Mercurial > fife-parpg
comparison demos/shooter/scripts/scene.py @ 452:f07d779362da
Added different enemy types which behave differently.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 03 Apr 2010 19:19:33 +0000 |
parents | f463ab431cc0 |
children | cf53848fb187 |
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451:f463ab431cc0 | 452:f07d779362da |
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22 # #################################################################### | 22 # #################################################################### |
23 | 23 |
24 from fife import fife | 24 from fife import fife |
25 from scripts.ships.shipbase import Ship | 25 from scripts.ships.shipbase import Ship |
26 from scripts.ships.player import Player | 26 from scripts.ships.player import Player |
27 from scripts.ships.enemies import * | |
27 from scripts.common.helpers import Rect | 28 from scripts.common.helpers import Rect |
28 | 29 |
29 | 30 |
30 class SceneNode(object): | 31 class SceneNode(object): |
31 def __init__(self, spaceobjects = None): | 32 def __init__(self, spaceobjects = None): |
71 | 72 |
72 for instance in enemies: | 73 for instance in enemies: |
73 objectName = instance.getObject().getId() | 74 objectName = instance.getObject().getId() |
74 print objectName | 75 print objectName |
75 | 76 |
76 enemy = Ship(self._model, 'enemy', self._layer, False) | 77 if objectName == "saucer1": |
78 enemy = Saucer1(self._model, 'enemy', self._layer, False) | |
79 elif objectName == "saucer2": | |
80 enemy = Saucer2(self._model, 'enemy', self._layer, False) | |
81 else: | |
82 enemy = Ship(self._model, 'enemy', self._layer, False) | |
83 | |
77 enemy.instance = instance | 84 enemy.instance = instance |
78 enemy.width = 0.075 | |
79 enemy.height = 0.075 | |
80 enemy.velocity.x = -0.13 | |
81 enemy.start() | 85 enemy.start() |
82 | 86 |
83 loc = instance.getLocation().getExactLayerCoordinates() | 87 loc = instance.getLocation().getExactLayerCoordinates() |
84 nodeindex = int(loc.x * xscale) | 88 nodeindex = int(loc.x * xscale) |
85 self._nodes[nodeindex].spaceobjects.append(enemy) | 89 self._nodes[nodeindex].spaceobjects.append(enemy) |