annotate engine/core/audio/soundemitter.h @ 629:e37469251b22

* Removed some more unused files
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 04 Oct 2010 20:52:06 +0000
parents 58c0bbeeeb35
children
rev   line source
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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22 #ifndef FIFE_SOUNDEMITTER_H_
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23 #define FIFE_SOUNDEMITTER_H_
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25 // Standard C++ library includes
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27 // Platform specific includes
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29 // 3rd party library includes
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30 #include <boost/function.hpp>
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32 // FIFE includes
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33 // These includes are split up in two parts, separated by one empty line
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34 // First block: files included from the FIFE root src directory
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35 // Second block: files included from the same folder
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36 #include "vfs/raw/rawdata.h"
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37 #include "util/time/timeevent.h"
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38
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39 #include "soundclip.h"
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41 namespace FIFE {
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42
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43 class SoundManager;
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44 class SoundClipPool;
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46 /** The class for playing audio files
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47 */
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48 class SoundEmitter : private TimeEvent {
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49 public:
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50 typedef boost::function0<void> type_callback;
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52 SoundEmitter(SoundManager* manager, SoundClipPool* pool, unsigned int uid);
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53 ~SoundEmitter();
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55 /** Returns the emitter-id
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56 */
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57 unsigned int getId() const{
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58 return m_emitterid;
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59 }
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0
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61 /** Sets Positioning-Type
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62 * Default is false
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63 *
0
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64 * @param relative If set to true, the emitters position will be interpreted relative to the listener object
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65 *
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66 */
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67 void setPositioning(bool relative) {
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68 alSourcei(m_source, AL_SOURCE_RELATIVE, relative ? AL_TRUE : AL_FALSE);
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69 }
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70
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71 /** Sets the AL_ROLEOFF_FACTOR. Rolloff factor judges the strength of attenuation over distance.
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72 *
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73 * @param rolloff Rolloff factor. You'll need to do a lot of testing to find a value which suits your needs.
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74 */
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75 void setRolloff(float rolloff) {
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76 alSourcef (m_source, AL_ROLLOFF_FACTOR, rolloff);
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77 }
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78
0
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79 /** Sets the sound clip to be used by this emitter.
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80 * @param sound_id SoundClipPool id of the sound to be used.
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81 */
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82 void setSoundClip(unsigned int sound_id);
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83
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84 /** Sets the callback to use when the STREAM has finished being played.
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85 * NOTE: This only works with streaming audio.
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86 *
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87 * @param cb function callback
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88 */
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89 void setCallback(const type_callback& cb);
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90
0
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91 /** Reset the emitter, free all internal buffers
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92 *
0
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93 * @param defaultall If set to true, emitter position, velocity, gain and type will be set to the default values
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94 */
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95 void reset(bool defaultall = false);
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96
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97 /** Releases the emitter
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98 */
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99 void release();
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100
0
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101 /** Sets the playing mode
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102 */
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103 void setLooping(bool loop);
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104
0
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105 /** Plays the associated audio file.
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106 */
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107 void play();
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108
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109 /** Stops playing the audio file and rewinds to the beginning
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110 */
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diff changeset
111 void stop();
173
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nihathrael@33b003aa-7bff-0310-803a-e67f0ece8222
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112
0
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113 /** Pauses playing the audio file
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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114 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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115 void pause() {
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116 if (m_soundclip) {
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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117 alSourcePause(m_source);
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118 }
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119 }
173
454ed60ad7b2 * Added a setRoleoff() function to the SoundEmitter class
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120
0
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121 /** Sets the gain of the emitter
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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122 *
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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123 * @param gain The gain value. 0=silence ... 1.0=normal loudness.
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124 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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125 void setGain(float gain) {
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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126 alSourcef(m_source, AL_GAIN, gain);
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127 }
173
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128
0
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129 /** Returns the gain of the emitter
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130 *
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131 * @return The gain value. 0=silence ... 1.0=normal loudness.
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132 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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133 float getGain() {
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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134 float tmp;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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135 alGetSourcef(m_source, AL_GAIN, &tmp);
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136 return tmp;
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137 }
173
454ed60ad7b2 * Added a setRoleoff() function to the SoundEmitter class
nihathrael@33b003aa-7bff-0310-803a-e67f0ece8222
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138
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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139 /** Tests if the audio data is stereo data or mono.
173
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nihathrael@33b003aa-7bff-0310-803a-e67f0ece8222
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140 *
0
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141 * @return Returns true if the audio data is stereo, false if mono.
173
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nihathrael@33b003aa-7bff-0310-803a-e67f0ece8222
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142 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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143 bool isStereo() const{
0
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144 if (m_soundclip) {
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145 return m_soundclip->getDecoder()->isStereo();
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146 }
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147 return false;
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148 }
173
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149
0
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150 /** Returns the bit resolution
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151 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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152 short getBitResolution() const {
0
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153 if (m_soundclip) {
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154 return m_soundclip->getDecoder()->getBitResolution();
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155 }
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156 return 0;
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157 }
173
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158
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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159 /** Returns the sample rate
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160 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
161 unsigned long getSampleRate() const{
0
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162 if (m_soundclip) {
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163 return m_soundclip->getDecoder()->getSampleRate();
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164 }
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165 return 0;
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166 }
173
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167
484
e584b0b8b4a2 Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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168 /** Returns the length of the decoded length in bytes
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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169 */
e584b0b8b4a2 Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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170 unsigned long getDecodedLength() const{
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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171 if (m_soundclip) {
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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172 return m_soundclip->getDecoder()->getDecodedLength();
e584b0b8b4a2 Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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173
e584b0b8b4a2 Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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174 }
e584b0b8b4a2 Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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175 return 0;
e584b0b8b4a2 Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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176 }
e584b0b8b4a2 Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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177
e584b0b8b4a2 Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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178 /** Returns the duration of the sound clip in milliseconds
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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179 */
e584b0b8b4a2 Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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180 unsigned long getDuration() const{
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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181 if (m_soundclip) {
487
7f1c42b66aa4 Moved the shooter demo Timer() class to helpers.py.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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182 double samplerate = static_cast<double>(getSampleRate()) / 1000.0; //convert to milliseconds
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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183 double bitres = static_cast<double>(getBitResolution());
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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184 double size = static_cast<double>(getDecodedLength()) * 8.0; //convert to bits
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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185 double stereo = (isStereo() ? 2.0 : 1.0);
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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186 double time = ( size / (samplerate * bitres) ) / stereo;
484
e584b0b8b4a2 Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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187
e584b0b8b4a2 Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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188 return static_cast<unsigned long>(time);
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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189 }
e584b0b8b4a2 Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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190 return 0;
e584b0b8b4a2 Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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191 }
e584b0b8b4a2 Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
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192
0
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193 /** Sets the cursor position in the audio file
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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194 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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195 void setCursor(SoundPositionType type, float value);
173
454ed60ad7b2 * Added a setRoleoff() function to the SoundEmitter class
nihathrael@33b003aa-7bff-0310-803a-e67f0ece8222
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196
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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197 /** Returns the cursor position in the audio file
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198 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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199 float getCursor(SoundPositionType type);
173
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200
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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201 /** Sets the position of the SoundEmitter in the virtual audio space.
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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202 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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203 void setPosition(float x, float y, float z) {
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
204 alSource3f(m_source, AL_POSITION, x, y, z);
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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205 }
173
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206
0
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207 /** Sets the velocity of the SoundEmitter in the virtual audio space.
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208 */
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209 void setVelocity(float x, float y, float z) {
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210 alSource3f(m_source, AL_VELOCITY, x, y, z);
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211 }
173
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212
0
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213 private:
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214 /** Implementation of the pure virtual function from TimeEvent to update streaming
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215 */
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216 virtual void updateEvent(unsigned long time);
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217
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218 /** Internal function to attach a soundclip to the source
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219 */
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220 void attachSoundClip();
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221
360
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222 SoundManager* m_manager;
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223 SoundClipPool* m_pool;
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224 ALuint m_source; // The openAL-source
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225 SoundClip* m_soundclip; // the attached soundclip
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226 unsigned int m_soundclipid;// id of the attached soundclip
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227 unsigned int m_streamid; // the id of the stream
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228 unsigned int m_emitterid; // the emitter-id
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229 bool m_loop; // loop?
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230 type_callback m_callback;
0
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231 };
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232 }
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233
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234 #endif