Mercurial > fife-parpg
annotate engine/core/audio/soundemitter.i @ 518:e4cd18a179af
Added the PlayerActionListener.
Added the ability to load NPCs from the settings file (this may be temporary). The idea of putting the NPCs in the settings file is to allow for custom attributes to be added without modification to the editor.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 26 May 2010 21:29:46 +0000 |
parents | e584b0b8b4a2 |
children | 58c0bbeeeb35 |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 %module soundemitter |
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23 %{ |
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24 #include "audio/soundemitter.h" |
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25 %} |
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26 |
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27 namespace FIFE { |
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28 |
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29 enum SoundPositionType { |
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30 SD_SAMPLE_POS, |
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31 SD_TIME_POS, |
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32 SD_BYTE_POS |
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33 }; |
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34 |
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35 class SoundDecoder; |
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36 class SoundManager; |
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37 class SoundClipPool; |
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38 |
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39 |
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40 class SoundEmitter { |
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41 public: |
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42 SoundEmitter(SoundManager* manager, SoundClipPool* pool, unsigned int uid); |
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43 ~SoundEmitter(); |
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44 |
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bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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45 unsigned int getID() const; |
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46 |
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47 void setSoundClip(unsigned int sound_id); |
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48 void reset(bool defaultall = false); |
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49 void release(); |
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50 |
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51 void play(); |
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52 void pause(); |
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53 void stop(); |
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54 |
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55 void setLooping(bool loop); |
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56 void setRolloff(float rolloff); |
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57 void setPositioning(bool relative); |
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58 void setPosition(float x, float y, float z); |
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59 void setVelocity(float x, float y, float z); |
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60 void setGain(float gain); |
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61 float getGain(); |
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62 |
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63 bool isStereo(); |
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64 short getBitResolution(); |
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65 unsigned long getSampleRate(); |
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Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
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66 unsigned long getDecodedLength(); |
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67 unsigned long getDuration(); |
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68 |
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69 void setCursor(SoundPositionType type, float value); |
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70 float getCursor(SoundPositionType type); |
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71 }; |
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72 } |
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73 |