annotate engine/core/view/visual.i @ 397:8fa2f3aa0cbd

Added the ActionVisual::getActionImageAngles() function.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 27 Jan 2010 20:43:03 +0000
parents ab41334e8a57
children
rev   line source
46
90005975cdbb * Final LGPL switch step by adjusting the file headers
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
90005975cdbb * Final LGPL switch step by adjusting the file headers
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
90005975cdbb * Final LGPL switch step by adjusting the file headers
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
0
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22 %module fife
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23 %{
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24 #include "view/visual.h"
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25 %}
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26
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27 namespace FIFE {
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28 class Visual2DGfx {
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29 public:
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30 virtual ~Visual2DGfx();
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31 void setTransparency(uint8_t transparency);
356
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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32 uint8_t getTransparency();
0
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33 void setVisible(bool visible);
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34 unsigned int isVisible();
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35 private:
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36 Visual2DGfx();
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37 };
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38
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39 %apply std::vector<int> &OUTPUT { std::vector<int>& angles };
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40 class ObjectVisual: public Visual2DGfx {
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41 public:
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42 static ObjectVisual* create(Object* object);
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43 virtual ~ObjectVisual();
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44 void addStaticImage(unsigned int angle, int image_index);
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45 int getStaticImageIndexByAngle(int angle);
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46 int getClosestMatchingAngle(int angle);
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47 void getStaticImageAngles(std::vector<int>& angles);
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48 private:
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49 ObjectVisual();
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50 };
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51 %template(get2dGfxVisual) Object::getVisual<ObjectVisual>;
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52 %clear std::vector<int> angles;
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53
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54 class InstanceVisual: public Visual2DGfx {
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55 public:
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56 static InstanceVisual* create(Instance* instance);
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57 virtual ~InstanceVisual();
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58 void setStackPosition(int stackposition);
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59 int getStackPosition();
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60 private:
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61 InstanceVisual();
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62 };
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63 %template(get2dGfxVisual) Instance::getVisual<InstanceVisual>;
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64
397
8fa2f3aa0cbd Added the ActionVisual::getActionImageAngles() function.
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65 %apply std::vector<int> &OUTPUT { std::vector<int>& angles };
0
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66 class ActionVisual: public Visual2DGfx {
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67 public:
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68 static ActionVisual* create(Action* action);
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69 virtual ~ActionVisual();
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70 void addAnimation(unsigned int angle, int animation_index);
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71 int getAnimationIndexByAngle(int angle);
397
8fa2f3aa0cbd Added the ActionVisual::getActionImageAngles() function.
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72 void getActionImageAngles(std::vector<int>& angles);
0
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73 private:
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74 ActionVisual();
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75 };
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76 %template(get2dGfxVisual) Action::getVisual<ActionVisual>;
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77 }