Mercurial > fife-parpg
annotate engine/core/video/renderbackend.h @ 653:01acc9fc35ea
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
* Updated the Color masks to follow the integer standards
* Added some new SDL modes (HW Surface and double buffer) to check for in DeviceCaps.
* RenderBackend now saves the actual flags used to initialize the screen.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 15 Oct 2010 18:54:34 +0000 |
parents | 6e2151325017 |
children | 5d6b1820b953 |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 #ifndef FIFE_VIDEO_RENDERBACKEND_H |
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23 #define FIFE_VIDEO_RENDERBACKEND_H |
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24 |
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25 // Standard C++ library includes |
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26 #include <string> |
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27 |
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28 // Platform specific includes |
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29 #include "util/base/fife_stdint.h" |
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30 |
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31 // 3rd party library includes |
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32 #include <SDL.h> |
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33 #include <SDL_video.h> |
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34 |
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35 // FIFE includes |
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36 // These includes are split up in two parts, separated by one empty line |
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37 // First block: files included from the FIFE root src directory |
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38 // Second block: files included from the same folder |
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39 #include "util/base/singleton.h" |
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40 #include "util/structures/point.h" |
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41 #include "util/structures/rect.h" |
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42 #include "video/devicecaps.h" |
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43 |
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44 #include "image.h" |
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45 |
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46 namespace FIFE { |
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47 |
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48 class Image; |
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49 |
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50 /** Abstract interface for all the renderbackends. */ |
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51 class RenderBackend: public AbstractImage, public DynamicSingleton<RenderBackend> { |
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52 public: |
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53 /** Constructor. |
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54 * @param name The name of the new renderbackend. |
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55 */ |
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56 RenderBackend(const SDL_Color& colorkey); |
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57 |
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58 /** Destructor. |
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59 */ |
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60 virtual ~RenderBackend(); |
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61 |
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62 /** The name of the renderbackend. |
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63 * @return The name of this renderbackend. |
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64 */ |
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65 virtual const std::string& getName() const = 0; |
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66 |
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67 /** Called when a new frame starts. |
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68 */ |
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69 virtual void startFrame() = 0; |
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70 |
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71 /** Called when a frame is finished and ready to be displayed. |
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72 */ |
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73 virtual void endFrame() = 0; |
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74 |
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75 /** Initializes the backend. |
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76 */ |
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* Added the ability to set/get the video driver used using the settings interface. Note that the default driver for the OS will be used unless explicitly specified.
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77 virtual void init(const std::string& driver) = 0; |
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78 |
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79 /** Forces a clear of the backbuffer |
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80 */ |
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81 virtual void clearBackBuffer() = 0; |
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82 |
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83 /** Performs cleanup actions. |
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84 */ |
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85 virtual void deinit(); |
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86 |
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87 /** Creates the mainscreen (the display window). |
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88 * @param mode The ScreenMode to use. @see FIFE::ScreenMode. |
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89 * @param tite The window title to use. |
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90 * @param icon The window icon to use. |
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91 * @return The new Screen Image |
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92 */ |
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93 virtual Image* createMainScreen(const ScreenMode& mode, const std::string& title, const std::string& icon) = 0; |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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94 |
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95 /** Creates an Image suitable for this renderbackend. |
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96 * @param data Pointer to the imagedata (needs to be in RGBA, 8 bits per channel). |
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97 * @param width Width of the image. |
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98 * @param height Height of the image. |
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99 * @return The new Image. |
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100 */ |
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101 virtual Image* createImage(const uint8_t* data, unsigned int width, unsigned int height) = 0; |
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102 |
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103 /** Helper function to create images from SDL_Surfaces. |
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104 * Takes ownership over the surface. |
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105 * @param surface The surface to convert. |
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106 * @return The new Image. |
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107 */ |
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108 virtual Image* createImage(SDL_Surface* surface) = 0; |
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109 |
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110 /** Returns a pointer to the main screen Image |
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111 * @return A pointer to the main screen Image, or 0 if no mainscreen exists. |
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112 */ |
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113 Image* getScreenImage() const { return m_screen; }; |
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114 |
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115 /** Creates a Screenshot and saves it to a file. |
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116 */ |
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117 void captureScreen(const std::string& filename); |
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118 |
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119 SDL_Surface* getSurface(); |
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120 |
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121 /** Get current video mode |
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122 */ |
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123 const ScreenMode& getCurrentScreenMode() const; |
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124 |
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125 unsigned int getWidth() const; |
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126 unsigned int getHeight() const; |
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127 unsigned int getScreenWidth() const { return getWidth(); } |
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128 unsigned int getScreenHeight() const { return getHeight(); } |
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129 const Rect& getArea(); |
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130 void getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a); |
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131 void pushClipArea(const Rect& cliparea, bool clear=true); |
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132 void popClipArea(); |
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133 const Rect& getClipArea() const; |
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134 void setAlphaOptimizerEnabled(bool enabled); |
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135 bool isAlphaOptimizerEnabled(); |
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136 void saveImage(const std::string& filename); |
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137 |
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138 /** Sets whether to use the colorkey feature |
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139 */ |
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140 void setColorKeyEnabled(bool colorkeyenable); |
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141 |
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142 /** Gets whether the colorkey feature is in use |
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143 */ |
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144 bool isColorKeyEnabled() const; |
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145 |
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146 /** Sets the global colorkey to use for images |
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147 */ |
425
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148 void setColorKey(const SDL_Color& colorkey); |
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149 |
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150 /** Gets the global colorkey setting |
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151 */ |
425
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152 const SDL_Color& getColorKey() const; |
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153 |
634
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154 /** Sets if the backbuffer should be cleared before rendering the next frame. |
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155 * @param clear true = clear screen before next frame, false = do not clear screen |
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156 */ |
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157 void setClearBackBuffer(bool clear) { m_clear = clear; }; |
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158 |
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159 protected: |
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160 Image* m_screen; |
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161 bool m_clear; |
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162 bool m_isalphaoptimized; |
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163 unsigned int m_chunkingsize; |
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164 bool m_iscolorkeyenabled; |
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165 SDL_Color m_colorkey; |
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166 ScreenMode m_screenMode; |
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167 }; |
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168 } |
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169 |
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170 #endif |