Mercurial > fife-parpg
annotate engine/core/video/renderbackend.h @ 661:e3140f01749d
* Merged the light branch back into trunk.
* Modified the demos so they work with the new loaders and setting.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 05 Nov 2010 15:21:10 +0000 |
parents | 5d6b1820b953 |
children | 46258f467c8c |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 #ifndef FIFE_VIDEO_RENDERBACKEND_H |
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23 #define FIFE_VIDEO_RENDERBACKEND_H |
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24 |
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25 // Standard C++ library includes |
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26 #include <string> |
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27 #include <vector> |
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28 |
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29 // Platform specific includes |
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30 #include "util/base/fife_stdint.h" |
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31 |
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32 // 3rd party library includes |
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33 #include <SDL.h> |
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34 #include <SDL_video.h> |
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35 |
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36 // FIFE includes |
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37 // These includes are split up in two parts, separated by one empty line |
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38 // First block: files included from the FIFE root src directory |
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39 // Second block: files included from the same folder |
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40 #include "util/base/singleton.h" |
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41 #include "util/structures/point.h" |
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42 #include "util/structures/rect.h" |
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43 #include "video/devicecaps.h" |
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44 |
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45 #include "image.h" |
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46 |
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47 namespace FIFE { |
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48 |
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49 class Image; |
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50 |
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51 /** Abstract interface for all the renderbackends. */ |
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52 class RenderBackend: public AbstractImage, public DynamicSingleton<RenderBackend> { |
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53 public: |
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54 /** Constructor. |
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55 * @param name The name of the new renderbackend. |
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56 */ |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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57 RenderBackend(const SDL_Color& colorkey); |
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58 |
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59 /** Destructor. |
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60 */ |
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61 virtual ~RenderBackend(); |
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62 |
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63 /** The name of the renderbackend. |
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64 * @return The name of this renderbackend. |
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65 */ |
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66 virtual const std::string& getName() const = 0; |
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67 |
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68 /** Called when a new frame starts. |
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69 */ |
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70 virtual void startFrame() = 0; |
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71 |
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72 /** Called when a frame is finished and ready to be displayed. |
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73 */ |
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74 virtual void endFrame() = 0; |
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75 |
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76 /** Initializes the backend. |
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77 */ |
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78 virtual void init(const std::string& driver) = 0; |
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79 |
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80 /** Forces a clear of the backbuffer |
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81 */ |
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82 virtual void clearBackBuffer() = 0; |
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83 |
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84 /** Initializes the light. |
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85 */ |
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86 virtual void setLightingModel(unsigned int lighting) = 0; |
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87 |
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88 /** Gets the current light model. |
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89 */ |
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90 virtual unsigned int getLightingModel() const = 0; |
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91 |
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92 /** Enable the lighting. |
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93 */ |
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94 virtual void enableLighting() = 0; |
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95 |
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96 /** Disable the lighting. |
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97 */ |
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98 virtual void disableLighting() = 0; |
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99 |
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100 /** Set colors for lighting |
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101 */ |
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102 virtual void setLighting(float red, float green, float blue, float alpha) = 0; |
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103 |
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104 /** Reset lighting with default values. |
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105 */ |
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106 virtual void resetLighting() = 0; |
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107 |
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108 /** Enable the stencil test. |
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109 */ |
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110 virtual void enableStencilTest() = 0; |
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111 |
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112 /** Disable the stencil test. |
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113 */ |
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114 virtual void disableStencilTest() = 0; |
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115 |
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116 /** Set reference for the stencil test. |
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117 */ |
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118 virtual void setStencilTest(Uint8 stencil_ref, unsigned int stencil_op, unsigned int stencil_func) = 0; |
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119 |
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120 /** Reset stencil buffer with given value. |
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121 */ |
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122 virtual void resetStencilBuffer(Uint8 buffer) = 0; |
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123 |
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124 /** Return the reference value for the stencil test. |
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125 */ |
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126 virtual Uint8 getStencilRef() const = 0; |
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127 |
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128 /** Enable the alpha test. |
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129 */ |
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130 virtual void enableAlphaTest() = 0; |
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131 |
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132 /** Disable the stencil test. |
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133 */ |
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134 virtual void disableAlphaTest() = 0; |
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135 |
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136 /** Set reference for the alpha test. |
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137 */ |
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138 virtual void setAlphaTest(float ref_alpha) = 0; |
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139 |
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140 /** Change the Blendingmodel. |
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141 */ |
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142 virtual void changeBlending(int scr, int dst) = 0; |
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143 |
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144 /** Performs cleanup actions. |
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145 */ |
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146 virtual void deinit(); |
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147 |
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148 /** Creates the mainscreen (the display window). |
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149 * @param mode The ScreenMode to use. @see FIFE::ScreenMode. |
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150 * @param tite The window title to use. |
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151 * @param icon The window icon to use. |
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152 * @return The new Screen Image |
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153 */ |
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154 virtual Image* createMainScreen(const ScreenMode& mode, const std::string& title, const std::string& icon) = 0; |
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155 |
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156 /** Sets the mainscreen display mode. |
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157 * @param mode The ScreenMode to change the display to. @see FIFE::ScreenMode. |
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158 * @return The new Screen Image |
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159 */ |
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160 virtual Image* setScreenMode(const ScreenMode& mode) = 0; |
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161 |
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162 /** Creates an Image suitable for this renderbackend. |
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163 * @param data Pointer to the imagedata (needs to be in RGBA, 8 bits per channel). |
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164 * @param width Width of the image. |
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165 * @param height Height of the image. |
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166 * @return The new Image. |
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167 */ |
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168 virtual Image* createImage(const uint8_t* data, unsigned int width, unsigned int height) = 0; |
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169 |
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170 /** Helper function to create images from SDL_Surfaces. |
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171 * Takes ownership over the surface. |
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172 * @param surface The surface to convert. |
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173 * @return The new Image. |
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174 */ |
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175 virtual Image* createImage(SDL_Surface* surface) = 0; |
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176 |
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177 /** Returns a pointer to the main screen Image |
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178 * @return A pointer to the main screen Image, or 0 if no mainscreen exists. |
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179 */ |
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180 Image* getScreenImage() const { return m_screen; }; |
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181 |
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182 /** Creates a Screenshot and saves it to a file. |
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183 */ |
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184 void captureScreen(const std::string& filename); |
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185 |
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186 SDL_Surface* getSurface(); |
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187 |
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188 /** Get current screen mode |
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189 * @return The current screen mode |
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190 */ |
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191 const ScreenMode& getCurrentScreenMode() const; |
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192 |
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193 unsigned int getWidth() const; |
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194 unsigned int getHeight() const; |
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195 unsigned int getScreenWidth() const { return getWidth(); } |
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196 unsigned int getScreenHeight() const { return getHeight(); } |
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197 const Rect& getArea(); |
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198 void getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a); |
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199 void pushClipArea(const Rect& cliparea, bool clear=true); |
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200 void popClipArea(); |
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201 const Rect& getClipArea() const; |
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202 void setAlphaOptimizerEnabled(bool enabled); |
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203 bool isAlphaOptimizerEnabled(); |
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204 void saveImage(const std::string& filename); |
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205 |
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206 /** Sets whether to use the colorkey feature |
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207 */ |
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208 void setColorKeyEnabled(bool colorkeyenable); |
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209 |
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210 /** Gets whether the colorkey feature is in use |
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211 */ |
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212 bool isColorKeyEnabled() const; |
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213 |
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214 /** Sets the global colorkey to use for images |
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215 */ |
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216 void setColorKey(const SDL_Color& colorkey); |
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217 |
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218 /** Gets the global colorkey setting |
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219 */ |
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220 const SDL_Color& getColorKey() const; |
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221 |
634
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222 /** Sets if the backbuffer should be cleared before rendering the next frame. |
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223 * @param clear true = clear screen before next frame, false = do not clear screen |
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224 */ |
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225 void setClearBackBuffer(bool clear) { m_clear = clear; }; |
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226 |
0
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227 protected: |
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228 Image* m_screen; |
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229 bool m_clear; |
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230 bool m_isalphaoptimized; |
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231 unsigned int m_chunkingsize; |
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232 bool m_iscolorkeyenabled; |
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233 SDL_Color m_colorkey; |
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* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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234 ScreenMode m_screenMode; |
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235 }; |
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236 } |
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237 |
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238 #endif |