Mercurial > fife-parpg
annotate engine/core/video/devicecaps.h @ 643:edf6dcfe8cd4
* Modified the way we detect valid resolutions because SDL_VideoModeOK() was unreliable on a Mac when passed values returned from SDL_ListModes(). It now uses a pre-canned list of common resolutions to check.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 09 Oct 2010 17:00:33 +0000 |
parents | 6e2151325017 |
children | 07b1cf8e92b5 |
rev | line source |
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635
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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1 /*************************************************************************** |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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2 * Copyright (C) 2005-2010 by the FIFE team * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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3 * http://www.fifengine.net * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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4 * This file is part of FIFE. * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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5 * * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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6 * FIFE is free software; you can redistribute it and/or * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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7 * modify it under the terms of the GNU Lesser General Public * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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8 * License as published by the Free Software Foundation; either * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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9 * version 2.1 of the License, or (at your option) any later version. * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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10 * * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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11 * This library is distributed in the hope that it will be useful, * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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14 * Lesser General Public License for more details. * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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15 * * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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16 * You should have received a copy of the GNU Lesser General Public * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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17 * License along with this library; if not, write to the * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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18 * Free Software Foundation, Inc., * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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20 ***************************************************************************/ |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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21 |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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22 #ifndef FIFE_DEVICECAPS_H |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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23 #define FIFE_DEVICECAPS_H |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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24 |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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25 // Standard C++ library includes |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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26 #include <string> |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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27 #include <vector> |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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28 |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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29 // Platform specific includes |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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30 |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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31 // 3rd party library includes |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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32 |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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33 // FIFE includes |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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34 // These includes are split up in two parts, separated by one empty line |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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35 // First block: files included from the FIFE root src directory |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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36 // Second block: files included from the same folder |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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37 |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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38 namespace FIFE { |
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39 |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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40 class ScreenMode { |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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41 public: |
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42 /** Default Constructor |
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43 * @note You shouldn't construct these objects yourself. This default |
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44 * constructor was provided because swig complained that was none. |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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45 */ |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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46 ScreenMode(); |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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47 ScreenMode(uint16_t width, uint16_t height, uint16_t bpp, uint32_t SDLFlags); |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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48 ScreenMode(const ScreenMode& rhs); |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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49 |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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50 /** Destructor. |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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51 */ |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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52 ~ScreenMode() {}; |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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53 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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54 /** Returns the width of the screen mode. |
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55 * @note If both width and height are 0 it means that ALL modes are available |
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56 * for use with the specified flags. Most likely this is a windowed mode. |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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57 */ |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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58 uint16_t getWidth() const { return m_width; }; |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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59 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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60 /** Returns the height of the screen mode. |
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61 * @note If both width and height are 0 it means that ALL modes are available |
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62 * for use with the specified flags. Most likely this is a windowed mode. |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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63 */ |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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64 uint16_t getHeight() const { return m_height; }; |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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65 |
636
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66 /** Returns the number of bits per pixel this mode uses. |
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67 */ |
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68 uint16_t getBPP() const { return m_bpp; }; |
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69 |
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70 /** Returns the SDL flags used when testing this mode. |
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71 */ |
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72 uint32_t getSDLFlags() const { return m_SDLFlags; }; |
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73 |
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74 /** True if this is a fullscreen mode. False if it is a windowed mode. |
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75 */ |
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76 bool isFullScreen() const { return (m_SDLFlags & SDL_FULLSCREEN) ? true : false;}; |
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77 |
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78 /** True if this mode uses the OpenGL renderer. False otherwise. |
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79 */ |
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80 bool isOpenGL() const { return (m_SDLFlags & SDL_OPENGL) ? true : false; }; |
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81 |
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82 |
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83 //OpenGL, windowed, hw accel |
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84 static const uint32_t HW_WINDOWED_OPENGL = SDL_OPENGL | SDL_HWPALETTE | SDL_HWACCEL; |
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85 //OpenGL, fullscreen, hw accel |
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86 static const uint32_t HW_FULLSCREEN_OPENGL = SDL_OPENGL | SDL_HWPALETTE | SDL_HWACCEL | SDL_FULLSCREEN; |
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87 //SDL, windowed |
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88 static const uint32_t WINDOWED_SDL = 0; |
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89 //SDL, fullscreen |
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90 static const uint32_t FULLSCREEN_SDL = SDL_FULLSCREEN; |
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91 |
635
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92 private: |
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93 uint16_t m_width; |
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94 uint16_t m_height; |
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95 uint16_t m_bpp; |
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96 uint32_t m_SDLFlags; |
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97 |
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98 }; //ScreenMode |
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99 |
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100 class DeviceCaps { |
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101 public: |
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102 /** Constructor. |
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103 */ |
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104 DeviceCaps(); |
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105 |
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106 /** Destructor. |
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107 */ |
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108 ~DeviceCaps(); |
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109 |
639
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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110 /** Should be called AFTER SDL_Init() has been called |
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111 */ |
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112 void fillDeviceCaps(); |
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113 |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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114 /** Clears all information gathered for the device |
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115 */ |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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116 void reset(); |
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117 |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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118 /** Gets the available graphics drivers for your operating system |
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119 */ |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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120 std::vector<std::string> getAvailableDrivers() const { return m_availableDrivers; }; |
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121 |
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122 /** Returns a vector containing screen modes. |
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123 */ |
636
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124 std::vector<ScreenMode> getSupportedScreenModes() const { return m_screenModes; }; |
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125 |
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126 /** Gets the nearest valid screen mode based on the arguments passed |
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127 */ |
643
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* Modified the way we detect valid resolutions because SDL_VideoModeOK() was unreliable on a Mac when passed values returned from SDL_ListModes(). It now uses a pre-canned list of common resolutions to check.
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128 ScreenMode getNearestScreenMode(uint16_t width, uint16_t height, uint16_t bpp, const std::string& renderer, bool fs) const; |
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129 |
637
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130 /** Returns the name of the current video driver. |
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131 */ |
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132 std::string getDriverName() const { return m_driverName; }; |
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133 |
637
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134 /** Is it possible to create hardware surfaces ? |
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135 */ |
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136 bool isHwSurfaceAvail() const { return m_hwAvailable; }; |
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137 |
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138 /** Is there a window manager available ? |
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139 */ |
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140 bool isWindowManagerAvail() const { return m_wmAvailable;} ; |
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141 |
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142 /** Are hardware to hardware blits accelerated ? |
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143 */ |
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144 bool isHwBlitAccel() const { return m_hwBlitAccel; }; |
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145 |
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146 /** Are hardware to hardware colorkey blits accelerated ? |
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147 */ |
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148 bool isHwColorkeyBlitAccel() const { return m_hwCCBlitAccel; }; |
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149 |
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150 /** Are hardware to hardware alpha blits accelerated ? |
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151 */ |
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152 bool isHwAlphaBlitAccel() const { return m_hwToHwAlphaBlitAccel; }; |
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153 |
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154 /** Are software to hardware blits accelerated ? |
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155 */ |
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156 bool isSwToHwBlitAccel() const { return m_swToHwBlitAccel; }; |
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157 |
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158 /** Are software to hardware colorkey blits accelerated ? |
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159 */ |
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160 bool isSwToHwColorkeyBlitAccel() const { return m_swToHwCCBlistAccel; }; |
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161 |
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162 /** Are software to hardware alpha blits accelerated ? |
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163 */ |
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164 bool isSwToHwAlphaBlitAccel() const { return m_swToHwAlphaBlitAccel; }; |
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165 |
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166 /** Are color fills accelerated ? |
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167 */ |
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168 bool isBlitFillAccel() const { return m_BlitFillAccel; }; |
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169 |
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170 /** Total amount of video memory in Kilobytes, only valid if hardware sufaces are available. |
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171 */ |
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172 uint32_t getVideoMemory() const { return m_videoMem; }; |
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173 |
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174 private: |
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175 std::vector<ScreenMode> m_screenModes; |
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176 std::string m_driverName; |
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177 std::vector<std::string> m_availableDrivers; |
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178 |
637
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179 bool m_hwAvailable; |
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180 bool m_wmAvailable; |
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181 bool m_hwBlitAccel; |
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182 bool m_hwCCBlitAccel; |
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183 bool m_hwToHwAlphaBlitAccel; |
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184 bool m_swToHwBlitAccel; |
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185 bool m_swToHwCCBlistAccel; |
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186 bool m_swToHwAlphaBlitAccel; |
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187 bool m_BlitFillAccel; |
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188 |
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189 uint32_t m_videoMem; |
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190 |
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191 /** Called in the constructor. No need for anyone to call this |
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192 */ |
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193 void fillAvailableDrivers(); |
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194 }; //DeviceCaps |
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195 } //FIFE |
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196 |
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197 |
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198 |
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199 #endif //FIFE_DEVICECAPS_H |