annotate demos/rpg/scripts/rpg.py @ 547:e59ece21ab3e

Item serialization will now assume some default values if they are not found in the save files. The 'spawn' console command can now spawn items with default values. Cleaned up some print statements.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 04 Jun 2010 21:01:34 +0000
parents cb7ec12214a9
children d0282579668c
rev   line source
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1 #!/usr/bin/env python
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2
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2010 by the FIFE team
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
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11 # modify it under the terms of the GNU Lesser General Public
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12 # License as published by the Free Software Foundation; either
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13 # version 2.1 of the License, or (at your option) any later version.
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14 #
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15 # This library is distributed in the hope that it will be useful,
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 # Lesser General Public License for more details.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
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21 # License along with this library; if not, write to the
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22 # Free Software Foundation, Inc.,
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
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25 # This is the rio de hola client for FIFE.
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26
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27 import sys, os, re, math, random, shutil, time
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28 from datetime import datetime
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29
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30 from fife import fife
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31 from fife.extensions import *
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32 from scripts.gamecontroller import GameController
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33 from fife.extensions.basicapplication import ApplicationBase
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34 from fife.extensions import pychan
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35 from fife.extensions.pychan import widgets
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36 from fife.extensions.fife_utils import getUserDataDirectory
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37
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38 class KeyFilter(fife.IKeyFilter):
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39 def __init__(self, keys):
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40 fife.IKeyFilter.__init__(self)
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41 self._keys = keys
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42
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43 def isFiltered(self, event):
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44 return event.getKey().getValue() in self._keys
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45
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46 class ApplicationListener(fife.IKeyListener, fife.ICommandListener, fife.ConsoleExecuter):
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47 def __init__(self, engine, gamecontroller):
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48 self._engine = engine
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49 self._gamecontroller = gamecontroller
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50 self._eventmanager = self._engine.getEventManager()
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52 fife.IKeyListener.__init__(self)
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53 self._eventmanager.addKeyListener(self)
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55 fife.ICommandListener.__init__(self)
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56 self._eventmanager.addCommandListener(self)
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57
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58 fife.ConsoleExecuter.__init__(self)
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59 self._engine.getGuiManager().getConsole().setConsoleExecuter(self)
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61 keyfilter = KeyFilter([fife.Key.ESCAPE, fife.Key.BACKQUOTE, fife.Key.PRINT_SCREEN])
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62 keyfilter.__disown__()
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64 self._eventmanager.setKeyFilter(keyfilter)
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65
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66 self.quit = False
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67
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68 def keyPressed(self, event):
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69 keyval = event.getKey().getValue()
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70 keystr = event.getKey().getAsString().lower()
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72 if event.isConsumed():
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73 return
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74
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75 if keyval == fife.Key.ESCAPE:
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76 self.quit = True
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77 event.consume()
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78 elif keyval == fife.Key.BACKQUOTE:
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cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
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79 self._engine.getGuiManager().getConsole().toggleShowHide()
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80 event.consume()
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81 elif keyval == fife.Key.PRINT_SCREEN:
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82 self._engine.getRenderBackend().captureScreen(time.strftime("%Y%m%d_%H%M%S", time.localtime()) + ".png")
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83 event.consume()
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84
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85 def keyReleased(self, event):
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86 pass
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87
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88 def onCommand(self, command):
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89 self.quit = (command.getCommandType() == fife.CMD_QUIT_GAME)
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90 if self.quit:
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91 command.consume()
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cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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92 self._gamecontroller.endGame()
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93
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94 def onConsoleCommand(self, command):
534
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95 result = ""
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96
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97 args = command.split(" ")
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98 cmd = []
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99 for arg in args:
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100 arg = arg.strip()
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101 if arg != "":
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102 cmd.append(arg)
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103
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104 if cmd[0].lower() in ('quit', 'exit'):
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105 self.quit = True
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106 result = 'quitting'
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107 elif cmd[0].lower() in ( 'help' ):
513
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108 helptextfile = self._gamecontroller.settings.get("RPG", "HelpText", "misc/help.txt")
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109 self._engine.getGuiManager().getConsole().println( open( helptextfile, 'r' ).read() )
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110 result = "--OK--"
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111 elif cmd[0].lower() in ( 'eval' ):
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112 try:
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113 result = str(eval(command.lstrip(cmd[0])))
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114 except:
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115 result = "Invalid eval statement..."
509
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116 else:
510
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117 result = self._gamecontroller.onConsoleCommand(command)
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118
509
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119 if not result:
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120 result = 'Command Not Found...'
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121
509
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122 return result
512
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123
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124 def onToolsClick(self):
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125 print "No tools set up yet"
509
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126
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127 class RPGApplication(ApplicationBase):
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128 def __init__(self, TDS):
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129 super(RPGApplication,self).__init__(TDS)
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130 self._settings = TDS
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131
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132 pychan.init(self.engine, debug=self._settings.get("FIFE", "PychanDebug", False))
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133
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134 self._gamecontroller = GameController(self, self.engine, self._settings)
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135
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136 def createListener(self):
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137 """
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138 @note: This function had to be overloaded otherwise the default
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139 listener would have been created.
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140 """
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141 self._listener = ApplicationListener(self.engine, self._gamecontroller)
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142 return self._listener
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143
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144 def requestQuit(self):
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145 cmd = fife.Command()
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146 cmd.setSource(None)
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147 cmd.setCommandType(fife.CMD_QUIT_GAME)
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148 self.engine.getEventManager().dispatchCommand(cmd)
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149
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150 def _pump(self):
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151 if self._listener.quit:
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152 self.breakRequested = True
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153 else:
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154 self._gamecontroller.pump()
536
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155
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156
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157 def _getLogManager(self):
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158 return self._log
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159
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160 logger = property(_getLogManager)