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fife-parpg
log engine/core/audio/soundemitter.h @ 629:
e37469251b22
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Fri, 02 Jul 2010 06:02:21 +0000
helios2000
* Changed getID() to getId(). fixes[ticket:461]
Mon, 03 May 2010 19:58:16 +0000
prock
Moved the shooter demo Timer() class to helpers.py.
Fri, 30 Apr 2010 15:33:27 +0000
prock
Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
Mon, 11 Jan 2010 23:34:52 +0000
vtchill
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
Fri, 02 Oct 2009 14:05:08 +0000
prock
Added SoundEmitter::setCallback(). The callback will be
Sun, 25 Jan 2009 12:49:27 +0000
nihathrael
* Fixed a small typo: soundemitter:setRoleoff -> soundemitter:setRolloff
Sat, 24 Jan 2009 22:26:46 +0000
nihathrael
* Added a setRoleoff() function to the SoundEmitter class
Sun, 13 Jul 2008 11:05:12 +0000
mvbarracuda
* Final LGPL switch step by adjusting the file headers
Sun, 29 Jun 2008 18:44:17 +0000
mvbarracuda
* Datasets becomes the new trunk and retires after that :-)
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