::setScreenMode(const ScreenMode& mode) { |
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106 uint16_t width = mode.getWidth(); |
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107 uint16_t height = mode.getHeight(); |
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108 uint16_t bitsPerPixel = mode.getBPP(); |
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109 bool fs = mode.isFullScreen(); |
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110 uint32_t flags = mode.getSDLFlags(); |
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111 |
0
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112 SDL_Surface* screen = NULL; |
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113 |
654
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114 if (bitsPerPixel != 0) { |
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115 uint16_t bpp = SDL_VideoModeOK(width, height, bitsPerPixel, flags); |
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116 if (!bpp){ |
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117 throw SDLException("Selected video mode not supported!"); |
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118 } |
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119 } |
0
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120 |
654
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121 screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags); |
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122 if( !screen ) { |
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123 throw SDLException("Unable to set video mode selected!"); |
0
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124 } |
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125 |
642
6e2151325017
* Added the ability to query the current running screen mode
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126 FL_LOG(_log, LMsg("RenderBackendOpenGL") |
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127 << "Videomode " << width << "x" << height |
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128 << " at " << int(bitsPerPixel) << " bpp"); |
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129 |
653
01acc9fc35ea
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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130 //update the screen mode with the actual flags used |
654
5d6b1820b953
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131 m_screenMode = ScreenMode(width, |
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132 height, |
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133 bitsPerPixel, |
653
01acc9fc35ea
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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134 screen->flags); |
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* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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135 |
0
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136 |
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137 if (!screen) { |
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138 throw SDLException(SDL_GetError()); |
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139 } |
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140 |
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141 glViewport(0, 0, width, height); |
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142 glMatrixMode(GL_PROJECTION); |
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* Datasets becomes the new trunk and retires after that :-)
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143 gluOrtho2D(0, width, height, 0); |
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* Datasets becomes the new trunk and retires after that :-)
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144 glMatrixMode(GL_MODELVIEW); |
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* Datasets becomes the new trunk and retires after that :-)
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145 |
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* Datasets becomes the new trunk and retires after that :-)
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146 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
661
e3140f01749d
* Merged the light branch back into trunk.
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147 |
0
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148 glEnable(GL_TEXTURE_2D); |
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149 glEnable(GL_BLEND); |
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* Datasets becomes the new trunk and retires after that :-)
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150 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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151 |
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152 glEnable(GL_SCISSOR_TEST); |
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153 |
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154 glPointSize(1.0); |
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155 glLineWidth(1.0); |
661
e3140f01749d
* Merged the light branch back into trunk.
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156 delete m_screen; |
654
5d6b1820b953
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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157 delete m_screen; |
0
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* Datasets becomes the new trunk and retires after that :-)
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158 m_screen = new GLImage(screen); |
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* Datasets becomes the new trunk and retires after that :-)
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159 return m_screen; |
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* Datasets becomes the new trunk and retires after that :-)
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|
160 } |
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* Datasets becomes the new trunk and retires after that :-)
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161 |
654
5d6b1820b953
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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|
162 |
0
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* Datasets becomes the new trunk and retires after that :-)
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|
163 void RenderBackendOpenGL::startFrame() { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
164 } |
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* Datasets becomes the new trunk and retires after that :-)
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165 |
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* Datasets becomes the new trunk and retires after that :-)
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|
166 void RenderBackendOpenGL::endFrame() { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
167 SDL_GL_SwapBuffers(); |
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* Datasets becomes the new trunk and retires after that :-)
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|
168 } |
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* Datasets becomes the new trunk and retires after that :-)
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|
169 |
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* Datasets becomes the new trunk and retires after that :-)
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|
170 Image* RenderBackendOpenGL::createImage(SDL_Surface* surface) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
171 // Given an abritary surface, we must convert it to the format GLImage will understand. |
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* Datasets becomes the new trunk and retires after that :-)
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|
172 // It's easiest to let SDL do this for us. |
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* Datasets becomes the new trunk and retires after that :-)
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|
173 |
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* Datasets becomes the new trunk and retires after that :-)
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|
174 // Uh. Gotta love this :-) |
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* Datasets becomes the new trunk and retires after that :-)
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|
175 // Check for colorkey too? |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
176 // Leave out the loss/shift checks? |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
177 if( m_rgba_format.BitsPerPixel == surface->format->BitsPerPixel |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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178 && m_rgba_format.Rmask == surface->format->Rmask |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
179 && m_rgba_format.Gmask == surface->format->Gmask |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
180 && m_rgba_format.Bmask == surface->format->Bmask |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
181 && m_rgba_format.Amask == surface->format->Amask |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
182 && m_rgba_format.Rshift == surface->format->Rshift |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
183 && m_rgba_format.Gshift == surface->format->Gshift |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
184 && m_rgba_format.Bshift == surface->format->Bshift |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
185 && m_rgba_format.Ashift == surface->format->Ashift |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
186 && m_rgba_format.Rloss == surface->format->Rloss |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
187 && m_rgba_format.Gloss == surface->format->Gloss |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
188 && m_rgba_format.Bloss == surface->format->Bloss |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
189 && m_rgba_format.Aloss == surface->format->Aloss |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
190 && surface->flags & SDL_SRCALPHA ) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
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changeset
|
191 |
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192 return new GLImage(surface); |
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193 } |
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194 |
661
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195 SDL_Surface* conv = SDL_ConvertSurface(surface, &m_rgba_format, SDL_SWSURFACE | SDL_SRCALPHA); |
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196 GLImage* image = new GLImage(conv); |
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197 SDL_FreeSurface( surface ); |
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198 return image; |
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199 } |
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200 |
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201 Image* RenderBackendOpenGL::createImage(const uint8_t* data, unsigned int width, unsigned int height) { |
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202 return new GLImage(data, width, height); |
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203 } |
417
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204 |
661
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205 void RenderBackendOpenGL::setLightingModel(unsigned int lighting) { |
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206 if (m_lightmodel != lighting) { |
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207 if (m_lightmodel == 1) { |
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208 disableLighting(); |
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209 glDisable(GL_COLOR_MATERIAL); |
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210 } else if (lighting == 1) { |
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211 enableLighting(); |
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212 glEnable(GL_LIGHT0); |
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213 glColorMaterial(GL_FRONT, GL_DIFFUSE); |
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214 glEnable(GL_COLOR_MATERIAL); |
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215 } |
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216 m_lightmodel = lighting; |
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217 } |
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218 } |
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219 |
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220 unsigned int RenderBackendOpenGL::getLightingModel() const { |
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221 return m_lightmodel; |
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222 } |
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223 |
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224 void RenderBackendOpenGL::enableLighting() { |
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225 if (m_lightmodel == 1 && !m_light_enabled) { |
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226 glEnable(GL_LIGHTING); |
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227 m_light_enabled = true; |
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228 } |
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229 } |
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230 |
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231 void RenderBackendOpenGL::disableLighting() { |
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232 if (m_lightmodel == 1 && m_light_enabled) { |
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233 glDisable(GL_LIGHTING); |
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234 m_light_enabled = false; |
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235 } |
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236 } |
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237 |
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238 void RenderBackendOpenGL::setLighting(float red, float green, float blue, float alpha) { |
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239 if (m_lightmodel == 1) { |
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240 GLfloat lightDiffuse[] = {red, green, blue, alpha}; |
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241 glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); |
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242 } else if(m_lightmodel == 2) { |
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243 m_lred = red; |
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244 m_lgreen = green; |
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245 m_lblue = blue; |
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246 m_lalpha = alpha; |
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247 } |
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248 } |
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249 |
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250 void RenderBackendOpenGL::resetLighting() { |
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251 if (m_lightmodel == 1) { |
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252 setLighting(1.0, 1.0, 1.0, 1.0); |
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253 } else if (m_lightmodel == 2 && m_lalpha > 0.01) { |
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254 uint16_t width = getScreenWidth(); |
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255 uint16_t height = getScreenHeight(); |
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256 Point p = Point(0,0); |
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257 setStencilTest(0, 0, 5); |
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258 fillRectangle(p, width, height, m_lred*255, m_lgreen*255, m_lblue*255, m_lalpha*255); |
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259 disableStencilTest(); |
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260 } |
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261 } |
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262 |
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263 void RenderBackendOpenGL::enableStencilTest() { |
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264 if (!m_stencil_enabled) { |
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265 glEnable(GL_STENCIL_TEST); |
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266 m_stencil_enabled = true; |
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267 } |
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268 } |
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269 |
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270 void RenderBackendOpenGL::disableStencilTest() { |
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271 if (m_stencil_enabled) { |
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272 glDisable(GL_STENCIL_TEST); |
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273 m_stencil_enabled = false; |
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274 } |
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275 } |
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276 |
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277 void RenderBackendOpenGL::setStencilTest(uint8_t stencil_ref, unsigned int stencil_op, unsigned int stencil_func) { |
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278 enableStencilTest(); |
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279 if(m_sten_op != stencil_op) { |
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280 GLenum op; |
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281 m_sten_op = stencil_op; |
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282 switch(stencil_op) { |
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283 default : |
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284 case 0 : op = GL_KEEP; break; |
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285 case 1 : op = GL_ZERO; break; |
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286 case 2 : op = GL_REPLACE; break; |
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287 case 3 : op = GL_INCR; break; |
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288 case 4 : op = GL_DECR; break; |
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289 case 5 : op = GL_INVERT; break; |
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290 } |
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291 glStencilOp(GL_KEEP, GL_KEEP, op); |
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292 } |
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293 |
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294 if(m_sten_ref != stencil_ref || m_sten_func != stencil_func) { |
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295 GLenum func; |
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296 m_sten_ref = stencil_ref; |
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297 m_sten_func = stencil_func; |
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298 switch(stencil_func) { |
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299 default : |
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300 case 0 : func = GL_NEVER; break; |
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301 case 1 : func = GL_LESS; break; |
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302 case 2 : func = GL_LEQUAL; break; |
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303 case 3 : func = GL_GREATER; break; |
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304 case 4 : func = GL_GEQUAL; break; |
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305 case 5 : func = GL_EQUAL; break; |
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306 case 6 : func = GL_NOTEQUAL; break; |
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307 case 7 : func = GL_ALWAYS; break; |
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308 } |
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309 glStencilFunc(func, stencil_ref, 0xff); |
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310 } |
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311 } |
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312 |
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313 void RenderBackendOpenGL::resetStencilBuffer(uint8_t buffer) { |
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314 if (buffer != m_sten_buf) { |
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315 m_sten_buf = buffer; |
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316 glClearStencil(buffer); |
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317 } |
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318 GLDisable flag(GL_SCISSOR_TEST); |
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319 glClear(GL_STENCIL_BUFFER_BIT); |
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320 } |
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321 |
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322 uint8_t RenderBackendOpenGL::getStencilRef() const { |
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323 return m_sten_ref; |
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324 } |
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325 |
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326 void RenderBackendOpenGL::enableAlphaTest() { |
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327 if (!m_alpha_enabled) { |
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328 glEnable(GL_ALPHA_TEST); |
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329 m_alpha_enabled = true; |
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330 } |
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331 } |
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332 |
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333 void RenderBackendOpenGL::disableAlphaTest() { |
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334 if (m_alpha_enabled) { |
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335 glDisable(GL_ALPHA_TEST); |
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336 m_alpha_enabled = false; |
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337 } |
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338 } |
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339 |
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340 void RenderBackendOpenGL::setAlphaTest(float ref_alpha) { |
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341 enableAlphaTest(); |
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342 glAlphaFunc(GL_GREATER, ref_alpha); |
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343 } |
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344 |
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345 void RenderBackendOpenGL::changeBlending(int src, int dst) { |
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346 GLenum src_fact; |
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347 GLenum dst_fact; |
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348 |
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349 switch(src) { |
661
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350 case 0 : src_fact = GL_ZERO; break; |
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351 case 1 : src_fact = GL_ONE; break; |
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352 case 2 : src_fact = GL_DST_COLOR; break; |
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353 case 3 : src_fact = GL_ONE_MINUS_DST_COLOR; break; |
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354 case 4 : src_fact = GL_SRC_ALPHA; break; |
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355 case 5 : src_fact = GL_ONE_MINUS_SRC_ALPHA; break; |
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356 case 6 : src_fact = GL_DST_ALPHA; break; |
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357 case 7 : src_fact = GL_ONE_MINUS_DST_ALPHA; break; |
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358 |
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359 default : src_fact = GL_DST_COLOR; break; |
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360 } |
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361 |
669
46258f467c8c
* Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
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362 switch(dst) { |
661
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363 case 0 : dst_fact = GL_ZERO; break; |
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364 case 1 : dst_fact = GL_ONE; break; |
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365 case 2 : dst_fact = GL_SRC_COLOR; break; |
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366 case 3 : dst_fact = GL_ONE_MINUS_SRC_COLOR; break; |
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367 case 4 : dst_fact = GL_SRC_ALPHA; break; |
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368 case 5 : dst_fact = GL_ONE_MINUS_SRC_ALPHA; break; |
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369 case 6 : dst_fact = GL_DST_ALPHA; break; |
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370 case 7 : dst_fact = GL_ONE_MINUS_DST_ALPHA; break; |
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371 |
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372 default : dst_fact = GL_SRC_ALPHA; break; |
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373 } |
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374 |
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375 if (m_blend_src != src_fact || m_blend_dst != dst_fact) { |
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376 m_blend_src = src_fact; |
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377 m_blend_dst = dst_fact; |
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378 glBlendFunc(src_fact, dst_fact); |
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379 } |
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380 } |
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381 |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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382 bool RenderBackendOpenGL::putPixel(int x, int y, int r, int g, int b, int a) { |
0
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* Datasets becomes the new trunk and retires after that :-)
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383 if ((x < 0) || (x >= (int)getWidth()) || (y < 0) || (y >= (int)getHeight())) { |
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* Datasets becomes the new trunk and retires after that :-)
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384 return false; |
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* Datasets becomes the new trunk and retires after that :-)
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385 } |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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386 |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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387 glColor4ub(r, g, b, a); |
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* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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388 |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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389 glBegin(GL_POINTS); |
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* Datasets becomes the new trunk and retires after that :-)
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390 glVertex2i(x, y); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
391 glEnd(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
392 return true; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
393 } |
417
14e8087cde2c
Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
346
diff
changeset
|
394 |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
395 void RenderBackendOpenGL::drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a) { |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
396 glColor4ub(r, g, b, a); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
397 |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
398 glBegin(GL_LINES); |
579
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
changeset
|
399 glVertex2f(p1.x+0.5f, p1.y+0.5f); |
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
changeset
|
400 glVertex2f(p2.x+0.5f, p2.y+0.5f); |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
401 glEnd(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
402 |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
403 glBegin(GL_POINTS); |
579
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
changeset
|
404 glVertex2f(p2.x+0.5f, p2.y+0.5f); |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
405 glEnd(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
406 } |
417
14e8087cde2c
Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
346
diff
changeset
|
407 |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
408 void RenderBackendOpenGL::drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a) { |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
409 glColor4ub(r, g, b, a); |
620
853d25234671
* Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
583
diff
changeset
|
410 |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
411 glBegin(GL_TRIANGLES); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
412 glVertex2f(p1.x, p1.y); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
413 glVertex2f(p2.x, p2.y); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
414 glVertex2f(p3.x, p3.y); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
415 glEnd(); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
416 } |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
417 |
631
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
418 void RenderBackendOpenGL::drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
419 glColor4ub(r, g, b, a); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
420 |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
421 glBegin(GL_LINE_LOOP); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
422 glVertex2f(p.x, p.y); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
423 glVertex2f(p.x+w, p.y); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
424 glVertex2f(p.x+w, p.y+h); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
425 glVertex2f(p.x, p.y+h); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
426 glEnd(); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
427 } |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
428 |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
429 void RenderBackendOpenGL::fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
430 glColor4ub(r, g, b, a); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
431 |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
432 glBegin(GL_QUADS); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
433 glVertex2f(p.x, p.y); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
434 glVertex2f(p.x+w, p.y); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
435 glVertex2f(p.x+w, p.y+h); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
436 glVertex2f(p.x, p.y+h); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
437 glEnd(); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
438 } |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
620
diff
changeset
|
439 |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
440 void RenderBackendOpenGL::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a) { |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
441 glColor4ub(r, g, b, a); |
620
853d25234671
* Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
583
diff
changeset
|
442 |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
443 glBegin(GL_QUADS); |
579
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
changeset
|
444 glVertex2f(p1.x, p1.y); |
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
changeset
|
445 glVertex2f(p2.x, p2.y); |
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
changeset
|
446 glVertex2f(p3.x, p3.y); |
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
changeset
|
447 glVertex2f(p4.x, p4.y); |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
448 glEnd(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
449 } |
417
14e8087cde2c
Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
346
diff
changeset
|
450 |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
451 void RenderBackendOpenGL::drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a){ |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
|
452 GLfloat width; |
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
|
453 glGetFloatv(GL_LINE_WIDTH, &width); |
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
|
454 glLineWidth(1.0); |
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
|
455 |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
456 glColor4ub(r, g, b, a); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
457 |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
|
458 glBegin(GL_LINE_LOOP); |
579
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
changeset
|
459 glVertex2f(p.x-size, p.y+size); |
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
changeset
|
460 glVertex2f(p.x+size, p.y+size); |
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
changeset
|
461 glVertex2f(p.x+size, p.y-size); |
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
430
diff
changeset
|
462 glVertex2f(p.x-size, p.y-size); |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
|
463 glEnd(); |
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
|
464 |
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
|
465 glLineWidth(width); |
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
|
466 } |
661
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
|
467 |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
|
468 void RenderBackendOpenGL::drawLightPrimitive(const Point& p, uint8_t intensity, float radius, int subdivisions, float xstretch, float ystretch, uint8_t red, uint8_t green, uint8_t blue) { |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
|
469 glBegin(GL_TRIANGLE_FAN); |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
|
470 glColor4ub(red, green, blue, intensity); |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
|
471 glVertex2f(p.x, p.y); |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
|
472 if (m_lightmodel == 2) { |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
|
473 glColor4ub(0, 0, 0, intensity); |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
|
474 } else { |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
|
475 glColor4ub(0, 0, 0, 255); |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
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changeset
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476 } |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
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477 for(float angle=0; angle<=Mathf::twoPi(); angle+=(Mathf::twoPi()/subdivisions)){ |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
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changeset
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478 glVertex2f( radius*Mathf::Cos(angle)*xstretch + p.x, |
669
46258f467c8c
* Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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661
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479 radius*Mathf::Sin(angle)*ystretch + p.y); |
661
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
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changeset
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480 } |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
diff
changeset
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481 glVertex2f(p.x+radius*xstretch, p.y); |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
654
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482 glEnd(); |
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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483 } |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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484 } |