annotate engine/core/view/visual.i @ 589:d1df6cf5ff23

* Fixed a bug in RenderBackendSDL, the clip area was not properly set. * Renamed the backquad and border commands of the FloatingTextRenderer. * Added the TransparentArea commands to the InstanceRenderer. Note: with addTransparentArea(instance, string, width, height, transparent, front) you can enable an area, that make all instances in this zone and with the same namespace transparent. The string is for the namespace, so you can set one or more namespaces to be transparent. Width and height specifies the size of the area. Transparent defines the intensity of transparency, 255 = invisible. The bool front, enable or disable the z check, so that only instances in front of the source instance could be transparent.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 13 Aug 2010 16:33:36 +0000
parents 8fa2f3aa0cbd
children
rev   line source
46
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
0
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22 %module fife
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23 %{
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24 #include "view/visual.h"
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25 %}
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26
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27 namespace FIFE {
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28 class Visual2DGfx {
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29 public:
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30 virtual ~Visual2DGfx();
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31 void setTransparency(uint8_t transparency);
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ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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32 uint8_t getTransparency();
0
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33 void setVisible(bool visible);
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34 unsigned int isVisible();
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35 private:
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36 Visual2DGfx();
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37 };
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38
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39 %apply std::vector<int> &OUTPUT { std::vector<int>& angles };
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40 class ObjectVisual: public Visual2DGfx {
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41 public:
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42 static ObjectVisual* create(Object* object);
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43 virtual ~ObjectVisual();
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44 void addStaticImage(unsigned int angle, int image_index);
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45 int getStaticImageIndexByAngle(int angle);
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46 int getClosestMatchingAngle(int angle);
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47 void getStaticImageAngles(std::vector<int>& angles);
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48 private:
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49 ObjectVisual();
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50 };
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51 %template(get2dGfxVisual) Object::getVisual<ObjectVisual>;
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52 %clear std::vector<int> angles;
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53
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54 class InstanceVisual: public Visual2DGfx {
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55 public:
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56 static InstanceVisual* create(Instance* instance);
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57 virtual ~InstanceVisual();
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58 void setStackPosition(int stackposition);
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59 int getStackPosition();
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60 private:
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61 InstanceVisual();
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62 };
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63 %template(get2dGfxVisual) Instance::getVisual<InstanceVisual>;
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64
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65 %apply std::vector<int> &OUTPUT { std::vector<int>& angles };
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66 class ActionVisual: public Visual2DGfx {
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67 public:
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68 static ActionVisual* create(Action* action);
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69 virtual ~ActionVisual();
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70 void addAnimation(unsigned int angle, int animation_index);
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71 int getAnimationIndexByAngle(int angle);
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72 void getActionImageAngles(std::vector<int>& angles);
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73 private:
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74 ActionVisual();
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75 };
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76 %template(get2dGfxVisual) Action::getVisual<ActionVisual>;
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77 }