view demos/rpg/scripts/rpg.py @ 547:e59ece21ab3e

Item serialization will now assume some default values if they are not found in the save files. The 'spawn' console command can now spawn items with default values. Cleaned up some print statements.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 04 Jun 2010 21:01:34 +0000
parents cb7ec12214a9
children d0282579668c
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#!/usr/bin/env python

# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2010 by the FIFE team
#  http://www.fifengine.net
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################
# This is the rio de hola client for FIFE.

import sys, os, re, math, random, shutil, time
from datetime import datetime

from fife import fife
from fife.extensions import *
from scripts.gamecontroller import GameController
from fife.extensions.basicapplication import ApplicationBase
from fife.extensions import pychan
from fife.extensions.pychan import widgets
from fife.extensions.fife_utils import getUserDataDirectory

class KeyFilter(fife.IKeyFilter):
	def __init__(self, keys):
		fife.IKeyFilter.__init__(self)
		self._keys = keys

	def isFiltered(self, event):
		return event.getKey().getValue() in self._keys

class ApplicationListener(fife.IKeyListener, fife.ICommandListener, fife.ConsoleExecuter):
	def __init__(self, engine, gamecontroller):
		self._engine = engine
		self._gamecontroller = gamecontroller
		self._eventmanager = self._engine.getEventManager()
		
		fife.IKeyListener.__init__(self)
		self._eventmanager.addKeyListener(self)
		
		fife.ICommandListener.__init__(self)
		self._eventmanager.addCommandListener(self)
		
		fife.ConsoleExecuter.__init__(self)
		self._engine.getGuiManager().getConsole().setConsoleExecuter(self)
		
		keyfilter = KeyFilter([fife.Key.ESCAPE, fife.Key.BACKQUOTE, fife.Key.PRINT_SCREEN])
		keyfilter.__disown__()		
		
		self._eventmanager.setKeyFilter(keyfilter)
		
		self.quit = False

	def keyPressed(self, event):
		keyval = event.getKey().getValue()
		keystr = event.getKey().getAsString().lower()
		
		if event.isConsumed():
			return
		
		if keyval == fife.Key.ESCAPE:
			self.quit = True
			event.consume()
		elif keyval == fife.Key.BACKQUOTE:
			self._engine.getGuiManager().getConsole().toggleShowHide()
			event.consume()
		elif keyval == fife.Key.PRINT_SCREEN:
			self._engine.getRenderBackend().captureScreen(time.strftime("%Y%m%d_%H%M%S", time.localtime()) + ".png")
			event.consume()

	def keyReleased(self, event):
		pass

	def onCommand(self, command):
		self.quit = (command.getCommandType() == fife.CMD_QUIT_GAME)
		if self.quit:
			command.consume()
			self._gamecontroller.endGame()

	def onConsoleCommand(self, command):
		result = ""
		
		args = command.split(" ")
		cmd = []
		for arg in args:
			arg = arg.strip()
			if arg != "":
				cmd.append(arg)		
		
		if cmd[0].lower() in ('quit', 'exit'):
			self.quit = True
			result = 'quitting'
		elif cmd[0].lower() in ( 'help' ):
			helptextfile = self._gamecontroller.settings.get("RPG", "HelpText", "misc/help.txt")
			self._engine.getGuiManager().getConsole().println( open( helptextfile, 'r' ).read() )
			result = "--OK--"
		elif cmd[0].lower() in ( 'eval' ):
			try:
				result = str(eval(command.lstrip(cmd[0])))
			except:
				result = "Invalid eval statement..."
		else:
			result = self._gamecontroller.onConsoleCommand(command)
			
		if not result:
			result = 'Command Not Found...'
		
		return result
		
	def onToolsClick(self):
		print "No tools set up yet"

class RPGApplication(ApplicationBase):
	def __init__(self, TDS):
		super(RPGApplication,self).__init__(TDS)
		self._settings = TDS
		
		pychan.init(self.engine, debug=self._settings.get("FIFE", "PychanDebug", False))
		
		self._gamecontroller = GameController(self, self.engine, self._settings)

	def createListener(self):
		"""
		@note: This function had to be overloaded otherwise the default
		listener would have been created.
		"""
		self._listener = ApplicationListener(self.engine, self._gamecontroller)
		return self._listener
		
	def requestQuit(self):
		cmd = fife.Command()
		cmd.setSource(None)
		cmd.setCommandType(fife.CMD_QUIT_GAME)
		self.engine.getEventManager().dispatchCommand(cmd)

	def _pump(self):
		if self._listener.quit:
			self.breakRequested = True
		else:
			self._gamecontroller.pump()
			
			
	def _getLogManager(self):
		return self._log
		
	logger = property(_getLogManager)