Mercurial > fife-parpg
view engine/core/video/devicecaps.h @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | 01acc9fc35ea |
children |
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/*************************************************************************** * Copyright (C) 2005-2010 by the FIFE team * * http://www.fifengine.net * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_DEVICECAPS_H #define FIFE_DEVICECAPS_H // Standard C++ library includes #include <string> #include <vector> // Platform specific includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder namespace FIFE { class ScreenMode { public: /** Default Constructor * @note You shouldn't construct these objects yourself. This default * constructor was provided because swig complained that was none. */ ScreenMode(); ScreenMode(uint16_t width, uint16_t height, uint16_t bpp, uint32_t SDLFlags); ScreenMode(const ScreenMode& rhs); /** Destructor. */ ~ScreenMode() {}; bool operator <(const ScreenMode& rhs) const; /** Returns the width of the screen mode. * @note If both width and height are 0 it means that ALL modes are available * for use with the specified flags. Most likely this is a windowed mode. */ uint16_t getWidth() const { return m_width; }; /** Returns the height of the screen mode. * @note If both width and height are 0 it means that ALL modes are available * for use with the specified flags. Most likely this is a windowed mode. */ uint16_t getHeight() const { return m_height; }; /** Returns the number of bits per pixel this mode uses. */ uint16_t getBPP() const { return m_bpp; }; /** Returns the SDL flags used when testing this mode. */ uint32_t getSDLFlags() const { return m_SDLFlags; }; /** True if this is a fullscreen mode. False if it is a windowed mode. */ bool isFullScreen() const { return (m_SDLFlags & SDL_FULLSCREEN) ? true : false;}; /** True if this mode uses the OpenGL renderer. False otherwise. */ bool isOpenGL() const { return (m_SDLFlags & SDL_OPENGL) ? true : false; }; /** Is this screen mode an SDL only screen mode */ bool isSDL() const { return (!(m_SDLFlags & SDL_OPENGL)) ? true : false; }; /** Returns true if this is a SDL screen mode with the SDL hardware surface enabled */ bool isSDLHardwareSurface() const { return (m_SDLFlags & SDL_HWSURFACE) ? true : false; }; //OpenGL, windowed, hw accel static const uint32_t HW_WINDOWED_OPENGL = SDL_OPENGL | SDL_HWPALETTE | SDL_HWACCEL; //OpenGL, fullscreen, hw accel static const uint32_t HW_FULLSCREEN_OPENGL = SDL_OPENGL | SDL_HWPALETTE | SDL_HWACCEL | SDL_FULLSCREEN; //SDL, windowed static const uint32_t WINDOWED_SDL = 0; //SDL, windowed, HW surface and double buffer static const uint32_t WINDOWED_SDL_DB_HW = SDL_HWSURFACE | SDL_DOUBLEBUF; //SDL, fullscreen static const uint32_t FULLSCREEN_SDL = SDL_FULLSCREEN; //SDL, fullscreen, HW surface and double buffer static const uint32_t FULLSCREEN_SDL_DB_HW = SDL_FULLSCREEN | SDL_HWSURFACE | SDL_DOUBLEBUF; private: uint16_t m_width; uint16_t m_height; uint16_t m_bpp; uint32_t m_SDLFlags; }; //ScreenMode class DeviceCaps { public: /** Constructor. */ DeviceCaps(); /** Destructor. */ ~DeviceCaps(); /** Should be called AFTER SDL_Init() has been called */ void fillDeviceCaps(); /** Clears all information gathered for the device */ void reset(); /** Gets the available graphics drivers for your operating system */ std::vector<std::string> getAvailableDrivers() const { return m_availableDrivers; }; /** Returns a vector containing screen modes. */ std::vector<ScreenMode> getSupportedScreenModes() const { return m_screenModes; }; /** Gets the nearest valid screen mode based on the arguments passed */ ScreenMode getNearestScreenMode(uint16_t width, uint16_t height, uint16_t bpp, const std::string& renderer, bool fs) const; /** Returns the name of the current video driver. */ std::string getDriverName() const { return m_driverName; }; /** Is it possible to create hardware surfaces ? */ bool isHwSurfaceAvail() const { return m_hwAvailable; }; /** Is there a window manager available ? */ bool isWindowManagerAvail() const { return m_wmAvailable;} ; /** Are hardware to hardware blits accelerated ? */ bool isHwBlitAccel() const { return m_hwBlitAccel; }; /** Are hardware to hardware colorkey blits accelerated ? */ bool isHwColorkeyBlitAccel() const { return m_hwCCBlitAccel; }; /** Are hardware to hardware alpha blits accelerated ? */ bool isHwAlphaBlitAccel() const { return m_hwToHwAlphaBlitAccel; }; /** Are software to hardware blits accelerated ? */ bool isSwToHwBlitAccel() const { return m_swToHwBlitAccel; }; /** Are software to hardware colorkey blits accelerated ? */ bool isSwToHwColorkeyBlitAccel() const { return m_swToHwCCBlistAccel; }; /** Are software to hardware alpha blits accelerated ? */ bool isSwToHwAlphaBlitAccel() const { return m_swToHwAlphaBlitAccel; }; /** Are color fills accelerated ? */ bool isBlitFillAccel() const { return m_BlitFillAccel; }; /** Total amount of video memory in Kilobytes, only valid if hardware sufaces are available. */ uint32_t getVideoMemory() const { return m_videoMem; }; private: std::vector<ScreenMode> m_screenModes; std::string m_driverName; std::vector<std::string> m_availableDrivers; bool m_hwAvailable; bool m_wmAvailable; bool m_hwBlitAccel; bool m_hwCCBlitAccel; bool m_hwToHwAlphaBlitAccel; bool m_swToHwBlitAccel; bool m_swToHwCCBlistAccel; bool m_swToHwAlphaBlitAccel; bool m_BlitFillAccel; uint32_t m_videoMem; /** Called in the constructor. No need for anyone to call this */ void fillAvailableDrivers(); }; //DeviceCaps } //FIFE #endif //FIFE_DEVICECAPS_H